4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsControlMenu.cpp
2026-03-22 04:25:54 -05:00

117 lines
4.1 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SettingsControlMenu.h"
UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(
TempString, eControl_SensitivityInGame, 0, 200,
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(
TempString, eControl_SensitivityInMenu, 0, 200,
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
#endif
}
}
UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() {}
std::wstring UIScene_SettingsControlMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsControlMenuSplit";
} else {
return L"SettingsControlMenu";
}
}
void UIScene_SettingsControlMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsControlMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), value);
m_sliderSensitivityInGame.setLabel(TempString);
break;
case eControl_SensitivityInMenu:
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), value);
m_sliderSensitivityInMenu.setLabel(TempString);
break;
}
}