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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.biome.h"
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#include "../Features/SwampTreeFeature.h"
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SwampBiome::SwampBiome(int id) : Biome(id) {
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decorator->treeCount = 2;
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decorator->flowerCount = -999;
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decorator->deadBushCount = 1;
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decorator->mushroomCount = 8;
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decorator->reedsCount = 10;
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decorator->clayCount = 1;
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decorator->waterlilyCount = 4;
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// waterColor = 0xe0ffae;
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enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
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}
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Feature* SwampBiome::getTreeFeature(Random* random) {
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return new SwampTreeFeature(); // 4J used to return member swampTree, now
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// returning newly created object so that
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// caller can be consistently resposible for
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// cleanup
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}
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// 4J Stu - Not using these any more
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// int SwampBiome::getGrassColor()
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//{
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// double temp = getTemperature();
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// double rain = getDownfall();
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//
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// return ((GrassColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
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//}
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//
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// int SwampBiome::getFolageColor()
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//{
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// double temp = getTemperature();
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// double rain = getDownfall();
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//
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// return ((FoliageColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
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//}
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