4jcraft/Minecraft.World/WorldGen/Biomes/TaigaBiome.cpp
2026-03-13 17:06:56 -05:00

20 lines
646 B
C++

#include "../../Platform/stdafx.h"
#include "TaigaBiome.h"
#include "../../Headers/net.minecraft.world.entity.animal.h"
#include "../../Headers/net.minecraft.world.level.levelgen.feature.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
TaigaBiome::TaigaBiome(int id) : Biome(id) {
friendlies_wolf.push_back(new MobSpawnerData(
eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
decorator->treeCount = 10;
decorator->grassCount = 1;
}
Feature* TaigaBiome::getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
return new PineFeature();
}
return new SpruceFeature(false);
}