4jcraft/targets/minecraft/server/level/ServerLevel.h

247 lines
8 KiB
C++

#pragma once
#include <stdint.h>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "SharedConstants.h"
#include "java/JavaIntHash.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/TickNextTickData.h"
#include "minecraft/world/level/TileEventData.h"
#include "minecraft/world/level/biome/Biome.h"
#include "platform/thread/C4JThread.h"
class ServerChunkCache;
class MinecraftServer;
class Node;
class EntityTracker;
class PlayerChunkMap;
class WeighedTreasure;
class LevelSettings;
class LevelStorage;
class MobCategory;
class MobSpawner;
class PortalForcer;
class Pos;
class ProgressListener;
class TileEntity;
class ServerLevel : public Level {
private:
static const int EMPTY_TIME_NO_TICK =
SharedConstants::TICKS_PER_SECOND * 60;
MinecraftServer* server;
EntityTracker* tracker;
PlayerChunkMap* chunkMap;
std::recursive_mutex m_tickNextTickCS; // 4J added
std::set<TickNextTickData, TickNextTickDataKeyCompare>
tickNextTickList; // 4J Was TreeSet
std::unordered_set<TickNextTickData, TickNextTickDataKeyHash,
TickNextTickDataKeyEq>
tickNextTickSet; // 4J Was HashSet
std::vector<Pos*> m_queuedSendTileUpdates; // 4J added
std::recursive_mutex m_csQueueSendTileUpdates;
protected:
int saveInterval;
public:
ServerChunkCache* cache;
bool canEditSpawn;
bool noSave;
private:
bool allPlayersSleeping;
PortalForcer* portalForcer;
MobSpawner* mobSpawner;
int emptyTime;
bool m_bAtLeastOnePlayerSleeping; // 4J Added
static std::vector<WeighedTreasure*>
RANDOM_BONUS_ITEMS; // 4J - brought forward from 1.3.2
std::vector<TileEventData> tileEvents[2];
int activeTileEventsList;
public:
static void staticCtor();
ServerLevel(MinecraftServer* server,
std::shared_ptr<LevelStorage> levelStorage,
const std::string& levelName, int dimension,
LevelSettings* levelSettings);
~ServerLevel();
void tick();
Biome::MobSpawnerData* getRandomMobSpawnAt(MobCategory* mobCategory, int x,
int y, int z);
void updateSleepingPlayerList();
protected:
void awakenAllPlayers();
private:
void stopWeather();
public:
bool allPlayersAreSleeping();
void validateSpawn();
protected:
void tickTiles();
private:
std::vector<TickNextTickData> toBeTicked;
public:
bool isTileToBeTickedAt(int x, int y, int z, int tileId);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay,
int priorityTilt);
void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay,
int prioTilt);
void tickEntities();
void resetEmptyTime();
bool tickPendingTicks(bool force);
std::vector<TickNextTickData>* fetchTicksInChunk(LevelChunk* chunk,
bool remove);
virtual void tick(std::shared_ptr<Entity> e, bool actual);
void forceTick(std::shared_ptr<Entity> e, bool actual);
bool AllPlayersAreSleeping() {
return allPlayersSleeping;
} // 4J added for a message to other players
bool isAtLeastOnePlayerSleeping() { return m_bAtLeastOnePlayerSleeping; }
protected:
ChunkSource*
createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
std::vector<std::shared_ptr<TileEntity> >* getTileEntitiesInRegion(
int x0, int y0, int z0, int x1, int y1, int z1);
virtual bool mayInteract(std::shared_ptr<Player> player, int xt, int yt,
int zt, int content);
protected:
virtual void initializeLevel(LevelSettings* settings);
virtual void setInitialSpawn(LevelSettings* settings);
void generateBonusItemsNearSpawn(); // 4J - brought forward from 1.3.2
public:
Pos* getDimensionSpecificSpawn();
void Suspend(); // 4j Added for XboxOne PLM
void save(bool force, ProgressListener* progressListener,
bool bAutosave = false);
void saveToDisc(ProgressListener* progressListener,
bool autosave); // 4J Added
private:
void saveLevelData();
typedef std::unordered_map<int, std::shared_ptr<Entity>, IntKeyHash2,
IntKeyEq>
intEntityMap;
intEntityMap entitiesById; // 4J - was IntHashMap, using same hashing
// function as this uses
protected:
virtual void entityAdded(std::shared_ptr<Entity> e);
virtual void entityRemoved(std::shared_ptr<Entity> e);
public:
std::shared_ptr<Entity> getEntity(int id);
virtual bool addGlobalEntity(std::shared_ptr<Entity> e);
void broadcastEntityEvent(std::shared_ptr<Entity> e, uint8_t event);
virtual std::shared_ptr<Explosion> explode(std::shared_ptr<Entity> source,
double x, double y, double z,
float r, bool fire,
bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
private:
void runTileEvents();
bool doTileEvent(TileEventData* te);
public:
void closeLevelStorage();
protected:
virtual void tickWeather();
public:
MinecraftServer* getServer();
EntityTracker* getTracker();
void setTimeAndAdjustTileTicks(int64_t newTime);
PlayerChunkMap* getChunkMap();
PortalForcer* getPortalForcer();
void sendParticles(const std::string& name, double x, double y, double z,
int count);
void sendParticles(const std::string& name, double x, double y, double z,
int count, double xDist, double yDist, double zDist,
double speed);
void queueSendTileUpdate(int x, int y, int z); // 4J Added
private:
void runQueuedSendTileUpdates(); // 4J Added
// 4J - added for implementation of finite limit to number of item entities,
// tnt and falling block entities
public:
static const int MAX_HANGING_ENTITIES = 400;
static const int MAX_ITEM_ENTITIES = 200;
static const int MAX_ARROW_ENTITIES = 200;
static const int MAX_EXPERIENCEORB_ENTITIES = 50;
static const int MAX_PRIMED_TNT = 20;
static const int MAX_FALLING_TILE = 20;
int m_primedTntCount;
int m_fallingTileCount;
std::recursive_mutex m_limiterCS;
std::list<std::shared_ptr<Entity> > m_itemEntities;
std::list<std::shared_ptr<Entity> > m_hangingEntities;
std::list<std::shared_ptr<Entity> > m_arrowEntities;
std::list<std::shared_ptr<Entity> > m_experienceOrbEntities;
virtual bool addEntity(std::shared_ptr<Entity> e);
void entityAddedExtra(std::shared_ptr<Entity> e);
void entityRemovedExtra(std::shared_ptr<Entity> e);
bool atEntityLimit(std::shared_ptr<Entity> e); // 4J: Added
virtual bool newPrimedTntAllowed();
virtual bool newFallingTileAllowed();
void flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound); // 4J added
// 4J added
static const int MAX_UPDATES = 256;
// Each of these need to be duplicated for each level in the current game.
// As we currently only have 2 (over/nether), making this constant
static Level* m_level[3];
static int m_updateChunkX[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
static int m_updateChunkZ[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
static int m_updateChunkCount[3];
static int m_updateTileX[3][MAX_UPDATES];
static int m_updateTileY[3][MAX_UPDATES];
static int m_updateTileZ[3][MAX_UPDATES];
static int m_updateTileCount[3];
static int m_randValue[3];
static C4JThread::EventArray* m_updateTrigger;
static std::recursive_mutex m_updateCS[3];
static C4JThread* m_updateThread;
static int runUpdate(void* lpParam);
};