4jcraft/Minecraft.World/WorldGen/Sources/TheEndLevelRandomLevelSource.h
2026-03-21 17:45:10 -05:00

70 lines
1.9 KiB
C++

#pragma once
#include "../../Level/ChunkSource.h"
class PerlinNoise;
class TheEndLevelRandomLevelSource : public ChunkSource {
public:
static const double SNOW_CUTOFF;
static const double SNOW_SCALE;
static const bool FLOATING_ISLANDS;
static const int CHUNK_HEIGHT = 4;
static const int CHUNK_WIDTH = 8;
private:
Random* random;
Random* pprandom;
private:
PerlinNoise* lperlinNoise1;
PerlinNoise* lperlinNoise2;
PerlinNoise* perlinNoise1;
public:
PerlinNoise* scaleNoise;
PerlinNoise* depthNoise;
PerlinNoise* forestNoise;
private:
Level* level;
public:
TheEndLevelRandomLevelSource(Level* level, int64_t seed);
~TheEndLevelRandomLevelSource();
void prepareHeights(int xOffs, int zOffs, byteArray blocks,
BiomeArray biomes);
void buildSurfaces(int xOffs, int zOffs, byteArray blocks,
BiomeArray biomes);
public:
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int xOffs, int zOffs);
private:
doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize,
int ySize, int zSize);
public:
virtual bool hasChunk(int x, int y);
private:
void calcWaterDepths(ChunkSource* parent, int xt, int zt);
public:
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::wstring gatherStats();
public:
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::wstring& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};