4jcraft/Minecraft.World/Util/WeighedTreasure.cpp
2026-03-21 17:37:16 -05:00

88 lines
3.2 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
#include "../Headers/net.minecraft.world.item.h"
#include "WeighedRandom.h"
#include "WeighedTreasure.h"
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount,
int maxCount, int weight)
: WeighedRandomItem(weight) {
this->item =
std::shared_ptr<ItemInstance>(new ItemInstance(itemId, 1, auxValue));
this->minCount = minCount;
this->maxCount = maxCount;
}
WeighedTreasure::WeighedTreasure(std::shared_ptr<ItemInstance> item,
int minCount, int maxCount, int weight)
: WeighedRandomItem(weight) {
this->item = item;
this->minCount = minCount;
this->maxCount = maxCount;
}
void WeighedTreasure::addChestItems(Random* random, WeighedTreasureArray items,
std::shared_ptr<Container> dest,
int numRolls) {
for (int r = 0; r < numRolls; r++) {
WeighedTreasure* treasure =
(WeighedTreasure*)WeighedRandom::getRandomItem(
random, *((WeighedRandomItemArray*)&items));
int count =
treasure->minCount +
random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
} else {
// use multiple slots
for (int c = 0; c < count; c++) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
void WeighedTreasure::addDispenserItems(
Random* random, WeighedTreasureArray items,
std::shared_ptr<DispenserTileEntity> dest, int numRolls) {
for (int r = 0; r < numRolls; r++) {
WeighedTreasure* treasure =
(WeighedTreasure*)WeighedRandom::getRandomItem(
random, *((WeighedRandomItemArray*)&items));
int count =
treasure->minCount +
random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
} else {
// use multiple slots
for (int c = 0; c < count; c++) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
WeighedTreasureArray WeighedTreasure::addToTreasure(WeighedTreasureArray items,
WeighedTreasure* extra) {
WeighedTreasureArray result(items.length + 1);
int i = 0;
for (int j = 0; j < items.length; j++) {
result[i++] = items[j];
}
result[i++] = extra;
return result;
}