4jcraft/Minecraft.World/WorldGen/Sources/FlatLevelSource.h
2026-03-21 17:45:10 -05:00

48 lines
1.4 KiB
C++

#pragma once
#include "../../Level/ChunkSource.h"
class ProgressListener;
class LargeFeature;
class StrongholdFeature;
class VillageFeature;
class MineShaftFeature;
class PerlinNoise;
class FlatLevelSource : public ChunkSource {
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Level* level;
Random* random;
Random* pprandom;
boolean generateStructures;
VillageFeature* villageFeature; // = new VillageFeature(1);
public:
FlatLevelSource(Level* level, int64_t seed, bool generateStructures);
~FlatLevelSource();
private:
void prepareHeights(byteArray blocks);
public:
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::wstring gatherStats();
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::wstring& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};