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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <filesystem>
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#include <vector>
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// Platform-agnostic file I/O interface.
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class IPlatformFileIO {
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public:
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enum class ReadStatus {
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Ok,
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NotFound,
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TooLarge,
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ReadError,
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};
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struct ReadResult {
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ReadStatus status;
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std::size_t bytesRead;
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std::size_t fileSize;
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};
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virtual ~IPlatformFileIO() = default;
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// Read an entire file into a caller-provided buffer.
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[[nodiscard]] virtual ReadResult readFile(
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const std::filesystem::path& path, void* buffer,
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std::size_t capacity) = 0;
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// Read a segment of a file.
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[[nodiscard]] virtual ReadResult readFileSegment(
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const std::filesystem::path& path, std::size_t offset, void* buffer,
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std::size_t bytesToRead) = 0;
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// Read an entire file into a vector.
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[[nodiscard]] virtual std::vector<std::uint8_t> readFileToVec(
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const std::filesystem::path& path) = 0;
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// Write a buffer to a file, creating or overwriting.
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virtual bool writeFile(const std::filesystem::path& path,
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const void* buffer, std::size_t bytesToWrite) = 0;
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// Check if a path exists.
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[[nodiscard]] virtual bool exists(const std::filesystem::path& path) = 0;
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// Get file size without reading.
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[[nodiscard]] virtual std::size_t fileSize(
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const std::filesystem::path& path) = 0;
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// Base path for game assets.
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[[nodiscard]] virtual std::filesystem::path getBasePath() = 0;
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// Path for user data (saves, config).
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[[nodiscard]] virtual std::filesystem::path getUserDataPath() = 0;
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};
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