mirror of
https://github.com/4jcraft/4jcraft.git
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169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
#pragma once
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// windows hack: Windows SDK OpenGL headers include WINGDIAPI in their declarations,
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// which can only be found in the Windows API
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#endif
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#include <string.h>
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#include "java/File.h"
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#include "renderer/gl/gl_compat.h"
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#undef GL_SMOOTH
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#undef GL_FLAT
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static const int GL_SMOOTH = 0x1D01;
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static const int GL_FLAT = 0x1D00;
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class FloatBuffer;
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class IntBuffer;
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class ByteBuffer;
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class Minecraft;
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void glGenTextures(IntBuffer*);
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int glGenTextures();
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void glDeleteTextures(IntBuffer*);
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void glDeleteTextures(int);
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void glLight(int, int, FloatBuffer*);
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void glLightModel(int, FloatBuffer*);
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void glGetFloat(int, FloatBuffer*);
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void glTexGen(int, int, FloatBuffer*);
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void glFog(int, FloatBuffer*);
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void glTexCoordPointer(int, int, FloatBuffer*);
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void glNormalPointer(int, ByteBuffer*);
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void glColorPointer(int, bool, int, ByteBuffer*);
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void glVertexPointer(int, int, FloatBuffer*);
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void glEndList_4J(int vertexCount = 0);
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void glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer*);
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void glCallLists(IntBuffer*);
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class GL11 {
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public:
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static const int GL_SMOOTH = 0x1D01;
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static const int GL_FLAT = 0x1D00;
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#undef glShadeModel
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#define GL_SHADEMODEL_IS_FUNCTION
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static void glShadeModel(int mode) { ::glShadeModel(mode); }
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};
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#undef GL_ARRAY_BUFFER_ARB
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#undef GL_STREAM_DRAW_ARB
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class ARBVertexBufferObject {
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public:
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static const int GL_ARRAY_BUFFER_ARB = 0x8892;
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static const int GL_STREAM_DRAW_ARB = 0x88E0;
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static void glBindBufferARB(int, int) {}
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static void glBufferDataARB(int, ByteBuffer*, int) {}
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static void glGenBuffersARB(IntBuffer*) {}
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};
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class Level;
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class Player;
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class Textures;
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class Font;
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class MapItemSavedData;
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class Mob;
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class Particles {
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public:
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void render(float) {}
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void tick() {}
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};
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class BufferedImage;
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class Graphics {
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public:
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void drawImage(BufferedImage*, int, int, void*) {}
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void dispose() {}
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};
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class ZipEntry {};
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class InputStream;
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class ZipFile {
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public:
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ZipFile(File* file) {}
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InputStream* getInputStream(ZipEntry* entry) { return nullptr; }
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ZipEntry* getEntry(const std::string& name) { return nullptr; }
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void close() {}
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};
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class ImageIO {
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public:
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static BufferedImage* read(InputStream* in) { return nullptr; }
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};
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class Keyboard {
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public:
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static void create() {}
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static void destroy() {}
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static bool isKeyDown(int) { return false; }
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static std::string getKeyName(int) { return "KEYNAME"; }
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static void enableRepeatEvents(bool) {}
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static const int KEY_A = 0;
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static const int KEY_B = 1;
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static const int KEY_C = 2;
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static const int KEY_D = 3;
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static const int KEY_E = 4;
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static const int KEY_F = 5;
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static const int KEY_G = 6;
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static const int KEY_H = 7;
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static const int KEY_I = 8;
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static const int KEY_J = 9;
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static const int KEY_K = 10;
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static const int KEY_L = 11;
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static const int KEY_M = 12;
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static const int KEY_N = 13;
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static const int KEY_O = 14;
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static const int KEY_P = 15;
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static const int KEY_Q = 16;
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static const int KEY_R = 17;
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static const int KEY_S = 18;
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static const int KEY_T = 19;
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static const int KEY_U = 20;
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static const int KEY_V = 21;
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static const int KEY_W = 22;
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static const int KEY_X = 23;
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static const int KEY_Y = 24;
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static const int KEY_Z = 25;
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static const int KEY_SPACE = 26;
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static const int KEY_LSHIFT = 27;
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static const int KEY_ESCAPE = 28;
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static const int KEY_BACK = 29;
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static const int KEY_RETURN = 30;
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static const int KEY_RSHIFT = 31;
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static const int KEY_UP = 32;
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static const int KEY_DOWN = 33;
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static const int KEY_TAB = 34;
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};
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class Mouse {
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public:
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static void create() {}
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static void destroy() {}
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static int getX() { return 0; }
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static int getY() { return 0; }
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static bool isButtonDown(int) { return false; }
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};
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class Display {
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public:
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static bool isActive() { return true; }
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static void update() {}
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static void swapBuffers();
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static void destroy() {}
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};
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class BackgroundDownloader {
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public:
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BackgroundDownloader(File workDir, Minecraft* minecraft) {}
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void start() {}
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void halt() {}
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void forceReload() {}
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};
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