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biome
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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chunk
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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dimension
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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dlc
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refactor: pull DLC enums out into their own header
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2026-04-09 15:24:13 +10:00 |
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GameRules
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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levelgen
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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material
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newbiome/layer
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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pathfinder
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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redstone
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saveddata
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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storage
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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tile
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format it all
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2026-04-10 11:46:33 -05:00 |
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BaseMobSpawner.cpp
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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BaseMobSpawner.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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BlockDestructionProgress.cpp
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BlockDestructionProgress.h
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Calendar.cpp
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Calendar.h
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ChunkPos.cpp
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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ChunkPos.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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ConsoleGameRulesConstants.h
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refactor: move GAME_RULE_SAVENAME to ConsoleGameRulesConstants.h
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2026-04-09 22:03:05 +10:00 |
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Coord.h
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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Explosion.cpp
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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Explosion.h
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FoliageColor.cpp
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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FoliageColor.h
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GameRules.cpp
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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GameRules.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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GrassColor.cpp
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GrassColor.h
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Level.cpp
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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Level.h
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chore: format repo, add format script
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2026-04-10 00:22:58 -05:00 |
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LevelConflictException.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelConflictException.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelListener.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelObjectInputStream.h
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LevelSettings.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelSettings.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelSource.h
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LevelType.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LevelType.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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LightLayer.h
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MobSpawner.cpp
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MobSpawner.h
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PortalForcer.cpp
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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PortalForcer.h
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Region.cpp
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Region.h
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TickNextTickData.cpp
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TickNextTickData.h
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TileEventData.cpp
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TileEventData.h
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TilePos.cpp
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TilePos.h
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WaterColor.cpp
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WaterColor.h
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WstringLookup.cpp
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refactor: move WstringLookup into minecraft
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2026-04-09 15:24:13 +10:00 |
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WstringLookup.h
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refactor: move WstringLookup into minecraft
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2026-04-09 15:24:13 +10:00 |