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28 lines
1,015 B
C++
28 lines
1,015 B
C++
#pragma once
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// 4J Stu - Based loosely on the Java versions
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#include "CommandsEnum.h"
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#include "../Network/Packets/ChatPacket.h"
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class AdminLogCommand;
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class CommandSender;
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class ServerPlayer;
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class Command
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{
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private:
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static AdminLogCommand *logger;
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public:
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virtual EGameCommand getId() = 0;
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virtual void execute(std::shared_ptr<CommandSender> source, byteArray commandData) = 0;
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virtual bool canExecute(std::shared_ptr<CommandSender> source);
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static void logAdminAction(std::shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const std::wstring& message = L"", int customData = -1, const std::wstring& additionalMessage = L"");
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static void logAdminAction(std::shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const std::wstring& message = L"", int customData = -1, const std::wstring& additionalMessage = L"");
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static void setLogger(AdminLogCommand *logger);
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protected:
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std::shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
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}; |