4jcraft/targets/minecraft/client/Lighting.cpp
2026-04-02 16:09:32 +11:00

65 lines
1.8 KiB
C++

#include "Lighting.h"
#include <GL/gl.h>
#include "platform/sdl2/Render.h"
#include "app/include/stubs.h"
#include "java/FloatBuffer.h"
#include "minecraft/world/phys/Vec3.h"
FloatBuffer* Lighting::lb = new FloatBuffer(16);
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn() {
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
float a = 0.4f;
float d = 0.6f;
float s = 0.0f;
Vec3 l(0.2f, 1.0f, -0.7f);
l = l.normalize();
glLight(GL_LIGHT0, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
l = Vec3(-0.2f, 1.0f, 0.7f);
l = l.normalize();
glLight(GL_LIGHT1, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
glShadeModel(GL_FLAT);
glLightModel(GL_LIGHT_MODEL_AMBIENT, getBuffer(a, a, a, 1));
}
FloatBuffer* Lighting::getBuffer(double a, double b, double c, double d) {
return getBuffer((float)a, (float)b, (float)c, (float)d);
}
FloatBuffer* Lighting::getBuffer(float a, float b, float c, float d) {
lb->clear();
lb->put(a)->put(b)->put(c)->put(d);
lb->flip();
return lb;
}
void Lighting::turnOnGui() {
glPushMatrix();
glRotatef(-30, 0, 1, 0);
glRotatef(165, 1, 0, 0);
turnOn();
glPopMatrix();
}