4jcraft/Minecraft.World/WorldGen/Features/LakeFeature.cpp
2026-03-21 17:45:10 -05:00

169 lines
6.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "LakeFeature.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
LakeFeature::LakeFeature(int tile) { this->tile = tile; }
bool LakeFeature::place(Level* level, Random* random, int x, int y, int z) {
x -= 8;
z -= 8;
while (y > 5 && level->isEmptyTile(x, y, z)) y--;
if (y <= 4) {
return false;
}
y -= 4;
bool grid[16 * 16 * 8] = {0};
LevelGenerationOptions* levelGenOptions = NULL;
if (app.getLevelGenerationOptions() != NULL) {
levelGenOptions = app.getLevelGenerationOptions();
int minX = x;
int minY = y;
int minZ = z;
int maxX = x + 16;
int maxY = y + 8;
int maxZ = z + 16;
bool intersects = levelGenOptions->checkIntersects(minX, minY, minZ,
maxX, maxY, maxZ);
if (intersects) {
// app.DebugPrintf("Skipping reeds feature generation as it overlaps
// a game rule structure\n");
return false;
}
}
int spots = random->nextInt(4) + 4;
for (int i = 0; i < spots; i++) {
double xr = random->nextDouble() * 6 + 3;
double yr = random->nextDouble() * 4 + 2;
double zr = random->nextDouble() * 6 + 3;
double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2;
double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2;
double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2;
for (int xx = 1; xx < 15; xx++) {
for (int zz = 1; zz < 15; zz++) {
for (int yy = 1; yy < 7; yy++) {
double xd = ((xx - xp) / (xr / 2));
double yd = ((yy - yp) / (yr / 2));
double zd = ((zz - zp) / (zr / 2));
double d = xd * xd + yd * yd + zd * zd;
if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true;
}
}
}
}
for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) {
for (int yy = 0; yy < 8; yy++) {
bool check =
!grid[((xx) * 16 + (zz)) * 8 + (yy)] &&
((xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)]) //
|| (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)]) ||
(zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)]) ||
(zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)]) ||
(yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)]) ||
(yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)]));
if (check) {
Material* m = level->getMaterial(x + xx, y + yy, z + zz);
if (yy >= 4 && m->isLiquid()) return false;
if (yy < 4 &&
(!m->isSolid() &&
level->getTile(x + xx, y + yy, z + zz) != tile))
return false;
}
}
}
}
for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) {
for (int yy = 0; yy < 8; yy++) {
if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) {
level->setTileAndData(x + xx, y + yy, z + zz,
yy >= 4 ? 0 : tile, 0,
Tile::UPDATE_CLIENTS);
}
}
}
}
for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) {
for (int yy = 4; yy < 8; yy++) {
if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) {
if (level->getTile(x + xx, y + yy - 1, z + zz) ==
Tile::dirt_Id &&
level->getBrightness(LightLayer::Sky, x + xx, y + yy,
z + zz) > 0) {
Biome* b = level->getBiome(x + xx, z + zz);
if (b->topMaterial == Tile::mycel_Id)
level->setTileAndData(x + xx, y + yy - 1, z + zz,
Tile::mycel_Id, 0,
Tile::UPDATE_CLIENTS);
else
level->setTileAndData(x + xx, y + yy - 1, z + zz,
Tile::grass_Id, 0,
Tile::UPDATE_CLIENTS);
}
}
}
}
}
if (Tile::tiles[tile]->material == Material::lava) {
for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) {
for (int yy = 0; yy < 8; yy++) {
bool check =
!grid[((xx) * 16 + (zz)) * 8 + (yy)] &&
((xx < 15 &&
grid[(((xx + 1) * 16 + (zz)) * 8 + (yy))]) ||
(xx > 0 &&
grid[(((xx - 1) * 16 + (zz)) * 8 + (yy))]) ||
(zz < 15 &&
grid[(((xx) * 16 + (zz + 1)) * 8 + (yy))]) ||
(zz > 0 &&
grid[(((xx) * 16 + (zz - 1)) * 8 + (yy))]) ||
(yy < 7 &&
grid[(((xx) * 16 + (zz)) * 8 + (yy + 1))]) ||
(yy > 0 && grid[(((xx) * 16 + (zz)) * 8 + (yy - 1))]));
if (check) {
if ((yy < 4 || random->nextInt(2) != 0) &&
level->getMaterial(x + xx, y + yy, z + zz)
->isSolid()) {
level->setTileAndData(x + xx, y + yy, z + zz,
Tile::stone_Id, 0,
Tile::UPDATE_CLIENTS);
}
}
}
}
}
}
// 4J - brought forward from 1.8.2
if (Tile::tiles[tile]->material == Material::water) {
for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) {
int yy = 4;
if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz))
level->setTileAndData(x + xx, y + yy, z + zz, Tile::ice_Id,
0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}