4jcraft/targets/minecraft/client/model/SnowManModel.cpp

79 lines
2.6 KiB
C++

#include "SnowManModel.h"
#include <math.h>
#include <memory>
#include <numbers>
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
SnowManModel::SnowManModel() : Model() {
float yOffset = 4;
float g = 0;
head = (new ModelPart(this, 0, 0))->setTexSize(64, 64);
head->addBox(-4, -8, -4, 8, 8, 8, g - 0.5f); // head
head->setPos(0, 0 + yOffset, 0);
arm1 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
arm1->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
arm1->setPos(0, 0 + yOffset + 9 - 7, 0);
arm2 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
arm2->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
arm2->setPos(0, 0 + yOffset + 9 - 7, 0);
piece1 = (new ModelPart(this, 0, 16))->setTexSize(64, 64);
piece1->addBox(-5, -10, -5, 10, 10, 10, g - 0.5f); // upper body
piece1->setPos(0, 0 + yOffset + 9, 0);
piece2 = (new ModelPart(this, 0, 36))->setTexSize(64, 64);
piece2->addBox(-6, -12, -6, 12, 12, 12, g - 0.5f); // lower body
piece2->setPos(0, 0 + yOffset + 20, 0);
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
head->compile(1.0f / 16.0f);
arm1->compile(1.0f / 16.0f);
arm2->compile(1.0f / 16.0f);
piece1->compile(1.0f / 16.0f);
piece2->compile(1.0f / 16.0f);
}
void SnowManModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->yRot = yRot / (float)(180 / std::numbers::pi);
head->xRot = xRot / (float)(180 / std::numbers::pi);
piece1->yRot = (yRot / (float)(180 / std::numbers::pi)) * 0.25f;
float s = sinf(piece1->yRot);
float c = cosf(piece1->yRot);
arm1->zRot = 1;
arm2->zRot = -1;
arm1->yRot = 0 + piece1->yRot;
arm2->yRot = std::numbers::pi + piece1->yRot;
arm1->x = (c) * 5;
arm1->z = (-s) * 5;
arm2->x = (-c) * 5;
arm2->z = (s) * 5;
}
void SnowManModel::render(std::shared_ptr<Entity> entity, float time, float r,
float bob, float yRot, float xRot, float scale,
bool usecompiled) {
setupAnim(time, r, bob, yRot, xRot, scale, entity);
piece1->render(scale, usecompiled);
piece2->render(scale, usecompiled);
head->render(scale, usecompiled);
arm1->render(scale, usecompiled);
arm2->render(scale, usecompiled);
}