4jcraft/targets/minecraft/client/multiplayer/MultiPlayerGameMode.h

95 lines
3.6 KiB
C++

#pragma once
#include <memory>
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/server/level/GameMode.h"
#include "minecraft/world/item/ItemInstance.h"
class ClientConnection;
class GameType;
class Vec3;
class Entity;
class Level;
class Minecraft;
class Player;
class ITutorial;
class MultiPlayerGameMode {
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
std::shared_ptr<ItemInstance> destroyingItem;
float destroyProgress;
int destroyTicks; // 4J was float but doesn't seem to need to be
int destroyDelay;
bool isDestroying;
GameType* localPlayerMode;
ClientConnection* connection;
protected:
Minecraft* minecraft;
public:
MultiPlayerGameMode(Minecraft* minecraft, ClientConnection* connection);
static void creativeDestroyBlock(Minecraft* minecraft,
MultiPlayerGameMode* gameMode, int x,
int y, int z, int face);
void adjustPlayer(std::shared_ptr<Player> player);
bool isCutScene();
void setLocalMode(GameType* mode);
virtual void initPlayer(std::shared_ptr<Player> player);
virtual bool canHurtPlayer();
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual void stopDestroyBlock();
virtual void continueDestroyBlock(int x, int y, int z, int face);
virtual float getPickRange();
virtual void tick();
private:
int carriedItem;
private:
bool sameDestroyTarget(int x, int y, int z);
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y,
int z, int face, Vec3* hit,
bool bTestUseOnly = false,
bool* pbUsedItem = nullptr);
virtual bool useItem(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item,
bool bTestUseOnly = false);
virtual std::shared_ptr<MultiplayerLocalPlayer> createPlayer(Level* level);
virtual void attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
virtual bool interact(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(
int containerId, int slotNum, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual void handleCreativeModeItemAdd(
std::shared_ptr<ItemInstance> clicked, int slot);
virtual void handleCreativeModeItemDrop(
std::shared_ptr<ItemInstance> clicked);
virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual bool isServerControlledInventory();
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal,
std::shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual ITutorial* getTutorial() { return nullptr; }
};