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141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.levelgen.structure.h"
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#include "StructureStart.h"
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#include "StructurePiece.h"
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#include "../../Util/BoundingBox.h"
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StructureStart::StructureStart() {
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chunkX = chunkZ = 0;
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boundingBox = NULL; // 4J added initialiser
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}
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StructureStart::StructureStart(int x, int z) {
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this->chunkX = x;
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this->chunkZ = z;
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boundingBox = NULL;
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}
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StructureStart::~StructureStart() {
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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delete (*it);
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}
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delete boundingBox;
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}
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BoundingBox* StructureStart::getBoundingBox() { return boundingBox; }
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std::list<StructurePiece*>* StructureStart::getPieces() { return &pieces; }
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void StructureStart::postProcess(Level* level, Random* random,
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BoundingBox* chunkBB) {
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AUTO_VAR(it, pieces.begin());
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while (it != pieces.end()) {
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if ((*it)->getBoundingBox()->intersects(chunkBB) &&
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!(*it)->postProcess(level, random, chunkBB)) {
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// this piece can't be placed, so remove it to avoid future
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// attempts
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it = pieces.erase(it);
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} else {
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it++;
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}
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}
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}
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void StructureStart::calculateBoundingBox() {
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boundingBox = BoundingBox::getUnknownBox();
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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boundingBox->expand(piece->getBoundingBox());
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}
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}
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CompoundTag* StructureStart::createTag(int chunkX, int chunkZ) {
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CompoundTag* tag = new CompoundTag();
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tag->putString(L"id", StructureFeatureIO::getEncodeId(this));
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tag->putInt(L"ChunkX", chunkX);
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tag->putInt(L"ChunkZ", chunkZ);
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tag->put(L"BB", boundingBox->createTag(L"BB"));
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ListTag<CompoundTag>* childrenTags = new ListTag<CompoundTag>(L"Children");
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); ++it) {
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StructurePiece* piece = *it;
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childrenTags->add(piece->createTag());
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}
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tag->put(L"Children", childrenTags);
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addAdditonalSaveData(tag);
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return tag;
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}
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void StructureStart::addAdditonalSaveData(CompoundTag* tag) {}
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void StructureStart::load(Level* level, CompoundTag* tag) {
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chunkX = tag->getInt(L"ChunkX");
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chunkZ = tag->getInt(L"ChunkZ");
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if (tag->contains(L"BB")) {
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boundingBox = new BoundingBox(tag->getIntArray(L"BB"));
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}
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ListTag<CompoundTag>* children =
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(ListTag<CompoundTag>*)tag->getList(L"Children");
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for (int i = 0; i < children->size(); i++) {
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pieces.push_back(
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StructureFeatureIO::loadStaticPiece(children->get(i), level));
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}
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readAdditonalSaveData(tag);
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}
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void StructureStart::readAdditonalSaveData(CompoundTag* tag) {}
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void StructureStart::moveBelowSeaLevel(Level* level, Random* random,
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int offset) {
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const int MAX_Y = level->seaLevel - offset;
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// set lowest possible position (at bedrock)
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int y1Pos = boundingBox->getYSpan() + 1;
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// move up randomly within the available span
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if (y1Pos < MAX_Y) {
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y1Pos += random->nextInt(MAX_Y - y1Pos);
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}
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// move all bounding boxes
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int dy = y1Pos - boundingBox->y1;
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boundingBox->move(0, dy, 0);
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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piece->getBoundingBox()->move(0, dy, 0);
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}
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}
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void StructureStart::moveInsideHeights(Level* level, Random* random,
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int lowestAllowed, int highestAllowed) {
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int heightSpan =
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highestAllowed - lowestAllowed + 1 - boundingBox->getYSpan();
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int y0Pos = 1;
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if (heightSpan > 1) {
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y0Pos = lowestAllowed + random->nextInt(heightSpan);
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} else {
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y0Pos = lowestAllowed;
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}
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// move all bounding boxes
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int dy = y0Pos - boundingBox->y0;
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boundingBox->move(0, dy, 0);
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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piece->getBoundingBox()->move(0, dy, 0);
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}
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}
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bool StructureStart::isValid() { return true; }
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int StructureStart::getChunkX() { return chunkX; }
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int StructureStart::getChunkZ() { return chunkZ; } |