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56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
#include "BoatModel.h"
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#include <memory>
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#include <numbers>
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/model/geom/ModelPart.h"
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BoatModel::BoatModel() : Model() {
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cubes[0] = new ModelPart(this, 0, 8);
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cubes[1] = new ModelPart(this, 0, 0);
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cubes[2] = new ModelPart(this, 0, 0);
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cubes[3] = new ModelPart(this, 0, 0);
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cubes[4] = new ModelPart(this, 0, 0);
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int w = 24;
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int d = 6;
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int h = 20;
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int yOff = 4;
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cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
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cubes[0]->setPos(0, (float)(0 + yOff), 0);
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cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
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cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
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cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
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cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
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cubes[0]->xRot = std::numbers::pi / 2;
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cubes[1]->yRot = std::numbers::pi / 2 * 3;
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cubes[2]->yRot = std::numbers::pi / 2 * 1;
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cubes[3]->yRot = std::numbers::pi / 2 * 2;
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// 4J added - compile now to avoid random performance hit first time cubes
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// are rendered
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cubes[0]->compile(1.0f / 16.0f);
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cubes[1]->compile(1.0f / 16.0f);
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cubes[2]->compile(1.0f / 16.0f);
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cubes[3]->compile(1.0f / 16.0f);
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cubes[4]->compile(1.0f / 16.0f);
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}
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void BoatModel::render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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bool usecompiled) {
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for (int i = 0; i < 5; i++) {
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cubes[i]->render(scale, usecompiled);
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}
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} |