4jcraft/meson.build
2026-03-23 03:45:22 -05:00

60 lines
1.7 KiB
Meson

project('4jcraft-chucklegrounds', ['cpp', 'c'],
version : '0.1.0',
meson_version: '>= 1.7',
default_options : [
'cpp_std=c++23',
'warning_level=0',
'buildtype=debug', # for now
'unity=on', # merge source files per target
'unity_size=8', # TODO: mess around with this
'b_pch=true', # precompiled headers
],
)
pymod = import('python')
python = pymod.find_installation('python3', required: true)
cc = meson.get_compiler('cpp')
# system deps
gl_dep = dependency('gl')
glu_dep = dependency('glu')
sdl2_dep = dependency('sdl2') # Yes.. i know sdl3 is out, but there's not point upgrading right now except when
# someone is gonna ask me "Hey juicey can you make it SDL3?" and i'd be like fuck you and still do it.
thread_dep = dependency('threads')
miniaudio_dep = dependency('miniaudio')
stb = subproject('stb').get_variable('stb_inc')
# compile flags (chagne ts juicey)
global_cpp_args = [
'-fpermissive',
'-Wshift-count-overflow',
'-pipe', # use pipes instead of temp files between compiler stages
]
# global ccp defs type shi
global_cpp_defs = [
'-DSPLIT_SAVES',
'-D_LARGE_WORLDS',
'-D_EXTENDED_ACHIEVEMENTS',
'-D_DEBUG_MENUS_ENABLED',
'-D_DEBUG',
'-DDEBUG',
]
if host_machine.system() == 'linux'
global_cpp_defs += [
'-Dlinux',
'-D__linux',
'-D__linux__',
]
endif
render_dep = dependency('4j-render', fallback: ['4jlibs', 'render_dep'])
input_dep = dependency('4j-input', fallback: ['4jlibs', 'input_dep'])
profile_dep = dependency('4j-profile', fallback: ['4jlibs', 'profile_dep'])
storage_dep = dependency('4j-storage', fallback: ['4jlibs', 'storage_dep'])
subdir('Minecraft.Assets')
subdir('Minecraft.World')
subdir('Minecraft.Client')