4jcraft/targets/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h

111 lines
2.8 KiB
C++

#pragma once
#include <cstdint>
#include <format>
#include <memory>
#include <string>
#include <vector>
#include "minecraft/SharedConstants.h"
#include "minecraft/client/player/LocalPlayer.h"
#include "minecraft/world/entity/item/ItemEntity.h"
#include "minecraft/world/entity/player/Player.h"
class ClientConnection;
class Minecraft;
class Level;
class Stat;
class User;
// #define STRESS_TEST_MOVE
class MultiplayerLocalPlayer : public LocalPlayer {
private:
static const int POSITION_REMINDER_INTERVAL =
SharedConstants::TICKS_PER_SECOND;
public:
ClientConnection* connection;
private:
bool flashOnSetHealth;
public:
MultiplayerLocalPlayer(Minecraft* minecraft, Level* level, User* user,
ClientConnection* connection);
private:
double xLast, yLast1, yLast2, zLast;
float yRotLast, xRotLast;
public:
virtual bool hurt(DamageSource* source, float dmg);
virtual void heal(float heal);
virtual void tick();
private:
bool lastOnGround;
bool lastSneaked;
bool lastIdle;
bool lastSprinting;
int positionReminder;
public:
void sendPosition();
using Player::drop;
virtual std::shared_ptr<ItemEntity> drop();
protected:
virtual void reallyDrop(std::shared_ptr<ItemEntity> itemEntity);
public:
virtual void chat(const std::string& message);
virtual void swing();
virtual void respawn();
protected:
virtual void actuallyHurt(DamageSource* source, float dmg);
// 4J Added override to capture event for tutorial messages
virtual void completeUsingItem();
// 4J Added overrides to capture events for tutorial
virtual void onEffectAdded(MobEffectInstance* effect);
virtual void onEffectUpdated(MobEffectInstance* effect,
bool doRefreshAttributes);
virtual void onEffectRemoved(MobEffectInstance* effect);
public:
virtual void closeContainer();
void clientSideCloseContainer();
virtual void hurtTo(float newHealth, uint8_t damageSource);
virtual void awardStat(Stat* stat, const std::vector<uint8_t>& param);
void awardStatFromServer(Stat* stat, std::vector<uint8_t>& param);
void onUpdateAbilities();
bool isLocalPlayer();
protected:
virtual void sendRidingJump();
public:
virtual void sendOpenInventory();
// 4J - send the custom skin texture data if there is one
// void CustomSkin(uint8_t* pbData, uint32_t dwBytes);
// 4J Overriding this so we can flag an event for the tutorial
virtual void ride(std::shared_ptr<Entity> e);
// 4J - added for the Stop Sleeping
virtual void StopSleeping();
// 4J Added
virtual void setAndBroadcastCustomSkin(uint32_t skinId);
virtual void setAndBroadcastCustomCape(uint32_t capeId);
// 4J added for testing
#ifdef STRESS_TEST_MOVE
void StressTestMove(double* tempX, double* tempY, double* tempZ);
#endif
};