4jcraft/Minecraft.Client/Build/Common/UI/UIScene_Timer.cpp
2026-03-06 20:31:41 -06:00

32 lines
661 B
C++

#include "../../../../Minecraft.World/Build/stdafx.h"
#include "UI.h"
#include "UIScene_Timer.h"
UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
// In normal usage, we want to hide the new background that's used during texture pack reloading
if(initData == 0)
{
m_controlBackground.setVisible(false);
}
}
std::wstring UIScene_Timer::getMoviePath()
{
return L"Timer";
}
void UIScene_Timer::reloadMovie()
{
// Never needs reloaded
}
bool UIScene_Timer::needsReloaded()
{
// Never needs reloaded
return false;
}