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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#pragma once
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class Biome;
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#include "StructureFeature.h"
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#include "../Structures/StructureStart.h"
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#include "../../Level/ChunkPos.h"
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// 4J Stu Added
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// We can get away with a few more attempts on new-gen consoles
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#ifdef _LARGE_WORLDS
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#define MAX_STRONGHOLD_ATTEMPTS 30
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#else
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#define MAX_STRONGHOLD_ATTEMPTS 10
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#endif
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class StrongholdFeature : public StructureFeature {
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public:
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static const std::wstring OPTION_DISTANCE;
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static const std::wstring OPTION_COUNT;
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static const std::wstring OPTION_SPREAD;
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public:
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static void staticCtor();
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private:
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static std::vector<Biome*> allowedBiomes;
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bool isSpotSelected;
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static const int strongholdPos_length =
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1; // Java game has 3, but xbox game only has 1 because of the world
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// size; // 4J added
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ChunkPos* strongholdPos[strongholdPos_length];
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double distance;
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int spread;
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void _init();
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public:
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StrongholdFeature();
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StrongholdFeature(std::unordered_map<std::wstring, std::wstring> options);
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~StrongholdFeature();
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std::wstring getFeatureName();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat = false);
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std::vector<TilePos>* getGuesstimatedFeaturePositions();
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virtual StructureStart* createStructureStart(int x, int z);
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public:
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class StrongholdStart : public StructureStart {
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public:
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static StructureStart* Create() { return new StrongholdStart(); }
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virtual EStructureStart GetType() {
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return eStructureStart_StrongholdStart;
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}
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public:
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StrongholdStart();
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StrongholdStart(Level* level, Random* random, int chunkX, int chunkZ);
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};
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};
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