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19 lines
559 B
C++
19 lines
559 B
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.commands.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.damagesource.h"
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#include "KillCommand.h"
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EGameCommand KillCommand::getId()
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{
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return eGameCommand_Kill;
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}
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void KillCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
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{
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(source);
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player->hurt(DamageSource::outOfWorld, 1000);
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source->sendMessage(L"Ouch. That look like it hurt.");
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} |