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28 lines
750 B
C++
28 lines
750 B
C++
#pragma once
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#include "CompoundGameRuleDefinition.h"
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class NamedAreaRuleDefinition;
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class LevelRuleset : public CompoundGameRuleDefinition
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{
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private:
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std::vector<NamedAreaRuleDefinition *> m_areas;
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StringTable *m_stringTable;
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public:
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LevelRuleset();
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~LevelRuleset();
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_LevelRules; }
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void loadStringTable(StringTable *table);
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const wchar_t *getString(const std::wstring &key);
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AABB *getNamedArea(const std::wstring &areaName);
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StringTable *getStringTable() { return m_stringTable; }
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};
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