4jcraft/Minecraft.World/WorldGen/Features/MonsterRoomFeature.cpp
2026-03-21 17:45:10 -05:00

134 lines
5.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.material.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Util/WeighedTreasure.h"
#include "MonsterRoomFeature.h"
WeighedTreasure* MonsterRoomFeature::monsterRoomTreasure
[MonsterRoomFeature::TREASURE_ITEMS_COUNT] = {
new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::ironIngot_Id, 0, 1, 4, 10),
new WeighedTreasure(Item::bread_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::wheat_Id, 0, 1, 4, 10),
new WeighedTreasure(Item::gunpowder_Id, 0, 1, 4, 10),
new WeighedTreasure(Item::string_Id, 0, 1, 4, 10),
new WeighedTreasure(Item::bucket_empty_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::apple_gold_Id, 0, 1, 1, 1),
new WeighedTreasure(Item::redStone_Id, 0, 1, 4, 10),
new WeighedTreasure(Item::record_01_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::record_02_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::nameTag_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 2),
new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 5),
new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 1),
};
bool MonsterRoomFeature::place(Level* level, Random* random, int x, int y,
int z) {
int hr = 3;
int xr = random->nextInt(2) + 2;
int zr = random->nextInt(2) + 2;
int holeCount = 0;
for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) {
for (int yy = y - 1; yy <= y + hr + 1; yy++) {
for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) {
Material* m = level->getMaterial(xx, yy, zz);
if (yy == y - 1 && !m->isSolid()) return false;
if (yy == y + hr + 1 && !m->isSolid()) return false;
if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 ||
zz == z + zr + 1) {
if (yy == y && level->isEmptyTile(xx, yy, zz) &&
level->isEmptyTile(xx, yy + 1, zz)) {
holeCount++;
}
}
}
}
}
if (holeCount < 1 || holeCount > 5) return false;
for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) {
for (int yy = y + hr; yy >= y - 1; yy--) {
for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) {
if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 ||
xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1) {
if (yy >= 0 &&
!level->getMaterial(xx, yy - 1, zz)->isSolid()) {
level->removeTile(xx, yy, zz);
} else if (level->getMaterial(xx, yy, zz)->isSolid()) {
if (yy == y - 1 && random->nextInt(4) != 0) {
level->setTileAndData(xx, yy, zz,
Tile::mossyCobblestone_Id, 0,
Tile::UPDATE_CLIENTS);
} else {
level->setTileAndData(xx, yy, zz,
Tile::cobblestone_Id, 0,
Tile::UPDATE_CLIENTS);
}
}
} else {
level->removeTile(xx, yy, zz);
}
}
}
}
for (int cc = 0; cc < 2; cc++) {
for (int i = 0; i < 3; i++) {
int xc = x + random->nextInt(xr * 2 + 1) - xr;
int yc = y;
int zc = z + random->nextInt(zr * 2 + 1) - zr;
if (!level->isEmptyTile(xc, yc, zc)) continue;
int count = 0;
if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++;
if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++;
if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++;
if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++;
if (count != 1) continue;
level->setTileAndData(xc, yc, zc, Tile::chest_Id, 0,
Tile::UPDATE_CLIENTS);
WeighedTreasureArray wrapperArray(monsterRoomTreasure,
TREASURE_ITEMS_COUNT);
WeighedTreasureArray treasure = WeighedTreasure::addToTreasure(
wrapperArray,
Item::enchantedBook->createForRandomTreasure(random));
std::shared_ptr<ChestTileEntity> chest =
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(xc, yc, zc));
if (chest != NULL) {
WeighedTreasure::addChestItems(random, treasure, chest, 8);
}
break;
}
}
level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0,
Tile::UPDATE_CLIENTS);
std::shared_ptr<MobSpawnerTileEntity> entity =
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
level->getTileEntity(x, y, z));
if (entity != NULL) {
entity->getSpawner()->setEntityId(randomEntityId(random));
}
return true;
}
std::wstring MonsterRoomFeature::randomEntityId(Random* random) {
int id = random->nextInt(4);
if (id == 0) return std::wstring(L"Skeleton");
if (id == 1) return std::wstring(L"Zombie");
if (id == 2) return std::wstring(L"Zombie");
if (id == 3) return std::wstring(L"Spider");
return std::wstring(L"");
}