4jcraft/targets/app/common/Tutorial/Tutorial.cpp

3029 lines
130 KiB
C++

#include "Tutorial.h"
#include <assert.h>
#include <string.h>
#include <algorithm>
#include <compare>
#include "platform/profile/profile.h"
#include "minecraft/GameEnums.h"
#include "app/common/App_structs.h"
#include "app/common/Tutorial/Constraints/TutorialConstraint.h"
#include "app/common/Tutorial/Hints/DiggerItemHint.h"
#include "app/common/Tutorial/Hints/LookAtEntityHint.h"
#include "app/common/Tutorial/Hints/LookAtTileHint.h"
#include "app/common/Tutorial/Hints/TutorialHint.h"
#include "app/common/Tutorial/Tasks/ChoiceTask.h"
#include "app/common/Tutorial/Tasks/HorseChoiceTask.h"
#include "app/common/Tutorial/Tasks/InfoTask.h"
#include "app/common/Tutorial/Tasks/ProcedureCompoundTask.h"
#include "app/common/Tutorial/Tasks/RideEntityTask.h"
#include "app/common/Tutorial/Tasks/TutorialTask.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "TutorialMessage.h"
#include "util/Timer.h"
#include "util/StringHelpers.h"
#include "java/Class.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/DyePowderItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/QuartzBlockTile.h"
#include "minecraft/world/level/tile/SandStoneTile.h"
#include "minecraft/world/level/tile/StoneSlabTile.h"
#include "minecraft/world/level/tile/TallGrassPlantTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TreeTile.h"
#include "minecraft/world/level/tile/WallTile.h"
#include "strings.h"
class MobEffect;
std::vector<int> Tutorial::s_completableTasks;
int Tutorial::m_iTutorialHintDelayTime = 14000;
int Tutorial::m_iTutorialDisplayMessageTime = 7000;
int Tutorial::m_iTutorialMinimumDisplayMessageTime = 2000;
int Tutorial::m_iTutorialExtraReminderTime = 13000;
int Tutorial::m_iTutorialReminderTime =
m_iTutorialDisplayMessageTime + m_iTutorialExtraReminderTime;
int Tutorial::m_iTutorialConstraintDelayRemoveTicks = 15;
int Tutorial::m_iTutorialFreezeTimeValue = 8000;
bool Tutorial::PopupMessageDetails::isSameContent(PopupMessageDetails* other) {
if (other == nullptr) return false;
bool textTheSame = (m_messageId == other->m_messageId) &&
(m_messageString.compare(other->m_messageString) == 0);
bool titleTheSame = (m_titleId == other->m_titleId) &&
(m_titleString.compare(other->m_titleString) == 0);
bool promptTheSame = (m_promptId == other->m_promptId) &&
(m_promptString.compare(other->m_promptString) == 0);
return textTheSame && titleTheSame && promptTheSame;
}
void Tutorial::staticCtor() {
//
/*
*****
*****
THE ORDERING OF THESE SHOULD NOT CHANGE - Although the ordering may not be
totally logical due to the order tasks were added, these map to bits in the
profile data in this order. New tasks/hints should be added at the end.
*****
*****
*/
s_completableTasks.push_back(e_Tutorial_State_Inventory_Menu);
s_completableTasks.push_back(e_Tutorial_State_2x2Crafting_Menu);
s_completableTasks.push_back(e_Tutorial_State_3x3Crafting_Menu);
s_completableTasks.push_back(e_Tutorial_State_Furnace_Menu);
s_completableTasks.push_back(e_Tutorial_State_Riding_Minecart);
s_completableTasks.push_back(e_Tutorial_State_Riding_Boat);
s_completableTasks.push_back(e_Tutorial_State_Fishing);
s_completableTasks.push_back(e_Tutorial_State_Bed);
s_completableTasks.push_back(e_Tutorial_State_Container_Menu);
s_completableTasks.push_back(e_Tutorial_State_Trap_Menu);
s_completableTasks.push_back(e_Tutorial_State_Redstone_And_Piston);
s_completableTasks.push_back(e_Tutorial_State_Portal);
s_completableTasks.push_back(e_Tutorial_State_Creative_Inventory_Menu);
s_completableTasks.push_back(e_Tutorial_State_Food_Bar);
s_completableTasks.push_back(e_Tutorial_State_CreativeMode);
s_completableTasks.push_back(e_Tutorial_State_Brewing);
s_completableTasks.push_back(e_Tutorial_State_Brewing_Menu);
s_completableTasks.push_back(e_Tutorial_State_Enchanting);
s_completableTasks.push_back(e_Tutorial_Hint_Hold_To_Mine);
s_completableTasks.push_back(e_Tutorial_Hint_Tool_Damaged);
s_completableTasks.push_back(e_Tutorial_Hint_Swim_Up);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_2);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_3);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_4);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_5);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_6);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_7);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_8);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_9);
s_completableTasks.push_back(e_Tutorial_Hint_Unused_10);
s_completableTasks.push_back(e_Tutorial_Hint_Rock);
s_completableTasks.push_back(e_Tutorial_Hint_Stone);
s_completableTasks.push_back(e_Tutorial_Hint_Planks);
s_completableTasks.push_back(e_Tutorial_Hint_Sapling);
s_completableTasks.push_back(e_Tutorial_Hint_Unbreakable);
s_completableTasks.push_back(e_Tutorial_Hint_Water);
s_completableTasks.push_back(e_Tutorial_Hint_Lava);
s_completableTasks.push_back(e_Tutorial_Hint_Sand);
s_completableTasks.push_back(e_Tutorial_Hint_Gravel);
s_completableTasks.push_back(e_Tutorial_Hint_Gold_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Iron_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Coal_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Tree_Trunk);
s_completableTasks.push_back(e_Tutorial_Hint_Glass);
s_completableTasks.push_back(e_Tutorial_Hint_Leaves);
s_completableTasks.push_back(e_Tutorial_Hint_Lapis_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Lapis_Block);
s_completableTasks.push_back(e_Tutorial_Hint_Dispenser);
s_completableTasks.push_back(e_Tutorial_Hint_Sandstone);
s_completableTasks.push_back(e_Tutorial_Hint_Note_Block);
s_completableTasks.push_back(e_Tutorial_Hint_Powered_Rail);
s_completableTasks.push_back(e_Tutorial_Hint_Detector_Rail);
s_completableTasks.push_back(e_Tutorial_Hint_Tall_Grass);
s_completableTasks.push_back(e_Tutorial_Hint_Wool);
s_completableTasks.push_back(e_Tutorial_Hint_Flower);
s_completableTasks.push_back(e_Tutorial_Hint_Mushroom);
s_completableTasks.push_back(e_Tutorial_Hint_Gold_Block);
s_completableTasks.push_back(e_Tutorial_Hint_Iron_Block);
s_completableTasks.push_back(e_Tutorial_Hint_Stone_Slab);
s_completableTasks.push_back(e_Tutorial_Hint_Red_Brick);
s_completableTasks.push_back(e_Tutorial_Hint_Tnt);
s_completableTasks.push_back(e_Tutorial_Hint_Bookshelf);
s_completableTasks.push_back(e_Tutorial_Hint_Moss_Stone);
s_completableTasks.push_back(e_Tutorial_Hint_Obsidian);
s_completableTasks.push_back(e_Tutorial_Hint_Torch);
s_completableTasks.push_back(e_Tutorial_Hint_MobSpawner);
s_completableTasks.push_back(e_Tutorial_Hint_Chest);
s_completableTasks.push_back(e_Tutorial_Hint_Redstone);
s_completableTasks.push_back(e_Tutorial_Hint_Diamond_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Diamond_Block);
s_completableTasks.push_back(e_Tutorial_Hint_Crafting_Table);
s_completableTasks.push_back(e_Tutorial_Hint_Crops);
s_completableTasks.push_back(e_Tutorial_Hint_Farmland);
s_completableTasks.push_back(e_Tutorial_Hint_Furnace);
s_completableTasks.push_back(e_Tutorial_Hint_Sign);
s_completableTasks.push_back(e_Tutorial_Hint_Door_Wood);
s_completableTasks.push_back(e_Tutorial_Hint_Ladder);
s_completableTasks.push_back(e_Tutorial_Hint_Rail);
s_completableTasks.push_back(e_Tutorial_Hint_Stairs_Stone);
s_completableTasks.push_back(e_Tutorial_Hint_Lever);
s_completableTasks.push_back(e_Tutorial_Hint_PressurePlate);
s_completableTasks.push_back(e_Tutorial_Hint_Door_Iron);
s_completableTasks.push_back(e_Tutorial_Hint_Redstone_Ore);
s_completableTasks.push_back(e_Tutorial_Hint_Redstone_Torch);
s_completableTasks.push_back(e_Tutorial_Hint_Button);
s_completableTasks.push_back(e_Tutorial_Hint_Snow);
s_completableTasks.push_back(e_Tutorial_Hint_Ice);
s_completableTasks.push_back(e_Tutorial_Hint_Cactus);
s_completableTasks.push_back(e_Tutorial_Hint_Clay);
s_completableTasks.push_back(e_Tutorial_Hint_Sugarcane);
s_completableTasks.push_back(e_Tutorial_Hint_Record_Player);
s_completableTasks.push_back(e_Tutorial_Hint_Pumpkin);
s_completableTasks.push_back(e_Tutorial_Hint_Hell_Rock);
s_completableTasks.push_back(e_Tutorial_Hint_Hell_Sand);
s_completableTasks.push_back(e_Tutorial_Hint_Glowstone);
s_completableTasks.push_back(e_Tutorial_Hint_Portal);
s_completableTasks.push_back(e_Tutorial_Hint_Pumpkin_Lit);
s_completableTasks.push_back(e_Tutorial_Hint_Cake);
s_completableTasks.push_back(e_Tutorial_Hint_Redstone_Repeater);
s_completableTasks.push_back(e_Tutorial_Hint_Trapdoor);
s_completableTasks.push_back(e_Tutorial_Hint_Piston);
s_completableTasks.push_back(e_Tutorial_Hint_Sticky_Piston);
s_completableTasks.push_back(e_Tutorial_Hint_Monster_Stone_Egg);
s_completableTasks.push_back(e_Tutorial_Hint_Stone_Brick_Smooth);
s_completableTasks.push_back(e_Tutorial_Hint_Huge_Mushroom);
s_completableTasks.push_back(e_Tutorial_Hint_Iron_Fence);
s_completableTasks.push_back(e_Tutorial_Hint_Thin_Glass);
s_completableTasks.push_back(e_Tutorial_Hint_Melon);
s_completableTasks.push_back(e_Tutorial_Hint_Vine);
s_completableTasks.push_back(e_Tutorial_Hint_Fence_Gate);
s_completableTasks.push_back(e_Tutorial_Hint_Mycel);
s_completableTasks.push_back(e_Tutorial_Hint_Water_Lily);
s_completableTasks.push_back(e_Tutorial_Hint_Nether_Brick);
s_completableTasks.push_back(e_Tutorial_Hint_Nether_Fence);
s_completableTasks.push_back(e_Tutorial_Hint_Nether_Stalk);
s_completableTasks.push_back(e_Tutorial_Hint_Enchant_Table);
s_completableTasks.push_back(e_Tutorial_Hint_Brewing_Stand);
s_completableTasks.push_back(e_Tutorial_Hint_Cauldron);
s_completableTasks.push_back(e_Tutorial_Hint_End_Portal);
s_completableTasks.push_back(e_Tutorial_Hint_End_Portal_Frame);
s_completableTasks.push_back(e_Tutorial_Hint_Squid);
s_completableTasks.push_back(e_Tutorial_Hint_Cow);
s_completableTasks.push_back(e_Tutorial_Hint_Sheep);
s_completableTasks.push_back(e_Tutorial_Hint_Chicken);
s_completableTasks.push_back(e_Tutorial_Hint_Pig);
s_completableTasks.push_back(e_Tutorial_Hint_Wolf);
s_completableTasks.push_back(e_Tutorial_Hint_Creeper);
s_completableTasks.push_back(e_Tutorial_Hint_Skeleton);
s_completableTasks.push_back(e_Tutorial_Hint_Spider);
s_completableTasks.push_back(e_Tutorial_Hint_Zombie);
s_completableTasks.push_back(e_Tutorial_Hint_Pig_Zombie);
s_completableTasks.push_back(e_Tutorial_Hint_Ghast);
s_completableTasks.push_back(e_Tutorial_Hint_Slime);
s_completableTasks.push_back(e_Tutorial_Hint_Enderman);
s_completableTasks.push_back(e_Tutorial_Hint_Silverfish);
s_completableTasks.push_back(e_Tutorial_Hint_Cave_Spider);
s_completableTasks.push_back(e_Tutorial_Hint_MushroomCow);
s_completableTasks.push_back(e_Tutorial_Hint_SnowMan);
s_completableTasks.push_back(e_Tutorial_Hint_IronGolem);
s_completableTasks.push_back(e_Tutorial_Hint_EnderDragon);
s_completableTasks.push_back(e_Tutorial_Hint_Blaze);
s_completableTasks.push_back(e_Tutorial_Hint_Lava_Slime);
s_completableTasks.push_back(e_Tutorial_Hint_Ozelot);
s_completableTasks.push_back(e_Tutorial_Hint_Villager);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Shovel);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Hatchet);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Pickaxe);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Flint_And_Steel);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Apple);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bow);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Arrow);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Coal);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Diamond);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Iron_Ingot);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Gold_Ingot);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Sword);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Stick);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bowl);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Mushroom_Stew);
s_completableTasks.push_back(e_Tutorial_Hint_Item_String);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Feather);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Sulphur);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Hoe);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Seeds);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Wheat);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bread);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Helmet);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Chestplate);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Leggings);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Boots);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Flint);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Porkchop_Raw);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Porkchop_Cooked);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Painting);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Apple_Gold);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Sign);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Door_Wood);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bucket_Empty);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bucket_Water);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bucket_Lava);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Minecart);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Saddle);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Door_Iron);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Redstone);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Snowball);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Boat);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Leather);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Milk);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Brick);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Clay);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Reeds);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Paper);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Book);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Slimeball);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Minecart_Chest);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Minecart_Furnace);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Egg);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Compass);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Clock);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Yellow_Dust);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Fish_Raw);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Fish_Cooked);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Dye_Powder);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Bone);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Sugar);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Cake);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Diode);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Cookie);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Map);
s_completableTasks.push_back(e_Tutorial_Hint_Item_Record);
s_completableTasks.push_back(e_Tutorial_Hint_White_Stone);
s_completableTasks.push_back(e_Tutorial_Hint_Dragon_Egg);
s_completableTasks.push_back(e_Tutorial_Hint_RedstoneLamp);
s_completableTasks.push_back(e_Tutorial_Hint_Cocoa);
s_completableTasks.push_back(e_Tutorial_Hint_EmeraldOre);
s_completableTasks.push_back(e_Tutorial_Hint_EmeraldBlock);
s_completableTasks.push_back(e_Tutorial_Hint_EnderChest);
s_completableTasks.push_back(e_Tutorial_Hint_TripwireSource);
s_completableTasks.push_back(e_Tutorial_Hint_Tripwire);
s_completableTasks.push_back(e_Tutorial_Hint_CobblestoneWall);
s_completableTasks.push_back(e_Tutorial_Hint_Flowerpot);
s_completableTasks.push_back(e_Tutorial_Hint_Anvil);
s_completableTasks.push_back(e_Tutorial_Hint_QuartzOre);
s_completableTasks.push_back(e_Tutorial_Hint_QuartzBlock);
s_completableTasks.push_back(e_Tutorial_Hint_WoolCarpet);
s_completableTasks.push_back(e_Tutorial_Hint_Potato);
s_completableTasks.push_back(e_Tutorial_Hint_Carrot);
s_completableTasks.push_back(e_Tutorial_Hint_CommandBlock);
s_completableTasks.push_back(e_Tutorial_Hint_Beacon);
s_completableTasks.push_back(e_Tutorial_Hint_Activator_Rail);
s_completableTasks.push_back(eTutorial_Telemetry_TrialStart);
s_completableTasks.push_back(eTutorial_Telemetry_Halfway);
s_completableTasks.push_back(eTutorial_Telemetry_Complete);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_1);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_2);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_3);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_4);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_5);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_6);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_7);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_8);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_9);
s_completableTasks.push_back(eTutorial_Telemetry_Unused_10);
s_completableTasks.push_back(e_Tutorial_State_Enchanting_Menu);
s_completableTasks.push_back(e_Tutorial_State_Farming);
s_completableTasks.push_back(e_Tutorial_State_Breeding);
s_completableTasks.push_back(e_Tutorial_State_Golem);
s_completableTasks.push_back(e_Tutorial_State_Trading);
s_completableTasks.push_back(e_Tutorial_State_Trading_Menu);
s_completableTasks.push_back(e_Tutorial_State_Anvil);
s_completableTasks.push_back(e_Tutorial_State_Anvil_Menu);
s_completableTasks.push_back(e_Tutorial_State_Enderchests);
s_completableTasks.push_back(e_Tutorial_State_Horse_Menu);
s_completableTasks.push_back(e_Tutorial_State_Hopper_Menu);
s_completableTasks.push_back(e_Tutorial_Hint_Wither);
s_completableTasks.push_back(e_Tutorial_Hint_Witch);
s_completableTasks.push_back(e_Tutorial_Hint_Bat);
s_completableTasks.push_back(e_Tutorial_Hint_Horse);
s_completableTasks.push_back(e_Tutorial_Hint_RedstoneBlock);
s_completableTasks.push_back(e_Tutorial_Hint_DaylightDetector);
s_completableTasks.push_back(e_Tutorial_Hint_Dropper);
s_completableTasks.push_back(e_Tutorial_Hint_Hopper);
s_completableTasks.push_back(e_Tutorial_Hint_Comparator);
s_completableTasks.push_back(e_Tutorial_Hint_ChestTrap);
s_completableTasks.push_back(e_Tutorial_Hint_HayBlock);
s_completableTasks.push_back(e_Tutorial_Hint_ClayHardened);
s_completableTasks.push_back(e_Tutorial_Hint_ClayHardenedColored);
s_completableTasks.push_back(e_Tutorial_Hint_CoalBlock);
s_completableTasks.push_back(e_Tutorial_State_Beacon_Menu);
s_completableTasks.push_back(e_Tutorial_State_Fireworks_Menu);
s_completableTasks.push_back(e_Tutorial_State_Horse);
s_completableTasks.push_back(e_Tutorial_State_Hopper);
s_completableTasks.push_back(e_Tutorial_State_Beacon);
s_completableTasks.push_back(e_Tutorial_State_Fireworks);
if (s_completableTasks.size() > TUTORIAL_PROFILE_STORAGE_BITS) {
app.DebugPrintf(
"Warning: Too many tutorial completable tasks added, not enough "
"bits allocated to stored them in the profile data");
assert(false);
}
}
Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
m_isFullTutorial = isFullTutorial;
m_fullTutorialComplete = false;
m_allTutorialsComplete = false;
hasRequestedUI = false;
uiTempDisabled = false;
m_hintDisplayed = false;
m_freezeTime = false;
m_timeFrozen = false;
m_UIScene = nullptr;
m_allowShow = true;
m_bHasTickedOnce = false;
m_firstTickTime = {};
// 4jcraft added, not initialized
m_bSceneIsSplitscreen = false;
m_lastMessage = nullptr;
lastMessageTime = {};
m_iTaskReminders = 0;
m_lastMessageState = e_Tutorial_State_Gameplay;
m_CurrentState = e_Tutorial_State_Gameplay;
m_hasStateChanged = false;
for (unsigned int i = 0; i < e_Tutorial_State_Max; ++i) {
currentTask[i] = nullptr;
currentFailedConstraint[i] = nullptr;
}
// DEFAULT TASKS THAT ALL TUTORIALS SHARE
/*
*
*
* GAMEPLAY
*
*/
if (!isHintCompleted(e_Tutorial_Hint_Hold_To_Mine))
addHint(e_Tutorial_State_Gameplay,
new TutorialHint(e_Tutorial_Hint_Hold_To_Mine, this,
IDS_TUTORIAL_HINT_HOLD_TO_MINE,
TutorialHint::e_Hint_HoldToMine));
if (!isHintCompleted(e_Tutorial_Hint_Tool_Damaged))
addHint(e_Tutorial_State_Gameplay,
new TutorialHint(e_Tutorial_Hint_Tool_Damaged, this,
IDS_TUTORIAL_HINT_TOOL_DAMAGED,
TutorialHint::e_Hint_ToolDamaged));
if (!isHintCompleted(e_Tutorial_Hint_Swim_Up))
addHint(e_Tutorial_State_Gameplay,
new TutorialHint(e_Tutorial_Hint_Swim_Up, this,
IDS_TUTORIAL_HINT_SWIM_UP,
TutorialHint::e_Hint_SwimUp));
/*
* TILE HINTS
*/
int rockItems[] = {Tile::stone_Id};
if (!isHintCompleted(e_Tutorial_Hint_Rock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Rock, this, rockItems, 1));
int stoneItems[] = {Tile::cobblestone_Id};
if (!isHintCompleted(e_Tutorial_Hint_Stone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone, this, stoneItems, 1));
int plankItems[] = {Tile::wood_Id};
if (!isHintCompleted(e_Tutorial_Hint_Planks))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Planks, this, plankItems, 1));
int saplingItems[] = {Tile::sapling_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sapling))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sapling, this, saplingItems, 1));
int unbreakableItems[] = {Tile::unbreakable_Id};
if (!isHintCompleted(e_Tutorial_Hint_Unbreakable))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Unbreakable, this,
unbreakableItems, 1));
int waterItems[] = {Tile::water_Id, Tile::calmWater_Id};
if (!isHintCompleted(e_Tutorial_Hint_Water))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Water, this, waterItems, 2));
int lavaItems[] = {Tile::lava_Id, Tile::calmLava_Id};
if (!isHintCompleted(e_Tutorial_Hint_Lava))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Lava, this, lavaItems, 2));
int sandItems[] = {Tile::sand_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sand))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sand, this, sandItems, 1));
int gravelItems[] = {Tile::gravel_Id};
if (!isHintCompleted(e_Tutorial_Hint_Gravel))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Gravel, this, gravelItems, 1));
int goldOreItems[] = {Tile::goldOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_Gold_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Gold_Ore, this, goldOreItems,
1));
int ironOreItems[] = {Tile::ironOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_Iron_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Iron_Ore, this, ironOreItems,
1));
int coalOreItems[] = {Tile::coalOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_Coal_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Coal_Ore, this, coalOreItems,
1));
int treeTrunkItems[] = {Tile::treeTrunk_Id};
if (!isHintCompleted(e_Tutorial_Hint_Tree_Trunk))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tree_Trunk, this,
treeTrunkItems, 1));
int leavesItems[] = {Tile::leaves_Id};
if (!isHintCompleted(e_Tutorial_Hint_Leaves))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Leaves, this, leavesItems, 1));
int glassItems[] = {Tile::glass_Id};
if (!isHintCompleted(e_Tutorial_Hint_Glass))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Glass, this, glassItems, 1));
int lapisOreItems[] = {Tile::lapisOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_Lapis_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Lapis_Ore, this,
lapisOreItems, 1));
int lapisBlockItems[] = {Tile::lapisBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_Lapis_Block))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Lapis_Block, this,
lapisBlockItems, 1));
int dispenserItems[] = {Tile::dispenser_Id};
if (!isHintCompleted(e_Tutorial_Hint_Dispenser))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Dispenser, this,
dispenserItems, 1));
int sandstoneItems[] = {Tile::sandStone_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sandstone)) {
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems,
1, -1, SandStoneTile::TYPE_DEFAULT));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems,
1, -1, SandStoneTile::TYPE_HEIROGLYPHS));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems,
1, -1, SandStoneTile::TYPE_SMOOTHSIDE));
}
int noteBlockItems[] = {Tile::noteblock_Id};
if (!isHintCompleted(e_Tutorial_Hint_Note_Block))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Note_Block, this,
noteBlockItems, 1));
int poweredRailItems[] = {Tile::goldenRail_Id};
if (!isHintCompleted(e_Tutorial_Hint_Powered_Rail))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Powered_Rail, this,
poweredRailItems, 1));
int detectorRailItems[] = {Tile::detectorRail_Id};
if (!isHintCompleted(e_Tutorial_Hint_Detector_Rail))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Detector_Rail, this,
detectorRailItems, 1));
int tallGrassItems[] = {Tile::tallgrass_Id};
if (!isHintCompleted(e_Tutorial_Hint_Tall_Grass)) {
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems,
1, -1, TallGrass::DEAD_SHRUB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems,
1, -1, TallGrass::TALL_GRASS));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this,
tallGrassItems, 1, -1, TallGrass::FERN));
}
int woolItems[] = {Tile::wool_Id};
if (!isHintCompleted(e_Tutorial_Hint_Wool))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Wool, this, woolItems, 1));
int flowerItems[] = {Tile::flower_Id, Tile::rose_Id};
if (!isHintCompleted(e_Tutorial_Hint_Flower))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Flower, this, flowerItems, 2));
int mushroomItems[] = {Tile::mushroom_brown_Id, Tile::mushroom_red_Id};
if (!isHintCompleted(e_Tutorial_Hint_Mushroom))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Mushroom, this,
mushroomItems, 2));
int goldBlockItems[] = {Tile::goldBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_Gold_Block))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Gold_Block, this,
goldBlockItems, 1));
int ironBlockItems[] = {Tile::ironBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_Iron_Block))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Iron_Block, this,
ironBlockItems, 1));
int stoneSlabItems[] = {Tile::stoneSlabHalf_Id, Tile::stoneSlab_Id};
if (!isHintCompleted(e_Tutorial_Hint_Stone_Slab)) {
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::STONE_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::SAND_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::WOOD_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::COBBLESTONE_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::BRICK_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::SMOOTHBRICK_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::NETHERBRICK_SLAB));
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems,
2, -1, StoneSlabTile::QUARTZ_SLAB));
}
int woodSlabItems[] = {Tile::woodSlabHalf_Id, Tile::woodSlab_Id};
if (!isHintCompleted(e_Tutorial_Hint_Stone_Slab)) {
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems,
2, -1, TreeTile::BIRCH_TRUNK));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this,
woodSlabItems, 2, -1, TreeTile::DARK_TRUNK));
}
int redBrickItems[] = {Tile::redBrick_Id};
if (!isHintCompleted(e_Tutorial_Hint_Red_Brick))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Red_Brick, this,
redBrickItems, 1));
int tntItems[] = {Tile::tnt_Id};
if (!isHintCompleted(e_Tutorial_Hint_Tnt))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tnt, this, tntItems, 1));
int bookshelfItems[] = {Tile::bookshelf_Id};
if (!isHintCompleted(e_Tutorial_Hint_Bookshelf))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Bookshelf, this,
bookshelfItems, 1));
int mossStoneItems[] = {Tile::mossyCobblestone_Id};
if (!isHintCompleted(e_Tutorial_Hint_Moss_Stone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Moss_Stone, this,
mossStoneItems, 1));
int obsidianItems[] = {Tile::obsidian_Id};
if (!isHintCompleted(e_Tutorial_Hint_Obsidian))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Obsidian, this,
obsidianItems, 1));
int torchItems[] = {Tile::torch_Id};
if (!isHintCompleted(e_Tutorial_Hint_Torch))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Torch, this, torchItems, 1));
int mobSpawnerItems[] = {Tile::mobSpawner_Id};
if (!isHintCompleted(e_Tutorial_Hint_MobSpawner))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_MobSpawner, this,
mobSpawnerItems, 1));
int chestItems[] = {Tile::chest_Id};
if (!isHintCompleted(e_Tutorial_Hint_Chest))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Chest, this, chestItems, 1));
int redstoneItems[] = {Tile::redStoneDust_Id};
if (!isHintCompleted(e_Tutorial_Hint_Redstone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Redstone, this,
redstoneItems, 1, Item::redStone_Id));
int diamondOreItems[] = {Tile::diamondOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_Diamond_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Diamond_Ore, this,
diamondOreItems, 1));
int diamondBlockItems[] = {Tile::diamondBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_Diamond_Block))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Diamond_Block, this,
diamondBlockItems, 1));
int craftingTableItems[] = {Tile::workBench_Id};
if (!isHintCompleted(e_Tutorial_Hint_Crafting_Table))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Crafting_Table, this,
craftingTableItems, 1));
int cropsItems[] = {Tile::wheat_Id};
if (!isHintCompleted(e_Tutorial_Hint_Crops))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Crops, this, cropsItems, 1,
-1, -1, 7));
int farmlandItems[] = {Tile::farmland_Id};
if (!isHintCompleted(e_Tutorial_Hint_Farmland))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Farmland, this,
farmlandItems, 1));
int furnaceItems[] = {Tile::furnace_Id, Tile::furnace_lit_Id};
if (!isHintCompleted(e_Tutorial_Hint_Furnace))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Furnace, this, furnaceItems, 2));
int signItems[] = {Tile::sign_Id, Tile::wallSign_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sign))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sign, this, signItems, 2,
Item::sign_Id));
int doorWoodItems[] = {Tile::door_wood_Id};
if (!isHintCompleted(e_Tutorial_Hint_Door_Wood))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Door_Wood, this,
doorWoodItems, 1, Item::door_wood->id));
int ladderItems[] = {Tile::ladder_Id};
if (!isHintCompleted(e_Tutorial_Hint_Ladder))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Ladder, this, ladderItems, 1));
int stairsStoneItems[] = {
Tile::stairs_stone_Id, Tile::stairs_bricks_Id,
Tile::stairs_stoneBrick_Id, Tile::stairs_wood_Id,
Tile::stairs_sprucewood_Id, Tile::stairs_birchwood_Id,
Tile::stairs_netherBricks_Id, Tile::stairs_sandstone_Id,
Tile::stairs_quartz_Id};
if (!isHintCompleted(e_Tutorial_Hint_Stairs_Stone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stairs_Stone, this,
stairsStoneItems, 9));
int railItems[] = {Tile::rail_Id};
if (!isHintCompleted(e_Tutorial_Hint_Rail))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Rail, this, railItems, 1));
int leverItems[] = {Tile::lever_Id};
if (!isHintCompleted(e_Tutorial_Hint_Lever))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Lever, this, leverItems, 1));
int pressurePlateItems[] = {Tile::pressurePlate_stone_Id,
Tile::pressurePlate_wood_Id};
if (!isHintCompleted(e_Tutorial_Hint_PressurePlate))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_PressurePlate, this,
pressurePlateItems, 2));
int doorIronItems[] = {Tile::door_iron_Id};
if (!isHintCompleted(e_Tutorial_Hint_Door_Iron))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Door_Iron, this,
doorIronItems, 1, Item::door_iron->id));
int redstoneOreItems[] = {Tile::redStoneOre_Id, Tile::redStoneOre_lit_Id};
if (!isHintCompleted(e_Tutorial_Hint_Redstone_Ore))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Redstone_Ore, this,
redstoneOreItems, 2));
int redstoneTorchItems[] = {Tile::redstoneTorch_off_Id,
Tile::redstoneTorch_on_Id};
if (!isHintCompleted(e_Tutorial_Hint_Redstone_Torch))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Redstone_Torch, this,
redstoneTorchItems, 2));
int buttonItems[] = {Tile::button_stone_Id, Tile::button_wood_Id};
if (!isHintCompleted(e_Tutorial_Hint_Button))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Button, this, buttonItems, 2));
int snowItems[] = {Tile::snow_Id};
if (!isHintCompleted(e_Tutorial_Hint_Snow))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Snow, this, snowItems, 1));
int iceItems[] = {Tile::ice_Id};
if (!isHintCompleted(e_Tutorial_Hint_Ice))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Ice, this, iceItems, 1));
int cactusItems[] = {Tile::cactus_Id};
if (!isHintCompleted(e_Tutorial_Hint_Cactus))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Cactus, this, cactusItems, 1));
int clayItems[] = {Tile::clay_Id};
if (!isHintCompleted(e_Tutorial_Hint_Clay))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Clay, this, clayItems, 1));
int sugarCaneItems[] = {Tile::reeds_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sugarcane))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sugarcane, this,
sugarCaneItems, 1));
int recordPlayerItems[] = {Tile::jukebox_Id};
if (!isHintCompleted(e_Tutorial_Hint_Record_Player))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Record_Player, this,
recordPlayerItems, 1));
int pumpkinItems[] = {Tile::pumpkin_Id};
if (!isHintCompleted(e_Tutorial_Hint_Pumpkin))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Pumpkin, this, pumpkinItems,
1, -1, -1, 0));
int hellRockItems[] = {Tile::netherRack_Id};
if (!isHintCompleted(e_Tutorial_Hint_Hell_Rock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Hell_Rock, this,
hellRockItems, 1));
int hellSandItems[] = {Tile::soulsand_Id};
if (!isHintCompleted(e_Tutorial_Hint_Hell_Sand))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Hell_Sand, this,
hellSandItems, 1));
int glowstoneItems[] = {Tile::glowstone_Id};
if (!isHintCompleted(e_Tutorial_Hint_Glowstone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Glowstone, this,
glowstoneItems, 1));
int portalItems[] = {Tile::portalTile_Id};
if (!isHintCompleted(e_Tutorial_Hint_Portal))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Portal, this, portalItems, 1));
int pumpkinLitItems[] = {Tile::litPumpkin_Id};
if (!isHintCompleted(e_Tutorial_Hint_Pumpkin_Lit))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Pumpkin_Lit, this,
pumpkinLitItems, 1, -1, -1, 0));
int cakeItems[] = {Tile::cake_Id};
if (!isHintCompleted(e_Tutorial_Hint_Cake))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Cake, this, cakeItems, 1));
int redstoneRepeaterItems[] = {Tile::diode_on_Id, Tile::diode_off_Id};
if (!isHintCompleted(e_Tutorial_Hint_Redstone_Repeater))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Redstone_Repeater, this,
redstoneRepeaterItems, 2, Item::repeater_Id));
int trapdoorItems[] = {Tile::trapdoor_Id};
if (!isHintCompleted(e_Tutorial_Hint_Trapdoor))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Trapdoor, this,
trapdoorItems, 1));
int pistonItems[] = {Tile::pistonBase_Id};
if (!isHintCompleted(e_Tutorial_Hint_Piston))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Piston, this, pistonItems, 1));
int stickyPistonItems[] = {Tile::pistonStickyBase_Id};
if (!isHintCompleted(e_Tutorial_Hint_Sticky_Piston))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Sticky_Piston, this,
stickyPistonItems, 1));
int monsterStoneEggItems[] = {Tile::monsterStoneEgg_Id};
if (!isHintCompleted(e_Tutorial_Hint_Monster_Stone_Egg))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Monster_Stone_Egg, this,
monsterStoneEggItems, 1));
int stoneBrickSmoothItems[] = {Tile::stoneBrick_Id};
if (!isHintCompleted(e_Tutorial_Hint_Stone_Brick_Smooth))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Stone_Brick_Smooth, this,
stoneBrickSmoothItems, 1));
int hugeMushroomItems[] = {Tile::hugeMushroom_brown_Id,
Tile::hugeMushroom_red_Id};
if (!isHintCompleted(e_Tutorial_Hint_Huge_Mushroom))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Huge_Mushroom, this,
hugeMushroomItems, 2));
int ironFenceItems[] = {Tile::ironFence_Id};
if (!isHintCompleted(e_Tutorial_Hint_Iron_Fence))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Iron_Fence, this,
ironFenceItems, 1));
int thisGlassItems[] = {Tile::thinGlass_Id};
if (!isHintCompleted(e_Tutorial_Hint_Thin_Glass))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Thin_Glass, this,
thisGlassItems, 1));
int melonItems[] = {Tile::melon_Id};
if (!isHintCompleted(e_Tutorial_Hint_Melon))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Melon, this, melonItems, 1));
int vineItems[] = {Tile::vine_Id};
if (!isHintCompleted(e_Tutorial_Hint_Vine))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Vine, this, vineItems, 1));
int fenceGateItems[] = {Tile::fenceGate_Id};
if (!isHintCompleted(e_Tutorial_Hint_Fence_Gate))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Fence_Gate, this,
fenceGateItems, 1));
int mycelItems[] = {Tile::mycel_Id};
if (!isHintCompleted(e_Tutorial_Hint_Mycel))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Mycel, this, mycelItems, 1));
int waterLilyItems[] = {Tile::waterLily_Id};
if (!isHintCompleted(e_Tutorial_Hint_Water_Lily))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Water_Lily, this,
waterLilyItems, 1));
int netherBrickItems[] = {Tile::netherBrick_Id};
if (!isHintCompleted(e_Tutorial_Hint_Nether_Brick))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Nether_Brick, this,
netherBrickItems, 1));
int netherFenceItems[] = {Tile::netherFence_Id};
if (!isHintCompleted(e_Tutorial_Hint_Nether_Fence))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Nether_Fence, this,
netherFenceItems, 1));
int netherStalkItems[] = {Tile::netherStalk_Id};
if (!isHintCompleted(e_Tutorial_Hint_Nether_Stalk))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Nether_Stalk, this,
netherStalkItems, 1));
int enchantTableItems[] = {Tile::enchantTable_Id};
if (!isHintCompleted(e_Tutorial_Hint_Enchant_Table))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Enchant_Table, this,
enchantTableItems, 1));
int brewingStandItems[] = {Tile::brewingStand_Id};
if (!isHintCompleted(e_Tutorial_Hint_Brewing_Stand))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Brewing_Stand, this,
brewingStandItems, 1, Item::brewingStand_Id));
int cauldronItems[] = {Tile::cauldron_Id};
if (!isHintCompleted(e_Tutorial_Hint_Cauldron))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Cauldron, this,
cauldronItems, 1, Item::cauldron_Id));
int endPortalItems[] = {Tile::endPortalTile_Id};
if (!isHintCompleted(e_Tutorial_Hint_End_Portal))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_End_Portal, this,
endPortalItems, 1, -2));
int endPortalFrameItems[] = {Tile::endPortalFrameTile_Id};
if (!isHintCompleted(e_Tutorial_Hint_End_Portal_Frame))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_End_Portal_Frame, this,
endPortalFrameItems, 1));
int whiteStoneItems[] = {Tile::endStone_Id};
if (!isHintCompleted(e_Tutorial_Hint_White_Stone))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_White_Stone, this,
whiteStoneItems, 1));
int dragonEggItems[] = {Tile::dragonEgg_Id};
if (!isHintCompleted(e_Tutorial_Hint_Dragon_Egg))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Dragon_Egg, this,
dragonEggItems, 1));
int redstoneLampItems[] = {Tile::redstoneLight_Id,
Tile::redstoneLight_lit_Id};
if (!isHintCompleted(e_Tutorial_Hint_RedstoneLamp))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_RedstoneLamp, this,
redstoneLampItems, 2));
int cocoaItems[] = {Tile::cocoa_Id};
if (!isHintCompleted(e_Tutorial_Hint_Cocoa))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Cocoa, this, cocoaItems, 1,
Item::dye_powder_Id, -1, DyePowderItem::BROWN));
int emeraldOreItems[] = {Tile::emeraldOre_Id};
if (!isHintCompleted(e_Tutorial_Hint_EmeraldOre))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_EmeraldOre, this,
emeraldOreItems, 1));
int emeraldBlockItems[] = {Tile::emeraldBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_EmeraldBlock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_EmeraldBlock, this,
emeraldBlockItems, 1));
int enderChestItems[] = {Tile::enderChest_Id};
if (!isHintCompleted(e_Tutorial_Hint_EnderChest))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_EnderChest, this,
enderChestItems, 1));
int tripwireSourceItems[] = {Tile::tripWireSource_Id};
if (!isHintCompleted(e_Tutorial_Hint_TripwireSource))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_TripwireSource, this,
tripwireSourceItems, 1));
int tripwireItems[] = {Tile::tripWire_Id};
if (!isHintCompleted(e_Tutorial_Hint_Tripwire))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Tripwire, this,
tripwireItems, 1, Item::string_Id));
int cobblestoneWallItems[] = {Tile::cobbleWall_Id};
if (!isHintCompleted(e_Tutorial_Hint_CobblestoneWall)) {
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_CobblestoneWall, this,
cobblestoneWallItems, 1, -1,
WallTile::TYPE_NORMAL));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_CobblestoneWall, this,
cobblestoneWallItems, 1, -1,
WallTile::TYPE_MOSSY));
}
int flowerpotItems[] = {Tile::flowerPot_Id};
if (!isHintCompleted(e_Tutorial_Hint_Flowerpot))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Flowerpot, this,
flowerpotItems, 1, Item::flowerPot_Id));
int anvilItems[] = {Tile::anvil_Id};
if (!isHintCompleted(e_Tutorial_Hint_Anvil))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Anvil, this, anvilItems, 1));
int quartzOreItems[] = {Tile::netherQuartz_Id};
if (!isHintCompleted(e_Tutorial_Hint_QuartzOre))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzOre, this,
quartzOreItems, 1));
int quartzBlockItems[] = {Tile::quartzBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_QuartzBlock)) {
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this,
quartzBlockItems, 1, -1,
QuartzBlockTile::TYPE_DEFAULT));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this,
quartzBlockItems, 1, -1,
QuartzBlockTile::TYPE_CHISELED));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this,
quartzBlockItems, 1, -1,
QuartzBlockTile::TYPE_LINES_Y));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this,
quartzBlockItems, 1, -1,
QuartzBlockTile::TYPE_LINES_X));
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this,
quartzBlockItems, 1, -1,
QuartzBlockTile::TYPE_LINES_Z));
}
int carpetItems[] = {Tile::woolCarpet_Id};
if (!isHintCompleted(e_Tutorial_Hint_WoolCarpet))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_WoolCarpet, this,
carpetItems, 1));
int potatoItems[] = {Tile::potatoes_Id};
if (!isHintCompleted(e_Tutorial_Hint_Potato))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Potato, this, potatoItems, 1,
-1, -1, 7));
int carrotItems[] = {Tile::carrots_Id};
if (!isHintCompleted(e_Tutorial_Hint_Carrot))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Carrot, this, carrotItems, 1,
-1, -1, 7));
int commandBlockItems[] = {Tile::commandBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_CommandBlock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_CommandBlock, this,
commandBlockItems, 1));
int beaconItems[] = {Tile::beacon_Id};
if (!isHintCompleted(e_Tutorial_Hint_Beacon))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Beacon, this, beaconItems, 1));
int activatorRailItems[] = {Tile::activatorRail_Id};
if (!isHintCompleted(e_Tutorial_Hint_Activator_Rail))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Activator_Rail, this,
activatorRailItems, 1));
int redstoneBlockItems[] = {Tile::redstoneBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_RedstoneBlock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_RedstoneBlock, this,
redstoneBlockItems, 1));
int daylightDetectorItems[] = {Tile::daylightDetector_Id};
if (!isHintCompleted(e_Tutorial_Hint_DaylightDetector))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_DaylightDetector, this,
daylightDetectorItems, 1));
int dropperItems[] = {Tile::dropper_Id};
if (!isHintCompleted(e_Tutorial_Hint_Dropper))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Dropper, this, dropperItems, 1));
int hopperItems[] = {Tile::hopper_Id};
if (!isHintCompleted(e_Tutorial_Hint_Hopper))
addHint(
e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Hopper, this, hopperItems, 1));
int comparatorItems[] = {Tile::comparator_off_Id, Tile::comparator_on_Id};
if (!isHintCompleted(e_Tutorial_Hint_Comparator))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_Comparator, this,
comparatorItems, 2, Item::comparator_Id));
int trappedChestItems[] = {Tile::chest_trap_Id};
if (!isHintCompleted(e_Tutorial_Hint_ChestTrap))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_ChestTrap, this,
trappedChestItems, 1));
int hayBlockItems[] = {Tile::hayBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_HayBlock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_HayBlock, this,
hayBlockItems, 1));
int clayHardenedItems[] = {Tile::clayHardened_Id};
if (!isHintCompleted(e_Tutorial_Hint_ClayHardened))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_ClayHardened, this,
clayHardenedItems, 1));
int clayHardenedColoredItems[] = {Tile::clayHardened_colored_Id};
if (!isHintCompleted(e_Tutorial_Hint_ClayHardenedColored))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_ClayHardenedColored, this,
clayHardenedColoredItems, 1));
int coalBlockItems[] = {Tile::coalBlock_Id};
if (!isHintCompleted(e_Tutorial_Hint_CoalBlock))
addHint(e_Tutorial_State_Gameplay,
new LookAtTileHint(e_Tutorial_Hint_CoalBlock, this,
coalBlockItems, 1));
/*
* ENTITY HINTS
*/
if (!isHintCompleted(e_Tutorial_Hint_Squid))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Squid, this,
IDS_DESC_SQUID, IDS_SQUID, eTYPE_SQUID));
if (!isHintCompleted(e_Tutorial_Hint_Cow))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Cow, this, IDS_DESC_COW,
IDS_COW, eTYPE_COW));
if (!isHintCompleted(e_Tutorial_Hint_Sheep))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Sheep, this,
IDS_DESC_SHEEP, IDS_SHEEP, eTYPE_SHEEP));
if (!isHintCompleted(e_Tutorial_Hint_Chicken))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Chicken, this,
IDS_DESC_CHICKEN, IDS_CHICKEN, eTYPE_CHICKEN));
if (!isHintCompleted(e_Tutorial_Hint_Pig))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Pig, this, IDS_DESC_PIG,
IDS_PIG, eTYPE_PIG));
if (!isHintCompleted(e_Tutorial_Hint_Wolf))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Wolf, this, IDS_DESC_WOLF,
IDS_WOLF, eTYPE_WOLF));
if (!isHintCompleted(e_Tutorial_Hint_Creeper))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Creeper, this,
IDS_DESC_CREEPER, IDS_CREEPER, eTYPE_CREEPER));
if (!isHintCompleted(e_Tutorial_Hint_Skeleton))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Skeleton, this,
IDS_DESC_SKELETON, IDS_SKELETON,
eTYPE_SKELETON));
if (!isHintCompleted(e_Tutorial_Hint_Spider))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Spider, this, IDS_DESC_SPIDER,
IDS_SPIDER, eTYPE_SPIDER));
if (!isHintCompleted(e_Tutorial_Hint_Zombie))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Zombie, this, IDS_DESC_ZOMBIE,
IDS_ZOMBIE, eTYPE_ZOMBIE));
if (!isHintCompleted(e_Tutorial_Hint_Pig_Zombie))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Pig_Zombie, this,
IDS_DESC_PIGZOMBIE, IDS_PIGZOMBIE,
eTYPE_PIGZOMBIE));
if (!isHintCompleted(e_Tutorial_Hint_Ghast))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Ghast, this,
IDS_DESC_GHAST, IDS_GHAST, eTYPE_GHAST));
if (!isHintCompleted(e_Tutorial_Hint_Slime))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Slime, this,
IDS_DESC_SLIME, IDS_SLIME, eTYPE_SLIME));
if (!isHintCompleted(e_Tutorial_Hint_Enderman))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Enderman, this,
IDS_DESC_ENDERMAN, IDS_ENDERMAN,
eTYPE_ENDERMAN));
if (!isHintCompleted(e_Tutorial_Hint_Silverfish))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Silverfish, this,
IDS_DESC_SILVERFISH, IDS_SILVERFISH,
eTYPE_SILVERFISH));
if (!isHintCompleted(e_Tutorial_Hint_Cave_Spider))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Cave_Spider, this,
IDS_DESC_CAVE_SPIDER, IDS_CAVE_SPIDER,
eTYPE_CAVESPIDER));
if (!isHintCompleted(e_Tutorial_Hint_MushroomCow))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_MushroomCow, this,
IDS_DESC_MUSHROOM_COW, IDS_MUSHROOM_COW,
eTYPE_MUSHROOMCOW));
if (!isHintCompleted(e_Tutorial_Hint_SnowMan))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_SnowMan, this,
IDS_DESC_SNOWMAN, IDS_SNOWMAN, eTYPE_SNOWMAN));
if (!isHintCompleted(e_Tutorial_Hint_IronGolem))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_IronGolem, this,
IDS_DESC_IRONGOLEM, IDS_IRONGOLEM,
eTYPE_VILLAGERGOLEM));
if (!isHintCompleted(e_Tutorial_Hint_EnderDragon))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_EnderDragon, this,
IDS_DESC_ENDERDRAGON, IDS_ENDERDRAGON,
eTYPE_ENDERDRAGON));
if (!isHintCompleted(e_Tutorial_Hint_Blaze))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Blaze, this,
IDS_DESC_BLAZE, IDS_BLAZE, eTYPE_BLAZE));
if (!isHintCompleted(e_Tutorial_Hint_Lava_Slime))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Lava_Slime, this,
IDS_DESC_LAVA_SLIME, IDS_LAVA_SLIME,
eTYPE_LAVASLIME));
if (!isHintCompleted(e_Tutorial_Hint_Ozelot))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Ozelot, this, IDS_DESC_OZELOT,
IDS_OZELOT, eTYPE_OCELOT));
if (!isHintCompleted(e_Tutorial_Hint_Villager))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Villager, this,
IDS_DESC_VILLAGER, IDS_VILLAGER,
eTYPE_VILLAGER));
if (!isHintCompleted(e_Tutorial_Hint_Wither))
addHint(
e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Wither, this, IDS_DESC_WITHER,
IDS_WITHER, eTYPE_WITHERBOSS));
if (!isHintCompleted(e_Tutorial_Hint_Witch))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Witch, this,
IDS_DESC_WITCH, IDS_WITCH, eTYPE_WITCH));
if (!isHintCompleted(e_Tutorial_Hint_Bat))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Bat, this, IDS_DESC_BAT,
IDS_BAT, eTYPE_BAT));
if (!isHintCompleted(e_Tutorial_Hint_Horse))
addHint(e_Tutorial_State_Gameplay,
new LookAtEntityHint(e_Tutorial_Hint_Horse, this,
IDS_DESC_HORSE, IDS_HORSE, eTYPE_HORSE));
/*
* ITEM HINTS
*/
int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id,
Item::shovel_iron->id, Item::shovel_gold->id,
Item::shovel_diamond->id};
if (!isHintCompleted(e_Tutorial_Hint_Item_Shovel))
addHint(e_Tutorial_State_Gameplay,
new DiggerItemHint(e_Tutorial_Hint_Item_Shovel, this,
IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL,
shovelItems, 5));
int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id,
Item::hatchet_iron->id, Item::hatchet_gold->id,
Item::hatchet_diamond->id};
if (!isHintCompleted(e_Tutorial_Hint_Item_Hatchet))
addHint(e_Tutorial_State_Gameplay,
new DiggerItemHint(e_Tutorial_Hint_Item_Hatchet, this,
IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET,
hatchetItems, 5));
int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id,
Item::pickAxe_iron->id, Item::pickAxe_gold->id,
Item::pickAxe_diamond->id};
if (!isHintCompleted(e_Tutorial_Hint_Item_Pickaxe))
addHint(e_Tutorial_State_Gameplay,
new DiggerItemHint(e_Tutorial_Hint_Item_Pickaxe, this,
IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE,
pickaxeItems, 5));
/*
*
*
* INVENTORY
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Inventory_Menu)) {
ProcedureCompoundTask* inventoryOverviewTask =
new ProcedureCompoundTask(this);
inventoryOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_INV_OVERVIEW,
IDS_TUTORIAL_PROMPT_INV_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
inventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_INV_PICK_UP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
inventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_INV_MOVE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
inventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_INV_DROP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
inventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_INV_INFO,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Inventory_Menu, inventoryOverviewTask);
}
/*
*
*
* CREATIVE INVENTORY
*
*/
if (isFullTutorial ||
!isStateCompleted(e_Tutorial_State_Creative_Inventory_Menu)) {
ProcedureCompoundTask* creativeInventoryOverviewTask =
new ProcedureCompoundTask(this);
creativeInventoryOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW,
IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_DROP,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_NAV,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
creativeInventoryOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CREATIVE_INV_INFO,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Creative_Inventory_Menu,
creativeInventoryOverviewTask);
}
/*
*
*
* CRAFTING
*
*/
if (isFullTutorial ||
!isStateCompleted(e_Tutorial_State_2x2Crafting_Menu)) {
ProcedureCompoundTask* craftingOverviewTask =
new ProcedureCompoundTask(this);
craftingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_CRAFT_OVERVIEW,
IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
craftingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CRAFT_NAV,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
craftingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CRAFT_CREATE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
craftingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
craftingOverviewTask->AddTask(
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_INVENTORY,
IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION,
false, ACTION_MENU_X));
craftingOverviewTask->AddTask(
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION,
IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS,
false, ACTION_MENU_X));
craftingOverviewTask->AddTask(
new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS,
IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY, false,
ACTION_MENU_X));
addTask(e_Tutorial_State_2x2Crafting_Menu, craftingOverviewTask);
}
// Other tasks can be added in the derived classes
addHint(e_Tutorial_State_2x2Crafting_Menu,
new TutorialHint(e_Tutorial_Hint_Always_On, this,
IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS,
TutorialHint::e_Hint_NoIngredients));
addHint(e_Tutorial_State_3x3Crafting_Menu,
new TutorialHint(e_Tutorial_Hint_Always_On, this,
IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS,
TutorialHint::e_Hint_NoIngredients));
/*
*
*
* FURNACE
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Furnace_Menu)) {
ProcedureCompoundTask* furnaceOverviewTask =
new ProcedureCompoundTask(this);
furnaceOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_FURNACE_OVERVIEW,
IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
furnaceOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FURNACE_METHOD,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
furnaceOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FURNACE_FUELS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
furnaceOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Furnace_Menu, furnaceOverviewTask);
}
// Other tasks can be added in the derived classes
/*
*
*
* BREWING MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Brewing_Menu)) {
ProcedureCompoundTask* brewingOverviewTask =
new ProcedureCompoundTask(this);
brewingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
brewingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_METHOD,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
brewingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
brewingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
brewingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Brewing_Menu, brewingOverviewTask);
}
// Other tasks can be added in the derived classes
/*
*
*
* ENCHANTING MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Enchanting_Menu)) {
ProcedureCompoundTask* enchantingOverviewTask =
new ProcedureCompoundTask(this);
enchantingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
enchantingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Enchanting_Menu, enchantingOverviewTask);
}
// Other tasks can be added in the derived classes
/*
*
*
* ANVIL MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Anvil_Menu)) {
ProcedureCompoundTask* anvilOverviewTask =
new ProcedureCompoundTask(this);
anvilOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_COST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
anvilOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Anvil_Menu, anvilOverviewTask);
}
// Other tasks can be added in the derived classes
/*
*
*
* TRADING MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Trading_Menu)) {
ProcedureCompoundTask* tradingOverviewTask =
new ProcedureCompoundTask(this);
tradingOverviewTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
tradingOverviewTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_TRADING_MENU_TRADE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Trading_Menu, tradingOverviewTask);
}
// Other tasks can be added in the derived classes
/*
*
*
* HORSE ENCOUNTER
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Horse)) {
addTask(e_Tutorial_State_Horse,
new HorseChoiceTask(
this, IDS_TUTORIAL_TASK_HORSE_OVERVIEW,
IDS_TUTORIAL_TASK_DONKEY_OVERVIEW,
IDS_TUTORIAL_TASK_MULE_OVERVIEW,
IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_INTRO,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_PURPOSE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_TAMING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_TAMING2,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
// 4J-JEV: Only force the RideEntityTask if we're on the full-tutorial.
if (isFullTutorial)
addTask(e_Tutorial_State_Horse,
new RideEntityTask(eTYPE_HORSE, this,
IDS_TUTORIAL_TASK_HORSE_RIDE, true,
nullptr, false, false, false));
else
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_RIDE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_SADDLES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Horse,
new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_BREEDING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
/*
*
*
* HORSE MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Horse_Menu)) {
ProcedureCompoundTask* horseMenuTask = new ProcedureCompoundTask(this);
horseMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
horseMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
horseMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
horseMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Horse_Menu, horseMenuTask);
}
/*
*
*
* FIREWORKS MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Fireworks_Menu)) {
ProcedureCompoundTask* fireworksMenuTask =
new ProcedureCompoundTask(this);
fireworksMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
fireworksMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Fireworks_Menu, fireworksMenuTask);
}
/*
*
*
* BEACON MENU
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Beacon_Menu)) {
ProcedureCompoundTask* beaconMenuTask = new ProcedureCompoundTask(this);
beaconMenuTask->AddTask(new ChoiceTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW,
IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B, e_Tutorial_Completion_Complete_State));
beaconMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
beaconMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
beaconMenuTask->AddTask(new InfoTask(
this, IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A));
addTask(e_Tutorial_State_Beacon_Menu, beaconMenuTask);
}
/*
*
*
* MINECART
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Riding_Minecart)) {
addTask(e_Tutorial_State_Riding_Minecart,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_MINECART_OVERVIEW,
IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Riding_Minecart,
new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_RAILS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Riding_Minecart,
new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Riding_Minecart,
new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_PUSHING,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
/*
*
*
* BOAT
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Riding_Boat)) {
addTask(e_Tutorial_State_Riding_Boat,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_BOAT_OVERVIEW,
IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Riding_Boat,
new InfoTask(this, IDS_TUTORIAL_TASK_BOAT_STEER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
/*
*
*
* FISHING
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Fishing)) {
addTask(e_Tutorial_State_Fishing,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_FISHING_OVERVIEW,
IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Fishing,
new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_CAST,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Fishing,
new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_FISH,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Fishing,
new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_USES,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
/*
*
*
* BED
*
*/
if (isFullTutorial || !isStateCompleted(e_Tutorial_State_Bed)) {
addTask(e_Tutorial_State_Bed,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_BED_OVERVIEW,
IDS_TUTORIAL_PROMPT_BED_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Bed,
new InfoTask(this, IDS_TUTORIAL_TASK_BED_PLACEMENT,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Bed,
new InfoTask(this, IDS_TUTORIAL_TASK_BED_MULTIPLAYER,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
/*
*
*
* FOOD BAR
*
*/
if (!isFullTutorial && !isStateCompleted(e_Tutorial_State_Food_Bar)) {
addTask(e_Tutorial_State_Food_Bar,
new ChoiceTask(
this, IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW,
IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW, true, ACTION_MENU_A,
ACTION_MENU_B,
e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
addTask(e_Tutorial_State_Food_Bar,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Food_Bar,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
addTask(e_Tutorial_State_Food_Bar,
new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED,
IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
ACTION_MENU_A));
}
}
Tutorial::~Tutorial() {
for (auto it = m_globalConstraints.begin(); it != m_globalConstraints.end();
++it) {
delete (*it);
}
for (std::unordered_map<int, TutorialMessage*>::iterator it =
messages.begin();
it != messages.end(); ++it) {
delete (*it).second;
}
for (unsigned int i = 0; i < e_Tutorial_State_Max; ++i) {
for (auto it = activeTasks[i].begin(); it < activeTasks[i].end();
++it) {
delete (*it);
}
for (auto it = hints[i].begin(); it < hints[i].end(); ++it) {
delete (*it);
}
currentTask[i] = nullptr;
currentFailedConstraint[i] = nullptr;
}
}
void Tutorial::debugResetPlayerSavedProgress(int iPad) {
GAME_SETTINGS* pGameSettings =
(GAME_SETTINGS*)PlatformProfile.GetGameDefinedProfileData(iPad);
memset(pGameSettings->ucTutorialCompletion, 0,
TUTORIAL_PROFILE_STORAGE_BYTES);
pGameSettings->uiSpecialTutorialBitmask = 0;
}
void Tutorial::setCompleted(int completableId) {
// if(app.GetGameSettingsDebugMask(m_iPad) &&
// app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
//{
// return;
// }
int completableIndex = -1;
for (auto it = s_completableTasks.begin(); it < s_completableTasks.end();
++it) {
++completableIndex;
if (*it == completableId) {
break;
}
}
if (completableIndex >= 0 &&
completableIndex < TUTORIAL_PROFILE_STORAGE_BITS) {
// Set the bit for this position
GAME_SETTINGS* pGameSettings =
(GAME_SETTINGS*)PlatformProfile.GetGameDefinedProfileData(m_iPad);
int arrayIndex = completableIndex >> 3;
int bitIndex = 7 - (completableIndex % 8);
pGameSettings->ucTutorialCompletion[arrayIndex] |= 1 << bitIndex;
// flag a profile write needed
pGameSettings->bSettingsChanged = true;
}
}
bool Tutorial::getCompleted(int completableId) {
// if(app.GetGameSettingsDebugMask(m_iPad) &&
// app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
//{
// return false;
// }
int completableIndex = -1;
for (auto it = s_completableTasks.begin(); it < s_completableTasks.end();
++it) {
++completableIndex;
if (*it == completableId) {
break;
}
}
if (completableIndex >= 0 &&
completableIndex < TUTORIAL_PROFILE_STORAGE_BITS) {
// Read the bit for this position
// Retrieve the data pointer from the profile
GAME_SETTINGS* pGameSettings =
(GAME_SETTINGS*)PlatformProfile.GetGameDefinedProfileData(m_iPad);
int arrayIndex = completableIndex >> 3;
int bitIndex = 7 - (completableIndex % 8);
return (pGameSettings->ucTutorialCompletion[arrayIndex] &
1 << bitIndex) == (1 << bitIndex);
} else {
return false;
}
}
bool Tutorial::isStateCompleted(eTutorial_State state) {
return getCompleted(state);
}
void Tutorial::setStateCompleted(eTutorial_State state) { setCompleted(state); }
bool Tutorial::isHintCompleted(eTutorial_Hint hint) {
return getCompleted(hint);
}
void Tutorial::setHintCompleted(eTutorial_Hint hint) {
// if(app.GetGameSettingsDebugMask(m_iPad) &&
// app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
//{
// return;
// }
setCompleted(hint);
}
void Tutorial::setHintCompleted(TutorialHint* hint) {
// if(app.GetGameSettingsDebugMask(m_iPad) &&
// app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
//{
// return;
// }
eTutorial_Hint hintId = hint->getId();
if (hintId != e_Tutorial_Hint_Always_On) {
setHintCompleted(hint->getId());
hints[m_CurrentState].erase(find(hints[m_CurrentState].begin(),
hints[m_CurrentState].end(), hint));
delete hint;
}
// else
// {
// find(hints[m_CurrentState].begin(), hints[m_CurrentState].end(),
// hint);
// }
}
void Tutorial::tick() {
// Don't do anything for the first 2 seconds so that the loading screen is
// gone
if (!m_bHasTickedOnce) {
auto now = time_util::clock::now();
if (m_firstTickTime == time_util::time_point{}) {
m_firstTickTime = now;
} else if (now - m_firstTickTime > std::chrono::milliseconds(1500)) {
m_bHasTickedOnce = true;
}
}
if (!m_bHasTickedOnce) {
return;
}
bool constraintChanged = false;
bool taskChanged = false;
for (unsigned int state = 0; state < e_Tutorial_State_Max; ++state) {
auto it = constraintsToRemove[state].begin();
while (it < constraintsToRemove[state].end()) {
++(*it).second;
if ((*it).second > m_iTutorialConstraintDelayRemoveTicks) {
TutorialConstraint* c = (*it).first;
constraints[state].erase(find(constraints[state].begin(),
constraints[state].end(), c));
c->setQueuedForRemoval(false);
it = constraintsToRemove[state].erase(it);
if (c->getDeleteOnDeactivate()) {
delete c;
}
} else {
++it;
}
}
}
// 4J Stu TODO - Make this a constraint
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_freezeTime && !m_timeFrozen && !m_fullTutorialComplete) {
// Need to set the time on both levels to stop the flickering as the
// local level tries to predict the time
MinecraftServer::SetTimeOfDay(m_iTutorialFreezeTimeValue);
pMinecraft->level->setDayTime(
m_iTutorialFreezeTimeValue); // Always daytime
m_timeFrozen = true;
} else if (m_freezeTime && m_timeFrozen && m_fullTutorialComplete) {
MinecraftServer::SetTimeOfDay(m_iTutorialFreezeTimeValue);
pMinecraft->level->setDayTime(m_iTutorialFreezeTimeValue);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
m_timeFrozen = false;
}
if (!m_allowShow) {
if (currentTask[m_CurrentState] != nullptr &&
(!currentTask[m_CurrentState]->AllowFade() ||
(lastMessageTime + std::chrono::milliseconds(m_iTutorialDisplayMessageTime)) >
time_util::clock::now())) {
uiTempDisabled = true;
}
ui.SetTutorialVisible(m_iPad, false);
return;
}
if (!hasRequestedUI) {
ui.SetTutorial(m_iPad, this);
hasRequestedUI = true;
} else {
// if we've changed mode, we may need to change scene
if (m_bSceneIsSplitscreen != (app.GetLocalPlayerCount() > 1)) {
ui.SetTutorial(m_iPad, this);
}
}
if (ui.IsPauseMenuDisplayed(m_iPad)) {
if (currentTask[m_CurrentState] != nullptr &&
(!currentTask[m_CurrentState]->AllowFade() ||
(lastMessageTime + std::chrono::milliseconds(m_iTutorialDisplayMessageTime)) >
time_util::clock::now())) {
uiTempDisabled = true;
}
ui.SetTutorialVisible(m_iPad, false);
return;
}
if (uiTempDisabled) {
ui.SetTutorialVisible(m_iPad, true);
lastMessageTime = time_util::clock::now();
uiTempDisabled = false;
}
// Check constraints
for (auto it = m_globalConstraints.begin(); it < m_globalConstraints.end();
++it) {
TutorialConstraint* constraint = *it;
constraint->tick(m_iPad);
}
// Check hints
int hintNeeded = -1;
if (!m_hintDisplayed) {
// 4J Stu - TU-1 interim
// Allow turning off all the hints
bool hintsOn =
m_isFullTutorial || app.GetGameSettings(m_iPad, eGameSetting_Hints);
if (hintsOn) {
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->tick();
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
message->m_allowFade = hint->allowFade();
message->m_forceDisplay = true;
setMessage(hint, message);
break;
}
}
}
}
// Check constraints
// Only need to update these if we aren't already failing something
if (!m_allTutorialsComplete &&
(currentFailedConstraint[m_CurrentState] == nullptr ||
currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(
m_iPad))) {
if (currentFailedConstraint[m_CurrentState] != nullptr &&
currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(
m_iPad)) {
constraintChanged = true;
currentFailedConstraint[m_CurrentState] = nullptr;
}
for (auto it = constraints[m_CurrentState].begin();
it < constraints[m_CurrentState].end(); ++it) {
TutorialConstraint* constraint = *it;
if (!constraint->isConstraintSatisfied(m_iPad) &&
constraint->isConstraintRestrictive(m_iPad)) {
constraintChanged = true;
currentFailedConstraint[m_CurrentState] = constraint;
}
}
}
if (!m_allTutorialsComplete &&
currentFailedConstraint[m_CurrentState] == nullptr) {
// Update tasks
bool isCurrentTask = true;
auto it = activeTasks[m_CurrentState].begin();
while (activeTasks[m_CurrentState].size() > 0 &&
it < activeTasks[m_CurrentState].end()) {
TutorialTask* task = *it;
if (isCurrentTask || task->isPreCompletionEnabled()) {
isCurrentTask = false;
if ((!task->ShowMinimumTime() ||
(task->hasBeenActivated() &&
(lastMessageTime + std::chrono::milliseconds(m_iTutorialMinimumDisplayMessageTime)) <
time_util::clock::now())) &&
task->isCompleted()) {
eTutorial_CompletionAction compAction =
task->getCompletionAction();
it = activeTasks[m_CurrentState].erase(it);
delete task;
task = nullptr;
if (activeTasks[m_CurrentState].size() > 0) {
switch (compAction) {
case e_Tutorial_Completion_Complete_State_Gameplay_Constraints: {
// 4J Stu - Move the delayed constraints to the
// gameplay state so that they are in effect for
// a bit longer
auto itCon =
constraintsToRemove[m_CurrentState].begin();
while (
itCon !=
constraintsToRemove[m_CurrentState].end()) {
constraints[e_Tutorial_State_Gameplay]
.push_back(itCon->first);
constraintsToRemove
[e_Tutorial_State_Gameplay]
.push_back(
std::pair<TutorialConstraint*,
unsigned char>(
itCon->first,
itCon->second));
constraints[m_CurrentState].erase(find(
constraints[m_CurrentState].begin(),
constraints[m_CurrentState].end(),
itCon->first));
itCon = constraintsToRemove[m_CurrentState]
.erase(itCon);
}
}
// Fall through the the normal complete state
case e_Tutorial_Completion_Complete_State:
for (auto itRem =
activeTasks[m_CurrentState].begin();
itRem < activeTasks[m_CurrentState].end();
++itRem) {
delete (*itRem);
}
activeTasks[m_CurrentState].clear();
break;
case e_Tutorial_Completion_Jump_To_Last_Task: {
TutorialTask* lastTask =
activeTasks[m_CurrentState].at(
activeTasks[m_CurrentState].size() - 1);
activeTasks[m_CurrentState].pop_back();
for (auto itRem =
activeTasks[m_CurrentState].begin();
itRem < activeTasks[m_CurrentState].end();
++itRem) {
delete (*itRem);
}
activeTasks[m_CurrentState].clear();
activeTasks[m_CurrentState].push_back(lastTask);
it = activeTasks[m_CurrentState].begin();
} break;
case e_Tutorial_Completion_None:
default:
break;
}
}
if (activeTasks[m_CurrentState].size() > 0) {
currentTask[m_CurrentState] =
activeTasks[m_CurrentState][0];
currentTask[m_CurrentState]->setAsCurrentTask();
} else {
setStateCompleted(m_CurrentState);
currentTask[m_CurrentState] = nullptr;
}
taskChanged = true;
// If we can complete this early, check if we can complete
// it right now
if (currentTask[m_CurrentState] != nullptr &&
currentTask[m_CurrentState]->isPreCompletionEnabled()) {
isCurrentTask = true;
}
} else {
++it;
}
if (task != nullptr && task->ShowMinimumTime() &&
task->hasBeenActivated() &&
(lastMessageTime + std::chrono::milliseconds(m_iTutorialMinimumDisplayMessageTime)) <
time_util::clock::now()) {
task->setShownForMinimumTime();
if (!m_hintDisplayed) {
PopupMessageDetails* message =
new PopupMessageDetails();
message->m_messageId = task->getDescriptionId();
message->m_promptId = task->getPromptId();
message->m_allowFade = task->AllowFade();
message->m_replaceCurrent = true;
setMessage(message);
}
}
} else {
++it;
}
}
if (currentTask[m_CurrentState] == nullptr &&
activeTasks[m_CurrentState].size() > 0) {
currentTask[m_CurrentState] = activeTasks[m_CurrentState][0];
currentTask[m_CurrentState]->setAsCurrentTask();
taskChanged = true;
}
}
if (!m_allTutorialsComplete && (taskChanged || m_hasStateChanged)) {
bool allComplete = true;
for (unsigned int state = 0; state < e_Tutorial_State_Max; ++state) {
if (activeTasks[state].size() > 0) {
allComplete = false;
break;
}
if (state == e_Tutorial_State_Gameplay) {
m_fullTutorialComplete = true;
Minecraft::GetInstance()->playerLeftTutorial(m_iPad);
}
}
if (allComplete) m_allTutorialsComplete = true;
}
if (constraintChanged || taskChanged || m_hasStateChanged ||
(currentFailedConstraint[m_CurrentState] == nullptr &&
currentTask[m_CurrentState] != nullptr &&
(m_lastMessage == nullptr ||
currentTask[m_CurrentState]->getDescriptionId() !=
m_lastMessage->m_messageId) &&
!m_hintDisplayed)) {
if (currentFailedConstraint[m_CurrentState] != nullptr) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId =
currentFailedConstraint[m_CurrentState]->getDescriptionId();
message->m_allowFade = false;
setMessage(message);
} else if (currentTask[m_CurrentState] != nullptr) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId =
currentTask[m_CurrentState]->getDescriptionId();
message->m_promptId = currentTask[m_CurrentState]->getPromptId();
message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
setMessage(message);
currentTask[m_CurrentState]->TaskReminders() ? m_iTaskReminders = 1
: m_iTaskReminders = 0;
} else {
setMessage(nullptr);
}
}
if (m_hintDisplayed && (lastMessageTime + std::chrono::milliseconds(m_iTutorialDisplayMessageTime)) <
time_util::clock::now()) {
m_hintDisplayed = false;
}
if (currentFailedConstraint[m_CurrentState] == nullptr &&
currentTask[m_CurrentState] != nullptr && (m_iTaskReminders != 0) &&
(lastMessageTime + std::chrono::milliseconds(m_iTaskReminders * m_iTutorialReminderTime)) <
time_util::clock::now()) {
// Reminder
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = currentTask[m_CurrentState]->getDescriptionId();
message->m_promptId = currentTask[m_CurrentState]->getPromptId();
message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
message->m_isReminder = true;
setMessage(message);
++m_iTaskReminders;
if (m_iTaskReminders > 1) m_iTaskReminders = 1;
}
m_hasStateChanged = false;
// If we have completed this state, and it is one that occurs during normal
// gameplay then change back to the gameplay track
if (m_CurrentState != e_Tutorial_State_Gameplay &&
activeTasks[m_CurrentState].size() == 0 &&
(isSelectedItemState() || !ui.GetMenuDisplayed(m_iPad))) {
this->changeTutorialState(e_Tutorial_State_Gameplay);
}
}
bool Tutorial::setMessage(PopupMessageDetails* message) {
if (message != nullptr && !message->m_forceDisplay &&
m_lastMessageState == m_CurrentState &&
message->isSameContent(m_lastMessage) &&
(!message->m_isReminder ||
((lastMessageTime + std::chrono::milliseconds(m_iTutorialReminderTime)) >
time_util::clock::now() &&
message->m_isReminder))) {
delete message;
return false;
}
if (message != nullptr &&
(message->m_messageId > 0 || !message->m_messageString.empty())) {
m_lastMessageState = m_CurrentState;
if (!message->m_replaceCurrent)
lastMessageTime = time_util::clock::now();
std::wstring text;
if (!message->m_messageString.empty()) {
text = message->m_messageString;
} else {
auto it = messages.find(message->m_messageId);
if (it != messages.end() && it->second != nullptr) {
TutorialMessage* messageString = it->second;
text = std::wstring(messageString->getMessageForDisplay());
// 4J Stu - Quick fix for boat tutorial being incorrect
if (message->m_messageId == IDS_TUTORIAL_TASK_BOAT_OVERVIEW) {
text = replaceAll(text, L"{*CONTROLLER_ACTION_USE*}",
L"{*CONTROLLER_ACTION_DISMOUNT*}");
}
} else {
text = std::wstring(app.GetString(message->m_messageId));
// 4J Stu - Quick fix for boat tutorial being incorrect
if (message->m_messageId == IDS_TUTORIAL_TASK_BOAT_OVERVIEW) {
text = replaceAll(text, L"{*CONTROLLER_ACTION_USE*}",
L"{*CONTROLLER_ACTION_DISMOUNT*}");
}
}
}
if (!message->m_promptString.empty()) {
text.append(message->m_promptString);
} else if (message->m_promptId >= 0) {
auto it = messages.find(message->m_promptId);
if (it != messages.end() && it->second != nullptr) {
TutorialMessage* prompt = it->second;
text.append(prompt->getMessageForDisplay());
}
}
std::wstring title;
TutorialPopupInfo popupInfo;
popupInfo.interactScene = m_UIScene;
popupInfo.desc = text.c_str();
popupInfo.icon = message->m_icon;
popupInfo.iAuxVal = message->m_iAuxVal;
popupInfo.allowFade = message->m_allowFade;
popupInfo.isReminder = message->m_isReminder;
popupInfo.tutorial = this;
if (!message->m_titleString.empty() || message->m_titleId > 0) {
if (message->m_titleString.empty())
title = std::wstring(app.GetString(message->m_titleId));
else
title = message->m_titleString;
popupInfo.title = title.c_str();
ui.SetTutorialDescription(m_iPad, &popupInfo);
} else {
ui.SetTutorialDescription(m_iPad, &popupInfo);
}
} else if ((m_lastMessage != nullptr &&
m_lastMessage->m_messageId !=
-1)) //&& (lastMessageTime + m_iTutorialReminderTime ) >
// time_util::tick_count32() )
{
// This should cause the popup to dissappear
TutorialPopupInfo popupInfo;
popupInfo.interactScene = m_UIScene;
popupInfo.tutorial = this;
ui.SetTutorialDescription(m_iPad, &popupInfo);
}
if (m_lastMessage != nullptr) delete m_lastMessage;
m_lastMessage = message;
return true;
}
bool Tutorial::setMessage(TutorialHint* hint, PopupMessageDetails* message) {
// 4J Stu - TU-1 interim
// Allow turning off all the hints
bool hintsOn = m_isFullTutorial ||
(app.GetGameSettings(m_iPad, eGameSetting_Hints) &&
app.GetGameSettings(m_iPad, eGameSetting_DisplayHUD));
bool messageShown = false;
auto now = time_util::clock::now();
if (message != nullptr && (message->m_forceDisplay || hintsOn) &&
(!message->m_delay ||
((m_hintDisplayed &&
(now - m_lastHintDisplayedTime) > std::chrono::milliseconds(m_iTutorialHintDelayTime)) ||
(!m_hintDisplayed &&
(now - lastMessageTime) > std::chrono::milliseconds(m_iTutorialMinimumDisplayMessageTime))))) {
messageShown = setMessage(message);
if (messageShown) {
m_lastHintDisplayedTime = now;
m_hintDisplayed = true;
if (hint != nullptr) setHintCompleted(hint);
}
}
return messageShown;
}
bool Tutorial::setMessage(const std::wstring& messageString, int icon,
int auxValue) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageString = messageString;
message->m_icon = icon;
message->m_iAuxVal = auxValue;
message->m_forceDisplay = true;
return setMessage(message);
}
void Tutorial::showTutorialPopup(bool show) {
m_allowShow = show;
if (!show) {
if (currentTask[m_CurrentState] != nullptr &&
(!currentTask[m_CurrentState]->AllowFade() ||
(lastMessageTime + std::chrono::milliseconds(m_iTutorialDisplayMessageTime)) >
time_util::clock::now())) {
uiTempDisabled = true;
}
ui.SetTutorialVisible(m_iPad, show);
}
}
void Tutorial::useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly) {
for (auto it = activeTasks[m_CurrentState].begin();
it < activeTasks[m_CurrentState].end(); ++it) {
TutorialTask* task = *it;
task->useItemOn(level, item, x, y, z, bTestUseOnly);
}
}
void Tutorial::useItemOn(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly) {
for (auto it = activeTasks[m_CurrentState].begin();
it < activeTasks[m_CurrentState].end(); ++it) {
TutorialTask* task = *it;
task->useItem(item, bTestUseOnly);
}
}
void Tutorial::completeUsingItem(std::shared_ptr<ItemInstance> item) {
for (auto it = activeTasks[m_CurrentState].begin();
it < activeTasks[m_CurrentState].end(); ++it) {
TutorialTask* task = *it;
task->completeUsingItem(item);
}
// Fix for #46922 - TU5: UI: Player receives a reminder that he is hungry
// while "hunger bar" is full (triggered in split-screen mode)
if (m_CurrentState != e_Tutorial_State_Gameplay) {
for (auto it = activeTasks[e_Tutorial_State_Gameplay].begin();
it < activeTasks[e_Tutorial_State_Gameplay].end(); ++it) {
TutorialTask* task = *it;
task->completeUsingItem(item);
}
}
}
void Tutorial::startDestroyBlock(std::shared_ptr<ItemInstance> item,
Tile* tile) {
int hintNeeded = -1;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->startDestroyBlock(item, tile);
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
setMessage(hint, message);
break;
}
}
}
void Tutorial::destroyBlock(Tile* tile) {
int hintNeeded = -1;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->destroyBlock(tile);
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
setMessage(hint, message);
break;
}
}
}
void Tutorial::attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity) {
int hintNeeded = -1;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->attack(player->inventory->getSelected(), entity);
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
setMessage(hint, message);
break;
}
}
}
void Tutorial::itemDamaged(std::shared_ptr<ItemInstance> item) {
int hintNeeded = -1;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->itemDamaged(item);
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
setMessage(hint, message);
break;
}
}
}
void Tutorial::handleUIInput(int iAction) {
if (m_hintDisplayed) return;
// for(auto it = activeTasks[m_CurrentState].begin(); it <
// activeTasks[m_CurrentState].end(); ++it)
//{
// TutorialTask *task = *it;
// task->handleUIInput(iAction);
// }
if (currentTask[m_CurrentState] != nullptr)
currentTask[m_CurrentState]->handleUIInput(iAction);
}
void Tutorial::createItemSelected(std::shared_ptr<ItemInstance> item,
bool canMake) {
int hintNeeded = -1;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->createItemSelected(item, canMake);
if (hintNeeded >= 0) {
PopupMessageDetails* message = new PopupMessageDetails();
message->m_messageId = hintNeeded;
setMessage(hint, message);
break;
}
}
}
void Tutorial::onCrafted(std::shared_ptr<ItemInstance> item) {
for (unsigned int state = 0; state < e_Tutorial_State_Max; ++state) {
for (auto it = activeTasks[state].begin();
it < activeTasks[state].end(); ++it) {
TutorialTask* task = *it;
task->onCrafted(item);
}
}
}
void Tutorial::onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux) {
if (!m_hintDisplayed) {
bool hintNeeded = false;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->onTake(item);
if (hintNeeded) {
break;
}
}
}
for (unsigned int state = 0; state < e_Tutorial_State_Max; ++state) {
for (auto it = activeTasks[state].begin();
it < activeTasks[state].end(); ++it) {
TutorialTask* task = *it;
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
}
}
}
void Tutorial::onSelectedItemChanged(std::shared_ptr<ItemInstance> item) {
// We only handle this if we are in a state that allows changing based on
// the selected item Menus and states like riding in a minecart will NOT
// allow this
if (isSelectedItemState()) {
if (item != nullptr) {
switch (item->id) {
case Item::fishingRod_Id:
changeTutorialState(e_Tutorial_State_Fishing);
break;
default:
changeTutorialState(e_Tutorial_State_Gameplay);
break;
}
} else {
changeTutorialState(e_Tutorial_State_Gameplay);
}
}
}
void Tutorial::onLookAt(int id, int iData) {
if (m_hintDisplayed) return;
bool hintNeeded = false;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->onLookAt(id, iData);
if (hintNeeded) {
break;
}
}
if (m_CurrentState == e_Tutorial_State_Gameplay) {
if (id > 0) {
switch (id) {
case Tile::bed_Id:
changeTutorialState(e_Tutorial_State_Bed);
break;
default:
break;
}
}
}
}
void Tutorial::onLookAtEntity(std::shared_ptr<Entity> entity) {
if (m_hintDisplayed) return;
bool hintNeeded = false;
for (auto it = hints[m_CurrentState].begin();
it < hints[m_CurrentState].end(); ++it) {
TutorialHint* hint = *it;
hintNeeded = hint->onLookAtEntity(entity->GetType());
if (hintNeeded) {
break;
}
}
if ((m_CurrentState == e_Tutorial_State_Gameplay) &&
entity->instanceof(eTYPE_HORSE)) {
changeTutorialState(e_Tutorial_State_Horse);
}
for (auto it = activeTasks[m_CurrentState].begin();
it != activeTasks[m_CurrentState].end(); ++it) {
(*it)->onLookAtEntity(entity);
}
}
void Tutorial::onRideEntity(std::shared_ptr<Entity> entity) {
if (m_CurrentState == e_Tutorial_State_Gameplay) {
switch (entity->GetType()) {
case eTYPE_MINECART:
changeTutorialState(e_Tutorial_State_Riding_Minecart);
break;
case eTYPE_BOAT:
changeTutorialState(e_Tutorial_State_Riding_Boat);
break;
default:
break;
}
}
for (auto it = activeTasks[m_CurrentState].begin();
it != activeTasks[m_CurrentState].end(); ++it) {
(*it)->onRideEntity(entity);
}
}
void Tutorial::onEffectChanged(MobEffect* effect, bool bRemoved) {
for (auto it = activeTasks[m_CurrentState].begin();
it < activeTasks[m_CurrentState].end(); ++it) {
TutorialTask* task = *it;
task->onEffectChanged(effect, bRemoved);
}
}
bool Tutorial::canMoveToPosition(double xo, double yo, double zo, double xt,
double yt, double zt) {
bool allowed = true;
for (auto it = constraints[m_CurrentState].begin();
it < constraints[m_CurrentState].end(); ++it) {
TutorialConstraint* constraint = *it;
if (!constraint->isConstraintSatisfied(m_iPad) &&
!constraint->canMoveToPosition(xo, yo, zo, xt, yt, zt)) {
allowed = false;
break;
}
}
return allowed;
}
bool Tutorial::isInputAllowed(int mapping) {
if (m_hintDisplayed) return true;
// If the player is under water then allow all keypresses so they can jump
// out
if (Minecraft::GetInstance()->localplayers[m_iPad]->isUnderLiquid(
Material::water))
return true;
bool allowed = true;
for (auto it = constraints[m_CurrentState].begin();
it < constraints[m_CurrentState].end(); ++it) {
TutorialConstraint* constraint = *it;
if (constraint->isMappingConstrained(m_iPad, mapping)) {
allowed = false;
break;
}
}
return allowed;
}
std::vector<TutorialTask*>* Tutorial::getTasks() { return &tasks; }
unsigned int Tutorial::getCurrentTaskIndex() {
unsigned int index = 0;
for (auto it = tasks.begin(); it < tasks.end(); ++it) {
if (*it == currentTask[e_Tutorial_State_Gameplay]) break;
++index;
}
return index;
}
void Tutorial::AddGlobalConstraint(TutorialConstraint* c) {
m_globalConstraints.push_back(c);
}
void Tutorial::AddConstraint(TutorialConstraint* c) {
constraints[m_CurrentState].push_back(c);
}
void Tutorial::RemoveConstraint(TutorialConstraint* c,
bool delayedRemove /*= false*/) {
if (currentFailedConstraint[m_CurrentState] == c)
currentFailedConstraint[m_CurrentState] = nullptr;
if (c->getQueuedForRemoval()) {
// If it is already queued for removal, remove it on the next tick
/*for(auto it = constraintsToRemove[m_CurrentState].begin(); it <
constraintsToRemove[m_CurrentState].end(); ++it)
{
if( it->first == c )
{
it->second = m_iTutorialConstraintDelayRemoveTicks;
break;
}
}*/
} else if (delayedRemove) {
c->setQueuedForRemoval(true);
constraintsToRemove[m_CurrentState].push_back(
std::pair<TutorialConstraint*, unsigned char>(c, 0));
} else {
for (auto it = constraintsToRemove[m_CurrentState].begin();
it < constraintsToRemove[m_CurrentState].end(); ++it) {
if (it->first == c) {
constraintsToRemove[m_CurrentState].erase(it);
break;
}
}
auto it = find(constraints[m_CurrentState].begin(),
constraints[m_CurrentState].end(), c);
if (it != constraints[m_CurrentState].end())
constraints[m_CurrentState].erase(
find(constraints[m_CurrentState].begin(),
constraints[m_CurrentState].end(), c));
// It may be in the gameplay list, so remove it from there if it is
it = find(constraints[e_Tutorial_State_Gameplay].begin(),
constraints[e_Tutorial_State_Gameplay].end(), c);
if (it != constraints[e_Tutorial_State_Gameplay].end())
constraints[e_Tutorial_State_Gameplay].erase(
find(constraints[e_Tutorial_State_Gameplay].begin(),
constraints[e_Tutorial_State_Gameplay].end(), c));
}
}
void Tutorial::addTask(eTutorial_State state, TutorialTask* t) {
if (state == e_Tutorial_State_Gameplay) {
tasks.push_back(t);
}
activeTasks[state].push_back(t);
}
void Tutorial::addHint(eTutorial_State state, TutorialHint* h) {
hints[state].push_back(h);
}
void Tutorial::addMessage(
int messageId, bool limitRepeats /*= false*/,
unsigned char numRepeats /*= TUTORIAL_MESSAGE_DEFAULT_SHOW*/) {
if (messageId >= 0 && messages.find(messageId) == messages.end())
messages[messageId] =
new TutorialMessage(messageId, limitRepeats, numRepeats);
}
void Tutorial::changeTutorialState(eTutorial_State newState,
UIScene* scene /*= nullptr*/) {
if (newState == m_CurrentState) {
// If clearing the scene, make sure that the tutorial popup has its
// reference to this scene removed
if (scene == nullptr) {
ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
}
m_UIScene = scene;
return;
}
// 4J Stu - TU-1 interim
// Allow turning off all the hints
bool hintsOn =
m_isFullTutorial || app.GetGameSettings(m_iPad, eGameSetting_Hints);
if (hintsOn) {
// If we have completed this state, and it is one that occurs during
// normal gameplay then change back to the gameplay track
if (newState != e_Tutorial_State_Gameplay &&
activeTasks[newState].size() == 0 && !ui.GetMenuDisplayed(m_iPad)) {
return;
}
// The action that caused the change of state may also have completed
// the current task
if (currentTask[m_CurrentState] != nullptr &&
currentTask[m_CurrentState]->isCompleted()) {
activeTasks[m_CurrentState].erase(
find(activeTasks[m_CurrentState].begin(),
activeTasks[m_CurrentState].end(),
currentTask[m_CurrentState]));
if (activeTasks[m_CurrentState].size() > 0) {
currentTask[m_CurrentState] = activeTasks[m_CurrentState][0];
currentTask[m_CurrentState]->setAsCurrentTask();
} else {
currentTask[m_CurrentState] = nullptr;
}
}
if (currentTask[m_CurrentState] != nullptr) {
currentTask[m_CurrentState]->onStateChange(newState);
}
// Make sure that the current message is cleared
setMessage(nullptr);
// If clearing the scene, make sure that the tutorial popup has its
// reference to this scene removed
if (scene == nullptr) {
ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
}
m_UIScene = scene;
if (m_CurrentState != newState) {
for (auto it = activeTasks[newState].begin();
it < activeTasks[newState].end(); ++it) {
TutorialTask* task = *it;
task->onStateChange(newState);
}
m_CurrentState = newState;
m_hasStateChanged = true;
m_hintDisplayed = false;
}
}
}
bool Tutorial::isSelectedItemState() {
bool isSelectedItemState = false;
switch (m_CurrentState) {
case e_Tutorial_State_Gameplay:
case e_Tutorial_State_Fishing:
isSelectedItemState = true;
break;
default:
break;
}
return isSelectedItemState;
}