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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#pragma once
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#include "../../Level/ChunkSource.h"
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class PerlinNoise;
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class TheEndLevelRandomLevelSource : public ChunkSource {
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public:
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static const double SNOW_CUTOFF;
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static const double SNOW_SCALE;
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static const bool FLOATING_ISLANDS;
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static const int CHUNK_HEIGHT = 4;
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static const int CHUNK_WIDTH = 8;
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private:
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Random* random;
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Random* pprandom;
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private:
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PerlinNoise* lperlinNoise1;
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PerlinNoise* lperlinNoise2;
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PerlinNoise* perlinNoise1;
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public:
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PerlinNoise* scaleNoise;
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PerlinNoise* depthNoise;
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PerlinNoise* forestNoise;
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private:
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Level* level;
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public:
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TheEndLevelRandomLevelSource(Level* level, int64_t seed);
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~TheEndLevelRandomLevelSource();
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void prepareHeights(int xOffs, int zOffs, byteArray blocks,
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BiomeArray biomes);
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks,
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BiomeArray biomes);
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public:
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virtual LevelChunk* create(int x, int z);
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virtual LevelChunk* getChunk(int xOffs, int zOffs);
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private:
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doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize,
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int ySize, int zSize);
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public:
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virtual bool hasChunk(int x, int y);
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private:
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void calcWaterDepths(ChunkSource* parent, int xt, int zt);
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public:
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virtual void postProcess(ChunkSource* parent, int xt, int zt);
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virtual bool save(bool force, ProgressListener* progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual std::wstring gatherStats();
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public:
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virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
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MobCategory* mobCategory, int x, int y, int z);
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virtual TilePos* findNearestMapFeature(Level* level,
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const std::wstring& featureName,
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int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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};
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