4jcraft/Minecraft.World/WorldGen/Structures/ScatteredFeaturePieces.h
2026-03-21 17:45:10 -05:00

116 lines
3.3 KiB
C++

#pragma once
#include "StructurePiece.h"
class ScatteredFeaturePieces {
public:
static void loadStatic();
private:
class ScatteredFeaturePiece : public StructurePiece {
protected:
int width;
int height;
int depth;
int heightPosition;
ScatteredFeaturePiece();
ScatteredFeaturePiece(Random* random, int west, int floor, int north,
int width, int height, int depth);
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditonalSaveData(CompoundTag* tag);
bool updateAverageGroundHeight(Level* level, BoundingBox* chunkBB,
int offset);
};
public:
class DesertPyramidPiece : public ScatteredFeaturePiece {
public:
static StructurePiece* Create() { return new DesertPyramidPiece(); }
virtual EStructurePiece GetType() {
return eStructurePiece_DesertPyramidPiece;
}
public:
static const int TREASURE_ITEMS_COUNT = 10;
private:
bool hasPlacedChest[4];
static WeighedTreasure* treasureItems[TREASURE_ITEMS_COUNT];
public:
DesertPyramidPiece();
DesertPyramidPiece(Random* random, int west, int north);
protected:
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditonalSaveData(CompoundTag* tag);
bool postProcess(Level* level, Random* random, BoundingBox* chunkBB);
};
class JunglePyramidPiece : public ScatteredFeaturePiece {
public:
static StructurePiece* Create() { return new JunglePyramidPiece(); }
virtual EStructurePiece GetType() {
return eStructurePiece_JunglePyramidPiece;
}
public:
static const int TREASURE_ITEMS_COUNT = 10;
static const int DISPENSER_ITEMS_COUNT = 1;
private:
bool placedMainChest;
bool placedHiddenChest;
bool placedTrap1;
bool placedTrap2;
static WeighedTreasure* treasureItems[TREASURE_ITEMS_COUNT];
static WeighedTreasure* dispenserItems[DISPENSER_ITEMS_COUNT];
public:
JunglePyramidPiece();
JunglePyramidPiece(Random* random, int west, int north);
protected:
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditonalSaveData(CompoundTag* tag);
public:
bool postProcess(Level* level, Random* random, BoundingBox* chunkBB);
private:
class MossStoneSelector : public BlockSelector {
public:
void next(Random* random, int worldX, int worldY, int worldZ,
bool isEdge);
};
static MossStoneSelector stoneSelector;
};
class SwamplandHut : public ScatteredFeaturePiece {
public:
static StructurePiece* Create() { return new SwamplandHut(); }
virtual EStructurePiece GetType() {
return eStructurePiece_SwamplandHut;
}
private:
bool spawnedWitch;
public:
SwamplandHut();
SwamplandHut(Random* random, int west, int north);
protected:
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditonalSaveData(CompoundTag* tag);
public:
bool postProcess(Level* level, Random* random, BoundingBox* chunkBB);
};
};