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24 lines
799 B
C++
24 lines
799 B
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "Feature.h"
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Feature::Feature() { this->doUpdate = false; }
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Feature::Feature(bool doUpdate) { this->doUpdate = doUpdate; }
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void Feature::applyFeature(Level* level, Random* random, int xChunk,
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int zChunk) {}
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void Feature::placeBlock(Level* level, int x, int y, int z, int tile) {
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placeBlock(level, x, y, z, tile, 0);
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}
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void Feature::placeBlock(Level* level, int x, int y, int z, int tile,
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int data) {
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if (doUpdate) {
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level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_ALL);
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} else {
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level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_CLIENTS);
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}
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} |