4jcraft/Minecraft.World/WorldGen/Layers/RiverMixerLayer.cpp

48 lines
1.6 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
RiverMixerLayer::RiverMixerLayer(int64_t seed, std::shared_ptr<Layer> biomes,
std::shared_ptr<Layer> rivers)
: Layer(seed) {
this->biomes = biomes;
this->rivers = rivers;
}
void RiverMixerLayer::init(int64_t seed) {
biomes->init(seed);
rivers->init(seed);
Layer::init(seed);
}
intArray RiverMixerLayer::getArea(int xo, int yo, int w, int h) {
intArray b = biomes->getArea(xo, yo, w, h);
intArray r = rivers->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int i = 0; i < w * h; i++) {
if (b[i] == Biome::ocean->id) {
result[i] = b[i];
} else {
if (r[i] >= 0) {
if (b[i] == Biome::iceFlats->id)
result[i] = Biome::frozenRiver->id;
else if (b[i] == Biome::mushroomIsland->id ||
b[i] == Biome::mushroomIslandShore->id)
result[i] =
Biome::mushroomIsland
->id; // 4J - don't make mushroom island shores as
// we don't have any island left once we do
// this as our islands are small (this used
// to change to mushroomIslandShore)
else
result[i] = r[i];
} else {
result[i] = b[i];
}
}
}
return result;
}