4jcraft/Minecraft.World/WorldGen/Biomes/SwampBiome.cpp
2026-03-21 17:45:10 -05:00

42 lines
1.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../Features/SwampTreeFeature.h"
SwampBiome::SwampBiome(int id) : Biome(id) {
decorator->treeCount = 2;
decorator->flowerCount = -999;
decorator->deadBushCount = 1;
decorator->mushroomCount = 8;
decorator->reedsCount = 10;
decorator->clayCount = 1;
decorator->waterlilyCount = 4;
// waterColor = 0xe0ffae;
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
}
Feature* SwampBiome::getTreeFeature(Random* random) {
return new SwampTreeFeature(); // 4J used to return member swampTree, now
// returning newly created object so that
// caller can be consistently resposible for
// cleanup
}
// 4J Stu - Not using these any more
// int SwampBiome::getGrassColor()
//{
// double temp = getTemperature();
// double rain = getDownfall();
//
// return ((GrassColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
//}
//
// int SwampBiome::getFolageColor()
//{
// double temp = getTemperature();
// double rain = getDownfall();
//
// return ((FoliageColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
//}