4jcraft/targets/minecraft/client/model/ZombieModel.cpp
2026-04-01 18:17:44 -05:00

41 lines
1.5 KiB
C++

#include "ZombieModel.h"
#include <math.h>
#include <memory>
#include <numbers>
#include "minecraft/client/model/HumanoidModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32) {}
ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight)
: HumanoidModel(g, yOffset, texWidth, texHeight) {}
ZombieModel::ZombieModel(float g, bool isArmor)
: HumanoidModel(g, 0, 64, isArmor ? 32 : 64) {}
void ZombieModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity,
uiBitmaskOverrideAnim);
float attack2 = sinf(attackTime * std::numbers::pi);
float attack =
sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
arm0->zRot = 0;
arm1->zRot = 0;
arm0->yRot = -(0.1f - attack2 * 0.6f);
arm1->yRot = +(0.1f - attack2 * 0.6f);
arm0->xRot = -(float)std::numbers::pi / 2.0f;
arm1->xRot = -(float)std::numbers::pi / 2.0f;
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
arm0->zRot += ((cosf(bob * 0.09f)) * 0.05f + 0.05f);
arm1->zRot -= ((cosf(bob * 0.09f)) * 0.05f + 0.05f);
arm0->xRot += ((sinf(bob * 0.067f)) * 0.05f);
arm1->xRot -= ((sinf(bob * 0.067f)) * 0.05f);
}