4jcraft/Minecraft.World/Util/Vec3.h
2026-03-21 17:37:16 -05:00

63 lines
1.8 KiB
C++

#pragma once
class AABB;
class Vec3 {
// 4J added so we can have separate pools for different threads
class ThreadStorage {
public:
static const int POOL_SIZE = 1024;
Vec3* pool;
unsigned int poolPointer;
ThreadStorage();
~ThreadStorage();
};
static unsigned int tlsIdx;
static ThreadStorage* tlsDefault;
public:
// Each new thread that needs to use Vec3 pools will need to call one of the
// following 2 functions, to either create its own local storage, or share
// the default storage already allocated by the main thread
static void CreateNewThreadStorage();
static void UseDefaultThreadStorage();
static void ReleaseThreadStorage();
static Vec3* newPermanent(double x, double y, double z);
static void clearPool();
static void resetPool();
static Vec3* newTemp(double x, double y, double z);
double x, y, z;
private:
Vec3() {}
Vec3(double x, double y, double z);
Vec3* set(double x, double y, double z);
public:
Vec3* interpolateTo(Vec3* t, double p);
Vec3* vectorTo(Vec3* p);
Vec3* normalize();
double dot(Vec3* p);
Vec3* cross(Vec3* p);
Vec3* add(double x, double y, double z);
double distanceTo(Vec3* p);
double distanceToSqr(Vec3* p);
double distanceToSqr(double x2, double y2, double z2);
Vec3* scale(double l);
double length();
Vec3* clipX(Vec3* b, double xt);
Vec3* clipY(Vec3* b, double yt);
Vec3* clipZ(Vec3* b, double zt);
std::wstring toString();
Vec3* lerp(Vec3* v, double a);
void xRot(float degs);
void yRot(float degs);
void zRot(float degs);
// 4J Added
double distanceTo(AABB* box);
Vec3* closestPointOnLine(Vec3* p1, Vec3* p2);
double distanceFromLine(Vec3* p1, Vec3* p2);
};