mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 15:53:37 +00:00
173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "SurvivalMode.h"
|
|
#include "DemoMode.h"
|
|
#include "../Rendering/LevelRenderer.h"
|
|
#include "../Player/LocalPlayer.h"
|
|
#include "../Level/MultiPlayerLevel.h"
|
|
#include "../Player/MultiPlayerLocalPlayer.h"
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
|
|
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
|
|
#include "../ClientConstants.h"
|
|
|
|
SurvivalMode::SurvivalMode(Minecraft* minecraft) : GameMode(minecraft) {
|
|
// 4J - added initialisers
|
|
xDestroyBlock = -1;
|
|
yDestroyBlock = -1;
|
|
zDestroyBlock = -1;
|
|
destroyProgress = 0;
|
|
oDestroyProgress = 0;
|
|
destroyTicks = 0;
|
|
destroyDelay = 0;
|
|
|
|
if (ClientConstants::IS_DEMO_VERSION) {
|
|
if (dynamic_cast<DemoMode*>(this) == NULL) {
|
|
assert(false);
|
|
// throw new IllegalStateException("Invalid game mode");
|
|
// // 4J - removed
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J Stu - Added this ctor so we can exit the tutorial and replace it with a
|
|
// standard survival mode
|
|
SurvivalMode::SurvivalMode(SurvivalMode* copy) : GameMode(copy->minecraft) {
|
|
xDestroyBlock = copy->xDestroyBlock;
|
|
yDestroyBlock = copy->yDestroyBlock;
|
|
zDestroyBlock = copy->zDestroyBlock;
|
|
destroyProgress = copy->destroyProgress;
|
|
oDestroyProgress = copy->oDestroyProgress;
|
|
destroyTicks = copy->destroyTicks;
|
|
destroyDelay = copy->destroyDelay;
|
|
}
|
|
|
|
void SurvivalMode::initPlayer(std::shared_ptr<Player> player) {
|
|
player->yRot = -180;
|
|
}
|
|
|
|
void SurvivalMode::init() {}
|
|
|
|
bool SurvivalMode::canHurtPlayer() { return true; }
|
|
|
|
bool SurvivalMode::destroyBlock(int x, int y, int z, int face) {
|
|
int t = minecraft->level->getTile(x, y, z);
|
|
int data = minecraft->level->getData(x, y, z);
|
|
bool changed = GameMode::destroyBlock(x, y, z, face);
|
|
|
|
std::shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
|
|
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
|
|
if (item != NULL) {
|
|
item->mineBlock(minecraft->level, t, x, y, z, minecraft->player);
|
|
if (item->count == 0) {
|
|
minecraft->player->removeSelectedItem();
|
|
}
|
|
}
|
|
if (changed && couldDestroy) {
|
|
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y,
|
|
z, data);
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void SurvivalMode::startDestroyBlock(int x, int y, int z, int face) {
|
|
if (!minecraft->player->mayBuild(x, y, z)) return;
|
|
minecraft->level->extinguishFire(minecraft->player, x, y, z, face);
|
|
int t = minecraft->level->getTile(x, y, z);
|
|
if (t > 0 && destroyProgress == 0)
|
|
Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
|
|
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1) {
|
|
destroyBlock(x, y, z, face);
|
|
}
|
|
}
|
|
|
|
void SurvivalMode::stopDestroyBlock() {
|
|
destroyProgress = 0;
|
|
destroyDelay = 0;
|
|
}
|
|
|
|
void SurvivalMode::continueDestroyBlock(int x, int y, int z, int face) {
|
|
if (destroyDelay > 0) {
|
|
destroyDelay--;
|
|
return;
|
|
}
|
|
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
|
|
int t = minecraft->level->getTile(x, y, z);
|
|
if (!minecraft->player->mayBuild(x, y, z)) return;
|
|
if (t == 0) return;
|
|
Tile* tile = Tile::tiles[t];
|
|
|
|
destroyProgress += tile->getDestroyProgress(minecraft->player);
|
|
|
|
if (destroyTicks % 4 == 0) {
|
|
if (tile != NULL) {
|
|
minecraft->soundEngine->play(
|
|
tile->soundType->getStepSound(), x + 0.5f, y + 0.5f,
|
|
z + 0.5f, (tile->soundType->getVolume() + 1) / 8,
|
|
tile->soundType->getPitch() * 0.5f);
|
|
}
|
|
}
|
|
|
|
destroyTicks++;
|
|
|
|
if (destroyProgress >= 1) {
|
|
destroyBlock(x, y, z, face);
|
|
destroyProgress = 0;
|
|
oDestroyProgress = 0;
|
|
destroyTicks = 0;
|
|
destroyDelay = 5;
|
|
}
|
|
} else {
|
|
destroyProgress = 0;
|
|
oDestroyProgress = 0;
|
|
destroyTicks = 0;
|
|
xDestroyBlock = x;
|
|
yDestroyBlock = y;
|
|
zDestroyBlock = z;
|
|
}
|
|
}
|
|
|
|
void SurvivalMode::render(float a) {
|
|
if (destroyProgress <= 0) {
|
|
minecraft->gui->progress = 0;
|
|
minecraft->levelRenderer->destroyProgress = 0;
|
|
} else {
|
|
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
|
minecraft->gui->progress = dp;
|
|
minecraft->levelRenderer->destroyProgress = dp;
|
|
}
|
|
}
|
|
|
|
float SurvivalMode::getPickRange() { return 4.0f; }
|
|
|
|
void SurvivalMode::initLevel(Level* level) { GameMode::initLevel(level); }
|
|
|
|
std::shared_ptr<Player> SurvivalMode::createPlayer(Level* level) {
|
|
std::shared_ptr<Player> player = GameMode::createPlayer(level);
|
|
// player.inventory.add(new ItemInstance(Item.pickAxe_diamond));
|
|
// player.inventory.add(new ItemInstance(Item.hatchet_diamond));
|
|
// player.inventory.add(new ItemInstance(Tile.torch, 64));
|
|
// player.inventory.add(new ItemInstance(Item.porkChop_cooked, 4));
|
|
// player.inventory.add(new ItemInstance(Item.bow, 1));
|
|
// player.inventory.add(new ItemInstance(Item.arrow, 64));
|
|
return player;
|
|
}
|
|
|
|
void SurvivalMode::tick() {
|
|
oDestroyProgress = destroyProgress;
|
|
// minecraft->soundEngine->playMusicTick();
|
|
}
|
|
|
|
bool SurvivalMode::useItemOn(std::shared_ptr<Player> player, Level* level,
|
|
std::shared_ptr<ItemInstance> item, int x, int y,
|
|
int z, int face, bool bTestUseOnOnly,
|
|
bool* pbUsedItem) {
|
|
int t = level->getTile(x, y, z);
|
|
if (t > 0) {
|
|
if (Tile::tiles[t]->use(level, x, y, z, player)) return true;
|
|
}
|
|
if (item == NULL) return false;
|
|
return item->useOn(player, level, x, y, z, face);
|
|
}
|
|
|
|
bool SurvivalMode::hasExperience() { return true; } |