4jcraft/Minecraft.World/WorldGen/Features/DesertWellFeature.cpp
2026-03-21 17:45:10 -05:00

88 lines
3.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "DesertWellFeature.h"
bool DesertWellFeature::place(Level* level, Random* random, int x, int y,
int z) {
while (level->isEmptyTile(x, y, z) && y > 2) y--;
int tile = level->getTile(x, y, z);
if (tile != Tile::sand_Id) {
return false;
}
// the surrounding 5x5 area may not be lower than y-1
for (int ox = -2; ox <= 2; ox++) {
for (int oz = -2; oz <= 2; oz++) {
if (level->isEmptyTile(x + ox, y - 1, z + oz) &&
level->isEmptyTile(x + ox, y - 2, z + oz)) {
return false;
}
}
}
// place floor
for (int oy = -1; oy <= 0; oy++) {
for (int ox = -2; ox <= 2; ox++) {
for (int oz = -2; oz <= 2; oz++) {
level->setTileAndData(x + ox, y + oy, z + oz,
Tile::sandStone_Id, 0,
Tile::UPDATE_CLIENTS);
}
}
}
// place water cross
level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
// place "fence"
for (int ox = -2; ox <= 2; ox++) {
for (int oz = -2; oz <= 2; oz++) {
if (ox == -2 || ox == 2 || oz == -2 || oz == 2) {
level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id,
0, Tile::UPDATE_CLIENTS);
}
}
}
level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id,
StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id,
StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id,
StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id,
StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
// place roof
for (int ox = -1; ox <= 1; ox++) {
for (int oz = -1; oz <= 1; oz++) {
if (ox == 0 && oz == 0) {
level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id,
0, Tile::UPDATE_CLIENTS);
} else {
level->setTileAndData(
x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id,
StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
}
}
}
// place pillars
for (int oy = 1; oy <= 3; oy++) {
level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0,
Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0,
Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0,
Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0,
Tile::UPDATE_CLIENTS);
}
return true;
}