4jcraft/Minecraft.World/WorldGen/Structures/Village.h
2026-03-21 17:45:10 -05:00

81 lines
2.3 KiB
C++

#pragma once
class Village {
private:
Level* level;
std::vector<std::shared_ptr<DoorInfo> > doorInfos;
Pos* accCenter;
Pos* center;
int radius;
int stableSince;
int _tick;
int populationSize;
int noBreedTimer;
std::unordered_map<std::wstring, int> playerStanding;
class Aggressor {
public:
std::shared_ptr<LivingEntity> mob;
int timeStamp;
Aggressor(std::shared_ptr<LivingEntity> mob, int timeStamp);
};
std::vector<Aggressor*> aggressors;
int golemCount;
public:
Village();
Village(Level* level);
~Village();
void setLevel(Level* level);
void tick(int tick);
private:
Vec3* findRandomSpawnPos(int x, int y, int z, int sx, int sy, int sz);
bool canSpawnAt(int x, int y, int z, int sx, int sy, int sz);
void countGolem();
void countPopulation();
public:
Pos* getCenter();
int getRadius();
int getDoorCount();
int getStableAge();
int getPopulationSize();
bool isInside(int xx, int yy, int zz);
std::vector<std::shared_ptr<DoorInfo> >* getDoorInfos();
std::shared_ptr<DoorInfo> getClosestDoorInfo(int x, int y, int z);
std::shared_ptr<DoorInfo> getBestDoorInfo(int x, int y, int z);
bool hasDoorInfo(int x, int y, int z);
std::shared_ptr<DoorInfo> getDoorInfo(int x, int y, int z);
void addDoorInfo(std::shared_ptr<DoorInfo> di);
bool canRemove();
void addAggressor(std::shared_ptr<LivingEntity> mob);
std::shared_ptr<LivingEntity> getClosestAggressor(
std::shared_ptr<LivingEntity> from);
std::shared_ptr<Player> getClosestBadStandingPlayer(
std::shared_ptr<LivingEntity> from);
private:
void updateAggressors();
void updateDoors();
bool isDoor(int x, int y, int z);
void calcInfo();
public:
int getStanding(const std::wstring& playerName);
int modifyStanding(const std::wstring& playerName, int delta);
bool isGoodStanding(const std::wstring& playerName);
bool isBadStanding(const std::wstring& playerName);
bool isVeryBadStanding(const std::wstring playerName);
void readAdditionalSaveData(CompoundTag* tag);
void addAdditonalSaveData(CompoundTag* tag);
void resetNoBreedTimer();
bool isBreedTimerOk();
void rewardAllPlayers(int amount);
};