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27 lines
812 B
C++
27 lines
812 B
C++
/// @ref core
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/// @file glm/ext/matrix_float4x2.hpp
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#pragma once
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#include "../detail/type_mat4x2.hpp"
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namespace glm
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{
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/// @addtogroup core_matrix
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/// @{
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/// 4 columns of 2 components matrix of single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 2, float, defaultp> mat4x2;
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/// @}
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}//namespace glm
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#if GLM_CONFIG_CTOR_INIT == GLM_DISABLE
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static_assert(std::is_trivially_default_constructible<glm::mat4x2>::value);
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#endif
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static_assert(std::is_trivially_copy_assignable<glm::mat4x2>::value);
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static_assert(std::is_trivially_copyable<glm::mat4x2>::value);
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static_assert(std::is_copy_constructible<glm::mat4x2>::value);
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static_assert(glm::mat4x2::length() == 4);
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