4jcraft/targets/app/common/UI/Controls/UIControl_Button.cpp
2026-04-10 00:22:58 -05:00

62 lines
1.8 KiB
C++

#include "UIControl_Button.h"
#include "app/common/Iggy/include/iggy.h"
#include "app/common/UI/Controls/UIControl.h"
#include "app/common/UI/Controls/UIControl_Base.h"
#include "app/common/UI/UIScene.h"
#include "app/common/UI/UIString.h"
#ifndef _ENABLEIGGY
#include "app/common/Iggy/iggy_stubs.h"
#endif
#include "util/StringHelpers.h"
UIControl_Button::UIControl_Button() {}
bool UIControl_Button::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eButton);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// Button specific initialisers
m_funcEnableButton = registerFastName("EnableButton");
return success;
}
void UIControl_Button::init(UIString label, int id) {
m_label = label;
m_id = id;
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF8;
IggyStringUTF8 stringVal;
stringVal.string = const_cast<char*>(label.getString().c_str());
stringVal.length = label.getString().length();
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_initFunc, 2, value);
}
void UIControl_Button::ReInit() {
UIControl_Base::ReInit();
init(m_label, m_id);
}
void UIControl_Button::setEnable(bool enable) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = enable;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcEnableButton, 1, value);
}