4jcraft/Minecraft.World/WorldGen/Layers/Layer.cpp
2026-03-21 17:45:10 -05:00

214 lines
8.6 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "BiomeOverrideLayer.h"
#ifdef __PSVITA__
// AP - this is used to perform fast 64bit divides of known values
#include "../../../Minecraft.Client/Platform/PSVita/PSVitaExtras/libdivide.h"
libdivide::divider<long long> fast_d2(2);
libdivide::divider<long long> fast_d3(3);
libdivide::divider<long long> fast_d4(4);
libdivide::divider<long long> fast_d5(5);
libdivide::divider<long long> fast_d6(6);
libdivide::divider<long long> fast_d7(7);
libdivide::divider<long long> fast_d10(10);
#endif
LayerArray Layer::getDefaultLayers(int64_t seed, LevelType* levelType) {
// 4J - Some changes moved here from 1.2.3. Temperature & downfall layers
// are no longer created & returned, and a debug layer is isn't. For
// reference with regard to future merging, things NOT brought forward from
// the 1.2.3 version are new layer types that we don't have yet (shores,
// swamprivers, region hills etc.)
std::shared_ptr<Layer> islandLayer =
std::shared_ptr<Layer>(new IslandLayer(1));
islandLayer = std::shared_ptr<Layer>(new FuzzyZoomLayer(2000, islandLayer));
islandLayer = std::shared_ptr<Layer>(new AddIslandLayer(1, islandLayer));
islandLayer = std::shared_ptr<Layer>(new ZoomLayer(2001, islandLayer));
islandLayer = std::shared_ptr<Layer>(new AddIslandLayer(2, islandLayer));
islandLayer = std::shared_ptr<Layer>(new AddSnowLayer(2, islandLayer));
islandLayer = std::shared_ptr<Layer>(new ZoomLayer(2002, islandLayer));
islandLayer = std::shared_ptr<Layer>(new AddIslandLayer(3, islandLayer));
islandLayer = std::shared_ptr<Layer>(new ZoomLayer(2003, islandLayer));
islandLayer = std::shared_ptr<Layer>(new AddIslandLayer(4, islandLayer));
// islandLayer = std::shared_ptr<Layer>(new AddMushroomIslandLayer(5,
// islandLayer)); // 4J - old position of mushroom island layer
int zoomLevel = 4;
if (levelType == LevelType::lvl_largeBiomes) {
zoomLevel = 6;
}
std::shared_ptr<Layer> riverLayer = islandLayer;
riverLayer = ZoomLayer::zoom(1000, riverLayer, 0);
riverLayer = std::shared_ptr<Layer>(new RiverInitLayer(100, riverLayer));
riverLayer = ZoomLayer::zoom(1000, riverLayer, zoomLevel + 2);
riverLayer = std::shared_ptr<Layer>(new RiverLayer(1, riverLayer));
riverLayer = std::shared_ptr<Layer>(new SmoothLayer(1000, riverLayer));
std::shared_ptr<Layer> biomeLayer = islandLayer;
biomeLayer = ZoomLayer::zoom(1000, biomeLayer, 0);
biomeLayer =
std::shared_ptr<Layer>(new BiomeInitLayer(200, biomeLayer, levelType));
biomeLayer = ZoomLayer::zoom(1000, biomeLayer, 2);
biomeLayer = std::shared_ptr<Layer>(new RegionHillsLayer(1000, biomeLayer));
for (int i = 0; i < zoomLevel; i++) {
biomeLayer =
std::shared_ptr<Layer>(new ZoomLayer(1000 + i, biomeLayer));
if (i == 0)
biomeLayer =
std::shared_ptr<Layer>(new AddIslandLayer(3, biomeLayer));
if (i == 0) {
// 4J - moved mushroom islands to here. This skips 3 zooms that the
// old location of the add was, making them about 1/8 of the
// original size. Adding them at this scale actually lets us place
// them near enough other land, if we add them at the same scale as
// java then they have to be too far out to see for the scale of our
// maps
biomeLayer = std::shared_ptr<Layer>(
new AddMushroomIslandLayer(5, biomeLayer));
}
if (i == 1) {
// 4J - now expand mushroom islands up again. This does a simple
// region grow to add a new mushroom island element when any of the
// neighbours are also mushroom islands. This helps make the islands
// into nice compact shapes of the type that are actually likely to
// be able to make an island out of the sea in a small space. Also
// helps the shore layer from doing too much damage in shrinking the
// islands we are making
biomeLayer = std::shared_ptr<Layer>(
new GrowMushroomIslandLayer(5, biomeLayer));
// Note - this reduces the size of mushroom islands by turning their
// edges into shores. We are doing this at i == 1 rather than i == 0
// as the original does
biomeLayer =
std::shared_ptr<Layer>(new ShoreLayer(1000, biomeLayer));
biomeLayer =
std::shared_ptr<Layer>(new SwampRiversLayer(1000, biomeLayer));
}
}
biomeLayer = std::shared_ptr<Layer>(new SmoothLayer(1000, biomeLayer));
biomeLayer = std::shared_ptr<Layer>(
new RiverMixerLayer(100, biomeLayer, riverLayer));
#ifndef _CONTENT_PACKAGE
#ifdef _BIOME_OVERRIDE
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
biomeLayer =
std::shared_ptr<BiomeOverrideLayer>(new BiomeOverrideLayer(1));
}
#endif
#endif
std::shared_ptr<Layer> debugLayer = biomeLayer;
std::shared_ptr<Layer> zoomedLayer =
std::shared_ptr<Layer>(new VoronoiZoom(10, biomeLayer));
biomeLayer->init(seed);
zoomedLayer->init(seed);
LayerArray result(3);
result[0] = biomeLayer;
result[1] = zoomedLayer;
result[2] = debugLayer;
return result;
}
Layer::Layer(int64_t seedMixup) {
parent = nullptr;
// 4jcraft added casts to prevent signed int overflow
this->seedMixup = seedMixup;
this->seedMixup *=
(uint64_t)this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup = (uint64_t)this->seedMixup + seedMixup;
this->seedMixup *=
(uint64_t)this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup = (uint64_t)this->seedMixup + seedMixup;
this->seedMixup *=
(uint64_t)this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup = (uint64_t)this->seedMixup + seedMixup;
}
void Layer::init(int64_t seed) {
this->seed = seed;
if (parent != NULL) parent->init(seed);
// 4jcraft added casts to prevent signed int overflow
this->seed *=
(uint64_t)this->seed * 6364136223846793005l + 1442695040888963407l;
this->seed = (uint64_t)this->seed + seedMixup;
this->seed *=
(uint64_t)this->seed * 6364136223846793005l + 1442695040888963407l;
this->seed = (uint64_t)this->seed + seedMixup;
this->seed *=
(uint64_t)this->seed * 6364136223846793005l + 1442695040888963407l;
this->seed = (uint64_t)this->seed + seedMixup;
}
void Layer::initRandom(int64_t x, int64_t y) {
rval = seed;
// 4jcraft added casts to prevent signed int overflow
rval *= (uint64_t)rval * 6364136223846793005l + 1442695040888963407l;
rval += (uint64_t)x;
rval *= (uint64_t)rval * 6364136223846793005l + 1442695040888963407l;
rval += (uint64_t)y;
rval *= (uint64_t)rval * 6364136223846793005l + 1442695040888963407l;
rval += (uint64_t)x;
rval *= (uint64_t)rval * 6364136223846793005l + 1442695040888963407l;
rval += (uint64_t)y;
}
int Layer::nextRandom(int max) {
#ifdef __PSVITA__
// AP - 64bit mods are very slow on Vita. Replaced with a divide/mult for
// general case and a fast divide library for specific numbers todo - this
// can sometimes yield a different number to the original. There's a strange
// bug sometimes with Vita where if the line "result = (int) ((rval >> 24) %
// max);" is done twice in a row 'result' will not be the same. Need to
// speak to Sony about that Also need to compare level against a different
// platform using the same seed
int result;
long long temp = rval;
temp >>= 24;
if (max == 2) {
result = temp - (temp / fast_d2) * 2;
} else if (max == 3) {
result = temp - (temp / fast_d3) * 3;
} else if (max == 4) {
result = temp - (temp / fast_d4) * 4;
} else if (max == 5) {
result = temp - (temp / fast_d5) * 5;
} else if (max == 6) {
result = temp - (temp / fast_d6) * 6;
} else if (max == 7) {
result = temp - (temp / fast_d7) * 7;
} else if (max == 10) {
result = temp - (temp / fast_d10) * 10;
} else {
result = temp - (temp / max) * max;
}
#else
int result = (int)((rval >> 24) % max);
#endif
if (result < 0) result += max;
// 4jcraft added cast to unsigned
rval *= (uint64_t)rval * 6364136223846793005l + 1442695040888963407l;
rval += (uint64_t)seed;
return result;
}