4jcraft/Minecraft.World/WorldGen/Features/EndPodiumFeature.cpp
2026-03-21 17:45:10 -05:00

70 lines
2.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.entity.boss.enderdragon.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "EndPodiumFeature.h"
EndPodiumFeature::EndPodiumFeature(int tile) {
this->tile = tile;
// m_iIndex=0;
}
bool EndPodiumFeature::place(Level* level, Random* random, int x, int y,
int z) {
// spawn Exit portal
int r = 4;
for (int yy = y - 1; yy <= y + 32; yy++) {
for (int xx = x - r; xx <= x + r; xx++) {
for (int zz = z - r; zz <= z + r; zz++) {
double xd = xx - x;
double zd = zz - z;
double d = sqrt(xd * xd + zd * zd);
if (d <= r - 0.5) {
if (yy < y) {
if (d > r - 1 - 0.5) {
} else {
// level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id,
0);
}
} else if (yy > y) {
// level->setTile(xx, yy, zz, 0);
placeBlock(level, xx, yy, zz, 0, 0);
} else {
if (d > r - 1 - 0.5) {
// level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id,
0);
}
}
}
}
}
}
placeBlock(level, x, y + 0, z, Tile::unbreakable_Id, 0);
placeBlock(level, x, y + 1, z, Tile::unbreakable_Id, 0);
placeBlock(level, x, y + 2, z, Tile::unbreakable_Id, 0);
placeBlock(level, x - 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level, x + 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level, x, y + 2, z - 1, Tile::torch_Id, 0);
placeBlock(level, x, y + 2, z + 1, Tile::torch_Id, 0);
placeBlock(level, x, y + 3, z, Tile::unbreakable_Id, 0);
// placeBlock(level,x, y + 4, z, Tile::dragonEgg_Id, 0);
// 4J-PB - The podium can be floating with nothing under it, so put some
// whiteStone under it if this is the case
for (int yy = y - 5; yy < y - 1; yy++) {
for (int xx = x - (r - 1); xx <= x + (r - 1); xx++) {
for (int zz = z - (r - 1); zz <= z + (r - 1); zz++) {
if (level->isEmptyTile(xx, yy, zz)) {
placeBlock(level, xx, yy, zz, Tile::endStone_Id, 0);
}
}
}
}
return true;
}