4jcraft/Minecraft.World/WorldGen/Layers/RiverInitLayer.cpp

21 lines
616 B
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
RiverInitLayer::RiverInitLayer(int64_t seed, std::shared_ptr<Layer> parent)
: Layer(seed) {
this->parent = parent;
}
intArray RiverInitLayer::getArea(int xo, int yo, int w, int h) {
intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
initRandom(x + xo, y + yo);
result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0;
}
}
return result;
}