4jcraft/Minecraft.World/Util/AABB.cpp
Tropical 8b11eb7a3a
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Merge branch 'dev' into refactor/replace-winapi-stubs
2026-03-27 18:35:12 -05:00

331 lines
8.4 KiB
C++

// package net.minecraft.world.phys;
// import java->util.ArrayList;
// import java->util.List;
#include "../Platform/stdafx.h"
#include "AABB.h"
#include <optional>
#include "HitResult.h"
#include "Util/Vec3.h"
thread_local AABB::ThreadStorage* AABB::m_tlsPool = nullptr;
AABB::ThreadStorage* AABB::m_tlsPoolDefault = nullptr;
AABB::ThreadStorage::ThreadStorage() {
pool = new AABB[POOL_SIZE]; // 4jcraft, needs to be deleted with delete[]
poolPointer = 0;
}
AABB::ThreadStorage::~ThreadStorage() {
delete[] pool; // 4jcraft, changed to []
}
void AABB::CreateNewThreadStorage() {
ThreadStorage* tls = new ThreadStorage();
if (m_tlsPoolDefault == nullptr) {
m_tlsPoolDefault = tls;
}
m_tlsPool = tls;
}
void AABB::UseDefaultThreadStorage() { m_tlsPool = m_tlsPoolDefault; }
void AABB::ReleaseThreadStorage() {
if (m_tlsPool != m_tlsPoolDefault) {
delete m_tlsPool;
}
}
AABB* AABB::newPermanent(double x0, double y0, double z0, double x1, double y1,
double z1) {
return new AABB(x0, y0, z0, x1, y1, z1);
}
void AABB::clearPool() {}
void AABB::resetPool() {}
AABB* AABB::newTemp(double x0, double y0, double z0, double x1, double y1,
double z1) {
ThreadStorage* tls = m_tlsPool;
AABB* thisAABB = &tls->pool[tls->poolPointer];
thisAABB->set(x0, y0, z0, x1, y1, z1);
tls->poolPointer = (tls->poolPointer + 1) % ThreadStorage::POOL_SIZE;
return thisAABB;
}
AABB::AABB(double x0, double y0, double z0, double x1, double y1, double z1) {
this->x0 = x0;
this->y0 = y0;
this->z0 = z0;
this->x1 = x1;
this->y1 = y1;
this->z1 = z1;
}
AABB* AABB::set(double x0, double y0, double z0, double x1, double y1,
double z1) {
this->x0 = x0;
this->y0 = y0;
this->z0 = z0;
this->x1 = x1;
this->y1 = y1;
this->z1 = z1;
return this;
}
AABB* AABB::expand(double xa, double ya, double za) {
double _x0 = x0;
double _y0 = y0;
double _z0 = z0;
double _x1 = x1;
double _y1 = y1;
double _z1 = z1;
if (xa < 0) _x0 += xa;
if (xa > 0) _x1 += xa;
if (ya < 0) _y0 += ya;
if (ya > 0) _y1 += ya;
if (za < 0) _z0 += za;
if (za > 0) _z1 += za;
return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1);
}
AABB* AABB::grow(double xa, double ya, double za) {
double _x0 = x0 - xa;
double _y0 = y0 - ya;
double _z0 = z0 - za;
double _x1 = x1 + xa;
double _y1 = y1 + ya;
double _z1 = z1 + za;
return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1);
}
AABB* AABB::minmax(AABB* other) {
double _x0 = std::min(x0, other->x0);
double _y0 = std::min(y0, other->y0);
double _z0 = std::min(z0, other->z0);
double _x1 = std::max(x1, other->x1);
double _y1 = std::max(y1, other->y1);
double _z1 = std::max(z1, other->z1);
return newTemp(_x0, _y0, _z0, _x1, _y1, _z1);
}
AABB* AABB::cloneMove(double xa, double ya, double za) {
return AABB::newTemp(x0 + xa, y0 + ya, z0 + za, x1 + xa, y1 + ya, z1 + za);
}
double AABB::clipXCollide(AABB* c, double xa) {
if (c->y1 <= y0 || c->y0 >= y1) return xa;
if (c->z1 <= z0 || c->z0 >= z1) return xa;
if (xa > 0 && c->x1 <= x0) {
double max = x0 - c->x1;
if (max < xa) xa = max;
}
if (xa < 0 && c->x0 >= x1) {
double max = x1 - c->x0;
if (max > xa) xa = max;
}
return xa;
}
double AABB::clipYCollide(AABB* c, double ya) {
if (c->x1 <= x0 || c->x0 >= x1) return ya;
if (c->z1 <= z0 || c->z0 >= z1) return ya;
if (ya > 0 && c->y1 <= y0) {
double max = y0 - c->y1;
if (max < ya) ya = max;
}
if (ya < 0 && c->y0 >= y1) {
double max = y1 - c->y0;
if (max > ya) ya = max;
}
return ya;
}
double AABB::clipZCollide(AABB* c, double za) {
if (c->x1 <= x0 || c->x0 >= x1) return za;
if (c->y1 <= y0 || c->y0 >= y1) return za;
if (za > 0 && c->z1 <= z0) {
double max = z0 - c->z1;
if (max < za) za = max;
}
if (za < 0 && c->z0 >= z1) {
double max = z1 - c->z0;
if (max > za) za = max;
}
return za;
}
bool AABB::intersects(AABB* c) {
if (c->x1 <= x0 || c->x0 >= x1) return false;
if (c->y1 <= y0 || c->y0 >= y1) return false;
if (c->z1 <= z0 || c->z0 >= z1) return false;
return true;
}
bool AABB::intersectsInner(AABB* c) {
if (c->x1 < x0 || c->x0 > x1) return false;
if (c->y1 < y0 || c->y0 > y1) return false;
if (c->z1 < z0 || c->z0 > z1) return false;
return true;
}
AABB* AABB::move(double xa, double ya, double za) {
x0 += xa;
y0 += ya;
z0 += za;
x1 += xa;
y1 += ya;
z1 += za;
return this;
}
bool AABB::intersects(double x02, double y02, double z02, double x12,
double y12, double z12) {
if (x12 <= x0 || x02 >= x1) return false;
if (y12 <= y0 || y02 >= y1) return false;
if (z12 <= z0 || z02 >= z1) return false;
return true;
}
bool AABB::contains(Vec3* p) {
if (p->x <= x0 || p->x >= x1) return false;
if (p->y <= y0 || p->y >= y1) return false;
if (p->z <= z0 || p->z >= z1) return false;
return true;
}
// 4J Added
bool AABB::containsIncludingLowerBound(Vec3* p) {
if (p->x < x0 || p->x >= x1) return false;
if (p->y < y0 || p->y >= y1) return false;
if (p->z < z0 || p->z >= z1) return false;
return true;
}
double AABB::getSize() {
double xs = x1 - x0;
double ys = y1 - y0;
double zs = z1 - z0;
return (xs + ys + zs) / 3.0f;
}
AABB* AABB::shrink(double xa, double ya, double za) {
double _x0 = x0 + xa;
double _y0 = y0 + ya;
double _z0 = z0 + za;
double _x1 = x1 - xa;
double _y1 = y1 - ya;
double _z1 = z1 - za;
return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1);
}
AABB* AABB::copy() { return AABB::newTemp(x0, y0, z0, x1, y1, z1); }
HitResult* AABB::clip(Vec3* a, Vec3* b) {
auto xh0 = a->clipX(*b, x0);
auto xh1 = a->clipX(*b, x1);
auto yh0 = a->clipY(*b, y0);
auto yh1 = a->clipY(*b, y1);
auto zh0 = a->clipZ(*b, z0);
auto zh1 = a->clipZ(*b, z1);
if (!(xh0.has_value() and containsX(&*xh0))) xh0 = std::nullopt;
if (!(xh1.has_value() and containsX(&*xh1))) xh1 = std::nullopt;
if (!(yh0.has_value() and containsY(&*yh0))) yh0 = std::nullopt;
if (!(yh1.has_value() and containsY(&*yh1))) yh1 = std::nullopt;
if (!(zh0.has_value() and containsZ(&*zh0))) zh0 = std::nullopt;
if (!(zh1.has_value() and containsZ(&*zh1))) zh1 = std::nullopt;
std::optional<Vec3> closest = std::nullopt;
if (xh0.has_value() and
(!closest.has_value() or
a->distanceToSqr(*xh0) < a->distanceToSqr(*closest)))
closest = xh0;
if (xh1.has_value() and
(!closest.has_value() or
a->distanceToSqr(*xh1) < a->distanceToSqr(*closest)))
closest = xh1;
if (yh0.has_value() and
(!closest.has_value() or
a->distanceToSqr(*yh0) < a->distanceToSqr(*closest)))
closest = yh0;
if (yh1.has_value() and
(!closest.has_value() or
a->distanceToSqr(*yh1) < a->distanceToSqr(*closest)))
closest = yh1;
if (zh0.has_value() and
(!closest.has_value() or
a->distanceToSqr(*zh0) < a->distanceToSqr(*closest)))
closest = zh0;
if (zh1.has_value() and
(!closest.has_value() or
a->distanceToSqr(*zh1) < a->distanceToSqr(*closest)))
closest = zh1;
if (!closest.has_value()) return nullptr;
int face = -1;
if (closest == xh0) face = 4;
if (closest == xh1) face = 5;
if (closest == yh0) face = 0;
if (closest == yh1) face = 1;
if (closest == zh0) face = 2;
if (closest == zh1) face = 3;
return new HitResult(0, 0, 0, face, *closest);
}
bool AABB::containsX(Vec3* v) {
if (v == NULL) return false;
return v->y >= y0 && v->y <= y1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsY(Vec3* v) {
if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsZ(Vec3* v) {
if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->y >= y0 && v->y <= y1;
}
void AABB::set(AABB* b) {
x0 = b->x0;
y0 = b->y0;
z0 = b->z0;
x1 = b->x1;
y1 = b->y1;
z1 = b->z1;
}
std::wstring AABB::toString() {
return L"box[" + _toString<double>(x0) + L", " + _toString<double>(y0) +
L", " + _toString<double>(z0) + L" -> " + _toString<double>(x1) +
L", " + _toString<double>(y1) + L", " + _toString<double>(z1) + L"]";
}