4jcraft/targets/minecraft/client/model/GhastModel.cpp

66 lines
2 KiB
C++

#include "GhastModel.h"
#include <math.h>
#include <memory>
#include "platform/sdl2/Render.h"
#include "java/Random.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
GhastModel::GhastModel() : Model() {
int yoffs = -16;
body = new ModelPart(this, 0, 0);
body->addBox(-8, -8, -8, 16, 16, 16);
body->y += (8 + 16) + yoffs;
Random* random = new Random(1660);
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.size()
{
tentacles[i] = new ModelPart(this, 0, 0);
float xo = (((i % 3 - (i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2 - 1) * 5);
float yo = (((i / 3) / 2.0f * 2 - 1) * 5);
int len = random->nextInt(7) + 8;
tentacles[i]->addBox(-1, 0, -1, 2, len, 2);
tentacles[i]->x = xo;
tentacles[i]->z = yo;
tentacles[i]->y = (float)(31 + yoffs);
}
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
body->compile(1.0f / 16.0f);
for (int i = 0; i < TENTACLESLENGTH; i++) {
tentacles[i]->compile(1.0f / 16.0f);
}
}
void GhastModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.size()
{
tentacles[i]->xRot = 0.2f * sinf(bob * 0.3f + i) + 0.4f;
}
}
void GhastModel::render(std::shared_ptr<Entity> entity, float time, float r,
float bob, float yRot, float xRot, float scale,
bool usecompiled) {
setupAnim(time, r, bob, yRot, xRot, scale, entity);
glPushMatrix();
glTranslatef(0, .6f, 0);
body->render(scale, usecompiled);
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.size()
{
tentacles[i]->render(scale, usecompiled);
}
glPopMatrix();
}