mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 02:03:38 +00:00
231 lines
8.4 KiB
C++
231 lines
8.4 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "../Headers/net.minecraft.world.entity.h"
|
|
#include "../Headers/net.minecraft.world.entity.player.h"
|
|
#include "../Headers/net.minecraft.world.entity.projectile.h"
|
|
#include "../Headers/net.minecraft.world.level.h"
|
|
#include "../Headers/net.minecraft.world.damagesource.h"
|
|
#include "../Headers/net.minecraft.world.food.h"
|
|
#include "../Headers/net.minecraft.network.packet.h"
|
|
|
|
DamageSource* DamageSource::inFire =
|
|
(new DamageSource(ChatPacket::e_ChatDeathInFire,
|
|
ChatPacket::e_ChatDeathInFirePlayer))
|
|
->setIsFire();
|
|
DamageSource* DamageSource::onFire =
|
|
(new DamageSource(ChatPacket::e_ChatDeathOnFire,
|
|
ChatPacket::e_ChatDeathOnFirePlayer))
|
|
->bypassArmor()
|
|
->setIsFire();
|
|
DamageSource* DamageSource::lava =
|
|
(new DamageSource(ChatPacket::e_ChatDeathLava,
|
|
ChatPacket::e_ChatDeathLavaPlayer))
|
|
->setIsFire();
|
|
DamageSource* DamageSource::inWall =
|
|
(new DamageSource(ChatPacket::e_ChatDeathInWall))->bypassArmor();
|
|
DamageSource* DamageSource::drown =
|
|
(new DamageSource(ChatPacket::e_ChatDeathDrown,
|
|
ChatPacket::e_ChatDeathDrownPlayer))
|
|
->bypassArmor();
|
|
DamageSource* DamageSource::starve =
|
|
(new DamageSource(ChatPacket::e_ChatDeathStarve))->bypassArmor();
|
|
DamageSource* DamageSource::cactus = new DamageSource(
|
|
ChatPacket::e_ChatDeathCactus, ChatPacket::e_ChatDeathCactusPlayer);
|
|
DamageSource* DamageSource::fall =
|
|
(new DamageSource(ChatPacket::e_ChatDeathFall))->bypassArmor();
|
|
DamageSource* DamageSource::outOfWorld =
|
|
(new DamageSource(ChatPacket::e_ChatDeathOutOfWorld))
|
|
->bypassArmor()
|
|
->bypassInvul();
|
|
DamageSource* DamageSource::genericSource =
|
|
(new DamageSource(ChatPacket::e_ChatDeathGeneric))->bypassArmor();
|
|
DamageSource* DamageSource::magic =
|
|
(new DamageSource(ChatPacket::e_ChatDeathMagic))->bypassArmor()->setMagic();
|
|
DamageSource* DamageSource::dragonbreath =
|
|
(new DamageSource(ChatPacket::e_ChatDeathDragonBreath))->bypassArmor();
|
|
DamageSource* DamageSource::wither =
|
|
(new DamageSource(ChatPacket::e_ChatDeathWither))->bypassArmor();
|
|
DamageSource* DamageSource::anvil =
|
|
(new DamageSource(ChatPacket::e_ChatDeathAnvil));
|
|
DamageSource* DamageSource::fallingBlock =
|
|
(new DamageSource(ChatPacket::e_ChatDeathFallingBlock));
|
|
|
|
DamageSource* DamageSource::mobAttack(std::shared_ptr<LivingEntity> mob) {
|
|
return new EntityDamageSource(ChatPacket::e_ChatDeathMob,
|
|
ChatPacket::e_ChatDeathMob, mob);
|
|
}
|
|
|
|
DamageSource* DamageSource::playerAttack(std::shared_ptr<Player> player) {
|
|
return new EntityDamageSource(ChatPacket::e_ChatDeathPlayer,
|
|
ChatPacket::e_ChatDeathPlayerItem, player);
|
|
}
|
|
|
|
DamageSource* DamageSource::arrow(std::shared_ptr<Arrow> arrow,
|
|
std::shared_ptr<Entity> owner) {
|
|
return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathArrow,
|
|
ChatPacket::e_ChatDeathArrowItem,
|
|
arrow, owner))
|
|
->setProjectile();
|
|
}
|
|
|
|
DamageSource* DamageSource::fireball(std::shared_ptr<Fireball> fireball,
|
|
std::shared_ptr<Entity> owner) {
|
|
if (owner == NULL) {
|
|
return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathOnFire,
|
|
ChatPacket::e_ChatDeathOnFire,
|
|
fireball, fireball))
|
|
->setIsFire()
|
|
->setProjectile();
|
|
}
|
|
return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathFireball,
|
|
ChatPacket::e_ChatDeathArrowItem,
|
|
fireball, owner))
|
|
->setIsFire()
|
|
->setProjectile();
|
|
}
|
|
|
|
DamageSource* DamageSource::thrown(std::shared_ptr<Entity> entity,
|
|
std::shared_ptr<Entity> owner) {
|
|
return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathThrown,
|
|
ChatPacket::e_ChatDeathThrownItem,
|
|
entity, owner))
|
|
->setProjectile();
|
|
}
|
|
|
|
DamageSource* DamageSource::indirectMagic(std::shared_ptr<Entity> entity,
|
|
std::shared_ptr<Entity> owner) {
|
|
return (new IndirectEntityDamageSource(
|
|
ChatPacket::e_ChatDeathIndirectMagic,
|
|
ChatPacket::e_ChatDeathIndirectMagicItem, entity, owner))
|
|
->bypassArmor()
|
|
->setMagic();
|
|
;
|
|
}
|
|
|
|
DamageSource* DamageSource::thorns(std::shared_ptr<Entity> source) {
|
|
return (new EntityDamageSource(ChatPacket::e_ChatDeathThorns,
|
|
ChatPacket::e_ChatDeathThorns, source))
|
|
->setMagic();
|
|
}
|
|
|
|
DamageSource* DamageSource::explosion(Explosion* explosion) {
|
|
if ((explosion != NULL) && (explosion->getSourceMob() != NULL)) {
|
|
return (new EntityDamageSource(ChatPacket::e_ChatDeathExplosionPlayer,
|
|
ChatPacket::e_ChatDeathExplosionPlayer,
|
|
explosion->getSourceMob()))
|
|
->setScalesWithDifficulty()
|
|
->setExplosion();
|
|
} else {
|
|
return (new DamageSource(ChatPacket::e_ChatDeathExplosion))
|
|
->setScalesWithDifficulty()
|
|
->setExplosion();
|
|
}
|
|
}
|
|
|
|
bool DamageSource::isProjectile() { return _isProjectile; }
|
|
|
|
DamageSource* DamageSource::setProjectile() {
|
|
_isProjectile = true;
|
|
return this;
|
|
}
|
|
|
|
bool DamageSource::isExplosion() { return _isExplosion; }
|
|
|
|
DamageSource* DamageSource::setExplosion() {
|
|
_isExplosion = true;
|
|
return this;
|
|
}
|
|
|
|
bool DamageSource::isBypassArmor() { return _bypassArmor; }
|
|
|
|
float DamageSource::getFoodExhaustion() { return exhaustion; }
|
|
|
|
bool DamageSource::isBypassInvul() { return _bypassInvul; }
|
|
|
|
// DamageSource::DamageSource(const wstring &msgId)
|
|
DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId,
|
|
ChatPacket::EChatPacketMessage msgWithItemId) {
|
|
// 4J added initialisors
|
|
_bypassArmor = false;
|
|
_bypassInvul = false;
|
|
// food exhastion caused by being damaged by this source
|
|
exhaustion = FoodConstants::EXHAUSTION_ATTACK;
|
|
isFireSource = false;
|
|
_isProjectile = false;
|
|
_isMagic = false;
|
|
_isExplosion = false;
|
|
|
|
// this->msgId = msgId;
|
|
m_msgId = msgId;
|
|
m_msgWithItemId = msgWithItemId;
|
|
}
|
|
|
|
std::shared_ptr<Entity> DamageSource::getDirectEntity() { return getEntity(); }
|
|
|
|
std::shared_ptr<Entity> DamageSource::getEntity() {
|
|
return std::shared_ptr<Entity>();
|
|
}
|
|
|
|
DamageSource* DamageSource::bypassArmor() {
|
|
_bypassArmor = true;
|
|
// these kinds of damages don't cause the player to grow more hungry
|
|
exhaustion = 0;
|
|
return this;
|
|
}
|
|
|
|
DamageSource* DamageSource::bypassInvul() {
|
|
_bypassInvul = true;
|
|
return this;
|
|
}
|
|
|
|
DamageSource* DamageSource::setIsFire() {
|
|
isFireSource = true;
|
|
return this;
|
|
}
|
|
|
|
DamageSource* DamageSource::setScalesWithDifficulty() {
|
|
_scalesWithDifficulty = true;
|
|
return this;
|
|
}
|
|
|
|
bool DamageSource::scalesWithDifficulty() { return _scalesWithDifficulty; }
|
|
|
|
bool DamageSource::isMagic() { return _isMagic; }
|
|
|
|
DamageSource* DamageSource::setMagic() {
|
|
_isMagic = true;
|
|
return this;
|
|
}
|
|
|
|
// wstring DamageSource::getLocalizedDeathMessage(shared_ptr<Player> player)
|
|
//{
|
|
// return L"death." + msgId + player->name;
|
|
// //return I18n.get(L"death." + msgId, player.name);
|
|
// }
|
|
|
|
std::shared_ptr<ChatPacket> DamageSource::getDeathMessagePacket(
|
|
std::shared_ptr<LivingEntity> player) {
|
|
std::shared_ptr<LivingEntity> source = player->getKillCredit();
|
|
if (source != NULL) {
|
|
return std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
player->getNetworkName(),
|
|
m_msgWithItemId != ChatPacket::e_ChatCustom ? m_msgWithItemId
|
|
: m_msgId,
|
|
source->GetType(), source->getNetworkName()));
|
|
} else {
|
|
return std::shared_ptr<ChatPacket>(
|
|
new ChatPacket(player->getNetworkName(), m_msgId));
|
|
}
|
|
}
|
|
|
|
bool DamageSource::isFire() { return isFireSource; }
|
|
|
|
ChatPacket::EChatPacketMessage DamageSource::getMsgId() { return m_msgId; }
|
|
|
|
// 4J: Very limited check for equality (used to detect fall damage, etc)
|
|
bool DamageSource::equals(DamageSource* source) {
|
|
return m_msgId == source->m_msgId &&
|
|
m_msgWithItemId == source->m_msgWithItemId;
|
|
}
|
|
|
|
// 4J: Copy function
|
|
DamageSource* DamageSource::copy() { return new DamageSource(*this); } |