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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#include "ZombieModel.h"
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#include <math.h>
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#include <memory>
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#include <numbers>
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#include "minecraft/client/model/HumanoidModel.h"
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#include "minecraft/client/model/geom/ModelPart.h"
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ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32) {}
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ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight)
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: HumanoidModel(g, yOffset, texWidth, texHeight) {}
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ZombieModel::ZombieModel(float g, bool isArmor)
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: HumanoidModel(g, 0, 64, isArmor ? 32 : 64) {}
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void ZombieModel::setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim) {
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity,
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uiBitmaskOverrideAnim);
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float attack2 = sinf(attackTime * std::numbers::pi);
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float attack =
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sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
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arm0->zRot = 0;
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arm1->zRot = 0;
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arm0->yRot = -(0.1f - attack2 * 0.6f);
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arm1->yRot = +(0.1f - attack2 * 0.6f);
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arm0->xRot = -(float)std::numbers::pi / 2.0f;
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arm1->xRot = -(float)std::numbers::pi / 2.0f;
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arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm0->zRot += ((cosf(bob * 0.09f)) * 0.05f + 0.05f);
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arm1->zRot -= ((cosf(bob * 0.09f)) * 0.05f + 0.05f);
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arm0->xRot += ((sinf(bob * 0.067f)) * 0.05f);
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arm1->xRot -= ((sinf(bob * 0.067f)) * 0.05f);
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} |