4jcraft/targets/minecraft/stats/Achievements.cpp
2026-04-09 15:24:13 +10:00

387 lines
17 KiB
C++

#include "Achievements.h"
#include <limits>
#include <string>
#include <vector>
#include "Achievement.h"
#include "minecraft/stats/Console_Awards_enum.h"
#include "minecraft/world/item/BowItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/PotionItem.h"
#include "minecraft/world/level/tile/Tile.h"
const int Achievements::ACHIEVEMENT_OFFSET = 0x500000;
// maximum position of achievements (min and max)
int Achievements::xMin = std::numeric_limits<int>::max();
int Achievements::yMin = std::numeric_limits<int>::max();
int Achievements::xMax = 0;
int Achievements::yMax = 0;
std::vector<Achievement*>* Achievements::achievements =
new std::vector<Achievement*>;
Achievement* Achievements::openInventory = nullptr;
Achievement* Achievements::mineWood = nullptr;
Achievement* Achievements::buildWorkbench = nullptr;
Achievement* Achievements::buildPickaxe = nullptr;
Achievement* Achievements::buildFurnace = nullptr;
Achievement* Achievements::acquireIron = nullptr;
Achievement* Achievements::buildHoe = nullptr;
Achievement* Achievements::makeBread = nullptr;
Achievement* Achievements::bakeCake = nullptr;
Achievement* Achievements::buildBetterPickaxe = nullptr;
Achievement* Achievements::cookFish = nullptr;
Achievement* Achievements::onARail = nullptr;
Achievement* Achievements::buildSword = nullptr;
Achievement* Achievements::killEnemy = nullptr;
Achievement* Achievements::killCow = nullptr;
Achievement* Achievements::flyPig = nullptr;
Achievement* Achievements::snipeSkeleton = nullptr;
Achievement* Achievements::diamonds = nullptr;
// Achievement *Achievements::portal = nullptr;
Achievement* Achievements::ghast = nullptr;
Achievement* Achievements::blazeRod = nullptr;
Achievement* Achievements::potion = nullptr;
Achievement* Achievements::theEnd = nullptr;
Achievement* Achievements::winGame = nullptr;
Achievement* Achievements::enchantments = nullptr;
// Achievement *Achievements::overkill = nullptr;
// Achievement *Achievements::bookcase = nullptr;
// 4J : WESTY : Added new acheivements.
Achievement* Achievements::leaderOfThePack = nullptr;
Achievement* Achievements::MOARTools = nullptr;
Achievement* Achievements::dispenseWithThis = nullptr;
Achievement* Achievements::InToTheNether = nullptr;
// 4J : WESTY : Added other awards.
Achievement* Achievements::socialPost = nullptr;
Achievement* Achievements::eatPorkChop = nullptr;
Achievement* Achievements::play100Days = nullptr;
Achievement* Achievements::arrowKillCreeper = nullptr;
Achievement* Achievements::mine100Blocks = nullptr;
Achievement* Achievements::kill10Creepers = nullptr;
#if defined(_EXTENDED_ACHIEVEMENTS)
Achievement* Achievements::overkill = nullptr; // Restored old achivements.
Achievement* Achievements::bookcase = nullptr; // Restored old achivements.
// 4J-JEV: New Achievements for Orbis.
Achievement* Achievements::adventuringTime = nullptr;
Achievement* Achievements::repopulation = nullptr;
// Achievement *Achievements::porkChop = nullptr;
Achievement* Achievements::diamondsToYou = nullptr;
// Achievement *Achievements::passingTheTime = nullptr;
// Achievement *Achievements::archer = nullptr;
Achievement* Achievements::theHaggler = nullptr;
Achievement* Achievements::potPlanter = nullptr;
Achievement* Achievements::itsASign = nullptr;
Achievement* Achievements::ironBelly = nullptr;
Achievement* Achievements::haveAShearfulDay = nullptr;
Achievement* Achievements::rainbowCollection = nullptr;
Achievement* Achievements::stayinFrosty = nullptr;
Achievement* Achievements::chestfulOfCobblestone = nullptr;
Achievement* Achievements::renewableEnergy = nullptr;
Achievement* Achievements::musicToMyEars = nullptr;
Achievement* Achievements::bodyGuard = nullptr;
Achievement* Achievements::ironMan = nullptr;
Achievement* Achievements::zombieDoctor = nullptr;
Achievement* Achievements::lionTamer = nullptr;
#endif
void Achievements::staticCtor() {
Achievements::openInventory =
(new Achievement(eAward_TakingInventory, "openInventory", 0, 0,
Item::book, nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::mineWood =
(new Achievement(eAward_GettingWood, "mineWood", 2, 1, Tile::treeTrunk,
(Achievement*)openInventory))
->postConstruct();
Achievements::buildWorkbench =
(new Achievement(eAward_Benchmarking, "buildWorkBench", 4, -1,
Tile::workBench, (Achievement*)mineWood))
->postConstruct();
Achievements::buildPickaxe =
(new Achievement(eAward_TimeToMine, "buildPickaxe", 4, 2,
Item::pickAxe_wood, (Achievement*)buildWorkbench))
->postConstruct();
Achievements::buildFurnace =
(new Achievement(eAward_HotTopic, "buildFurnace", 3, 4,
Tile::furnace_lit, (Achievement*)buildPickaxe))
->postConstruct();
Achievements::acquireIron =
(new Achievement(eAward_AquireHardware, "acquireIron", 1, 4,
Item::ironIngot, (Achievement*)buildFurnace))
->postConstruct();
Achievements::buildHoe =
(new Achievement(eAward_TimeToFarm, "buildHoe", 2, -3, Item::hoe_wood,
(Achievement*)buildWorkbench))
->postConstruct();
Achievements::makeBread =
(new Achievement(eAward_BakeBread, "makeBread", -1, -3, Item::bread,
(Achievement*)buildHoe))
->postConstruct();
Achievements::bakeCake =
(new Achievement(eAward_TheLie, "bakeCake", 0, -5, Item::cake,
(Achievement*)buildHoe))
->postConstruct();
Achievements::buildBetterPickaxe =
(new Achievement(eAward_GettingAnUpgrade, "buildBetterPickaxe", 6, 2,
Item::pickAxe_stone, (Achievement*)buildPickaxe))
->postConstruct();
Achievements::cookFish =
(new Achievement(eAward_DeliciousFish, "cookFish", 2, 6,
Item::fish_cooked, (Achievement*)buildFurnace))
->postConstruct();
Achievements::onARail =
(new Achievement(eAward_OnARail, "onARail", 2, 3, Tile::rail,
(Achievement*)acquireIron))
->setGolden()
->postConstruct();
Achievements::buildSword =
(new Achievement(eAward_TimeToStrike, "buildSword", 6, -1,
Item::sword_wood, (Achievement*)buildWorkbench))
->postConstruct();
Achievements::killEnemy =
(new Achievement(eAward_MonsterHunter, "killEnemy", 8, -1, Item::bone,
(Achievement*)buildSword))
->postConstruct();
Achievements::killCow =
(new Achievement(eAward_CowTipper, "killCow", 7, -3, Item::leather,
(Achievement*)buildSword))
->postConstruct();
Achievements::flyPig =
(new Achievement(eAward_WhenPigsFly, "flyPig", 8, -4, Item::saddle,
(Achievement*)killCow))
->setGolden()
->postConstruct();
// 4J Stu - The order of these achievemnts is very important, as they map
// directly to data stored in the profile data. New achievements should be
// added at the end.
// 4J : WESTY : Added new achievements. Note, params "x", "y", "icon" and
// "requires" are ignored on xbox.
Achievements::leaderOfThePack =
(new Achievement(eAward_LeaderOfThePack, "leaderOfThePack", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
Achievements::MOARTools =
(new Achievement(eAward_MOARTools, "MOARTools", 0, 0, Tile::treeTrunk,
(Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
Achievements::dispenseWithThis =
(new Achievement(eAward_DispenseWithThis, "dispenseWithThis", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->postConstruct();
Achievements::InToTheNether =
(new Achievement(eAward_InToTheNether, "InToTheNether", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->postConstruct();
// 4J : WESTY : Added other awards.
Achievements::mine100Blocks =
(new Achievement(eAward_mine100Blocks, "mine100Blocks", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
Achievements::kill10Creepers =
(new Achievement(eAward_kill10Creepers, "kill10Creepers", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
#if defined(_EXTENDED_ACHIEVEMENTS)
Achievements::eatPorkChop =
(new Achievement(eAward_eatPorkChop, "eatPorkChop", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
#else
Achievements::eatPorkChop =
(new Achievement(eAward_eatPorkChop, "eatPorkChop", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->postConstruct();
#endif
Achievements::play100Days =
(new Achievement(eAward_play100Days, "play100Days", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->setAwardLocallyOnly()
->postConstruct();
Achievements::arrowKillCreeper =
(new Achievement(eAward_arrowKillCreeper, "arrowKillCreeper", 0, 0,
Tile::treeTrunk, (Achievement*)buildSword))
->postConstruct();
Achievements::socialPost =
(new Achievement(eAward_socialPost, "socialPost", 0, 0, Tile::treeTrunk,
(Achievement*)buildSword))
->postConstruct();
// WARNING: NO NEW ACHIEVMENTS CAN BE ADDED HERE
// These stats (achievements) are directly followed by new
// stats/achievements in the profile data, so cannot be changed without
// migrating the profile data
// 4J Stu - All new Java achievements removed to stop them using the profile
// data
// 4J Stu - This achievment added in 1.8.2, but does not map to any Xbox
// achievements
Achievements::snipeSkeleton =
(new Achievement(eAward_snipeSkeleton, "snipeSkeleton", 7, 0, Item::bow,
(Achievement*)killEnemy))
->setGolden()
->postConstruct();
// 4J Stu - These added in 1.0.1, but do not map to any Xbox achievements
Achievements::diamonds =
(new Achievement(eAward_diamonds, "diamonds", -1, 5, Item::diamond,
(Achievement*)acquireIron))
->postConstruct();
// Achievements::portal = (new
// Achievement(eAward_portal, "portal",
// -1, 7, Tile::obsidian, (Achievement *)diamonds)
// )->postConstruct();
Achievements::ghast =
(new Achievement(eAward_ghast, "ghast", -4, 8, Item::ghastTear,
(Achievement*)ghast))
->setGolden()
->postConstruct();
Achievements::blazeRod =
(new Achievement(eAward_blazeRod, "blazeRod", 0, 9, Item::blazeRod,
(Achievement*)blazeRod))
->postConstruct();
Achievements::potion = (new Achievement(eAward_potion, "potion", 2, 8,
Item::potion, (Achievement*)potion))
->postConstruct();
Achievements::theEnd =
(new Achievement(eAward_theEnd, "theEnd", 3, 10, Item::eyeOfEnder,
(Achievement*)theEnd))
->setGolden()
->postConstruct();
Achievements::winGame =
(new Achievement(eAward_winGame, "theEnd2", 4, 13, Tile::dragonEgg,
(Achievement*)winGame))
->setGolden()
->postConstruct();
Achievements::enchantments =
(new Achievement(eAward_enchantments, "enchantments", -4, 4,
Tile::enchantTable, (Achievement*)enchantments))
->postConstruct();
// Achievements::overkill = (new
// Achievement(eAward_overkill, "overkill",
// -4, 1, Item::sword_diamond, (Achievement *)enchantments)
// )->setGolden()->postConstruct(); Achievements::bookcase
// = (new Achievement(eAward_bookcase,
// "bookcase", -3, 6, Tile::bookshelf,
// (Achievement *)enchantments) )->postConstruct();
#if defined(_EXTENDED_ACHIEVEMENTS)
Achievements::overkill =
(new Achievement(eAward_overkill, "overkill", -4, 1,
Item::sword_diamond, (Achievement*)enchantments))
->setGolden()
->postConstruct();
Achievements::bookcase =
(new Achievement(eAward_bookcase, "bookcase", -3, 6, Tile::bookshelf,
(Achievement*)enchantments))
->postConstruct();
Achievements::adventuringTime =
(new Achievement(eAward_adventuringTime, "adventuringTime", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::repopulation =
(new Achievement(eAward_repopulation, "repopulation", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
// Achievements::porkChoop // // //
// // // //
Achievements::diamondsToYou =
(new Achievement(eAward_diamondsToYou, "diamondsToYou", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
// Achievements::passingTheTime = (new
// Achievement(eAward_play100Days, "passingTheTime",
// 0,0, Tile::bookshelf, (Achievement*) nullptr)
// )->postConstruct(); Achievements::archer = (new
// Achievement(eAward_arrowKillCreeper, "archer",
// 0,0, Tile::bookshelf, (Achievement*) nullptr)
// )->postConstruct();
Achievements::theHaggler =
(new Achievement(eAward_theHaggler, "theHaggler", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::potPlanter =
(new Achievement(eAward_potPlanter, "potPlanter", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::itsASign =
(new Achievement(eAward_itsASign, "itsASign", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::ironBelly =
(new Achievement(eAward_ironBelly, "ironBelly", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->postConstruct();
Achievements::haveAShearfulDay =
(new Achievement(eAward_haveAShearfulDay, "haveAShearfulDay", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
Achievements::rainbowCollection =
(new Achievement(eAward_rainbowCollection, "rainbowCollection", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::stayinFrosty =
(new Achievement(eAward_stayinFrosty, "stayingFrosty", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
Achievements::chestfulOfCobblestone =
(new Achievement(eAward_chestfulOfCobblestone, "chestfulOfCobblestone",
0, 0, Tile::bookshelf, (Achievement*)nullptr))
->setAwardLocallyOnly()
->postConstruct();
Achievements::renewableEnergy =
(new Achievement(eAward_renewableEnergy, "renewableEnergy", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
Achievements::musicToMyEars =
(new Achievement(eAward_musicToMyEars, "musicToMyEars", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
Achievements::bodyGuard =
(new Achievement(eAward_bodyGuard, "bodyGuard", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->postConstruct();
Achievements::ironMan =
(new Achievement(eAward_ironMan, "ironMan", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->postConstruct();
Achievements::zombieDoctor =
(new Achievement(eAward_zombieDoctor, "zombieDoctor", 0, 0,
Tile::bookshelf, (Achievement*)nullptr))
->postConstruct();
Achievements::lionTamer =
(new Achievement(eAward_lionTamer, "lionTamer", 0, 0, Tile::bookshelf,
(Achievement*)nullptr))
->postConstruct();
#endif
}
// Static { System.out.println(achievements.size() + " achievements"); }
// TODO
void Achievements::init() {}