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27 lines
949 B
C++
27 lines
949 B
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "DeadBushFeature.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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DeadBushFeature::DeadBushFeature(int tile) { this->tile = tile; }
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bool DeadBushFeature::place(Level* level, Random* random, int x, int y, int z) {
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int t = 0;
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while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) &&
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y > 0)
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y--;
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for (int i = 0; i < 4; i++) {
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2)) {
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if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
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level->setTileAndData(x2, y2, z2, tile, 0,
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Tile::UPDATE_CLIENTS);
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}
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}
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}
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return true;
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} |