4jcraft/Minecraft.World/Util/C4JThread.cpp
2026-03-21 17:37:16 -05:00

1065 lines
33 KiB
C++

#include "../Platform/stdafx.h"
#include "C4JThread.h"
#ifdef __PSVITA__
#include "../../Minecraft.Client/Platform/PSVita/PSVitaExtras/ShutdownManager.h"
#include "../../Minecraft.Client/Platform/PSVita/PSVitaExtras/PSVitaTLSStorage.h"
// AP - this comes from the low level user_malloc.c file used to overide the
// default memory functions. These must be called when a thread is
// started/stopped
extern "C" {
extern void user_registerthread();
extern void user_removethread();
}
#else
#include "../../Minecraft.Client/Platform/PS3/PS3Extras/ShutdownManager.h"
#endif
std::vector<C4JThread*> C4JThread::ms_threadList;
CRITICAL_SECTION C4JThread::ms_threadListCS;
#ifdef _XBOX_ONE
// 4J Stu - On XboxOne the main thread is not the one that does all the static
// init, so we have to set this up later
C4JThread* C4JThread::m_mainThread = NULL;
void C4JThread::StaticInit() { m_mainThread = new C4JThread("Main thread"); }
#else
C4JThread C4JThread::m_mainThread("Main thread");
#endif
#ifdef __ORBIS__
__thread SceKernelCpumask C4JThread::m_oldAffinityMask;
#endif
#if __PSVITA__
static SceInt32 g_DefaultCPU;
static SceInt32 g_DefaultPriority;
#endif
C4JThread::C4JThread(C4JThreadStartFunc* startFunc, void* param,
const char* threadName, int stackSize /* = 0*/) {
m_startFunc = startFunc;
m_threadParam = param;
m_stackSize = stackSize;
// to match XBox, if the stack size is zero, use the default 64k
if (m_stackSize == 0) m_stackSize = 65536 * 2;
// make sure it's at least 16K
if (m_stackSize < 16384) m_stackSize = 16384;
#ifdef __PS3__
sprintf(m_threadName, "(4J) %s", threadName);
#else
sprintf_s(m_threadName, 64, "(4J) %s", threadName);
#endif
m_isRunning = false;
m_hasStarted = false;
m_exitCode = STILL_ACTIVE;
#ifdef __PS3__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
m_priority = 1002; // main thread has priority 1001
#elif defined __ORBIS__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
scePthreadAttrInit(&m_threadAttr);
int err = scePthreadAttrSetaffinity(
&m_threadAttr,
63); // set the thread affinity to all cores to start with
assert(err == SCE_OK);
m_oldAffinityMask = 0;
m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
#elif defined __PSVITA__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
m_priority = g_DefaultPriority;
// m_CPUMask = SCE_KERNEL_CPU_MASK_USER_ALL;
// AP - I had trouble getting the cpu to change once the thread was created
// so I've hard coded them here The main work division is... 0 - Main 1 -
// Chunk/Tile Update 2 - Server/Audio These three can sometimes consume ALL
// the CPU time so they are set to below average priority so as not to block
// other critical threads
int CPU = SCE_KERNEL_CPU_MASK_USER_ALL;
if (!strcmp(threadName, "Chunk update")) {
CPU = SCE_KERNEL_CPU_MASK_USER_2;
m_priority = g_DefaultPriority + 1;
}
if (!strcmp(threadName, "Server")) {
CPU = SCE_KERNEL_CPU_MASK_USER_1;
m_priority = g_DefaultPriority + 1;
}
// make sure Tile Update doesn't go on cpu 0 because it will hold up the
// main thread. And it can't go on cpu 1 because Chunk Update crashes.
if (!strcmp(threadName, "Tile update")) {
CPU = SCE_KERNEL_CPU_MASK_USER_1;
}
m_threadID = sceKernelCreateThread(
m_threadName, entryPoint, g_DefaultPriority, m_stackSize, 0, CPU, NULL);
app.DebugPrintf(
"***************************** start thread %s "
"**************************\n",
m_threadName);
#else
m_threadID = 0;
m_threadHandle = 0;
DWORD threadID = 0;
m_threadHandle = CreateThread(NULL, m_stackSize, entryPoint, this,
CREATE_SUSPENDED, &threadID);
m_threadID = threadID;
#endif
EnterCriticalSection(&ms_threadListCS);
ms_threadList.push_back(this);
LeaveCriticalSection(&ms_threadListCS);
}
// only used for the main thread
C4JThread::C4JThread(const char* mainThreadName) {
#ifdef __PSVITA__
user_registerthread();
#endif
m_startFunc = NULL;
m_threadParam = NULL;
m_stackSize = 0;
#ifdef __PS3__
sprintf(m_threadName, "(4J) %s", mainThreadName);
#else
sprintf_s(m_threadName, 64, "(4J) %s", mainThreadName);
#endif
m_isRunning = true;
m_hasStarted = true;
m_lastSleepTime = System::currentTimeMillis();
// should be the first thread to be created, so init the static critical
// section for the threadlist here
InitializeCriticalSection(&ms_threadListCS);
#ifdef __PS3__
m_completionFlag = new Event(Event::e_modeManualClear);
sys_ppu_thread_get_id(&m_threadID);
#elif defined __ORBIS__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = scePthreadSelf();
m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
#elif defined __PSVITA__
m_completionFlag = new Event(Event::e_modeManualClear);
g_DefaultPriority = sceKernelGetThreadCurrentPriority();
m_threadID = sceKernelGetThreadId();
int err = sceKernelChangeThreadCpuAffinityMask(m_threadID,
SCE_KERNEL_CPU_MASK_USER_0);
// sceKernelChangeThreadPriority(m_threadID, g_DefaultPriority + 1);
g_DefaultCPU =
SCE_KERNEL_CPU_MASK_USER_ALL; // sceKernelGetThreadCpuAffinityMask(m_threadID);
#else
m_threadID = GetCurrentThreadId();
m_threadHandle = GetCurrentThread();
#endif
#ifdef _XBOX_ONE
SetThreadName(-1, m_threadName);
#endif
EnterCriticalSection(&ms_threadListCS);
ms_threadList.push_back(this);
LeaveCriticalSection(&ms_threadListCS);
}
C4JThread::~C4JThread() {
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
delete m_completionFlag;
#endif
#if defined __ORBIS__
scePthreadJoin(m_threadID, NULL);
#endif
EnterCriticalSection(&ms_threadListCS);
for (AUTO_VAR(it, ms_threadList.begin()); it != ms_threadList.end(); it++) {
if ((*it) == this) {
ms_threadList.erase(it);
LeaveCriticalSection(&ms_threadListCS);
return;
}
}
LeaveCriticalSection(&ms_threadListCS);
}
#ifdef __PS3__
void C4JThread::entryPoint(uint64_t param) {
C4JThread* pThread = (C4JThread*)param;
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
sys_ppu_thread_exit(0);
}
#elif defined __ORBIS__
void* C4JThread::entryPoint(void* param) {
C4JThread* pThread = (C4JThread*)param;
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
scePthreadExit(NULL);
}
#elif defined __PSVITA__
struct StrArg {
C4JThread* Thread;
};
SceInt32 C4JThread::entryPoint(SceSize argSize, void* pArgBlock) {
StrArg* strArg = (StrArg*)pArgBlock;
C4JThread* pThread = strArg->Thread;
user_registerthread();
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
app.DebugPrintf(
"***************************** thread exit %s "
"**************************\n",
pThread->m_threadName);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
// AP - make sure we clean up this thread's storage and memory
PSVitaTLSStorage::RemoveThread(pThread->m_threadID);
user_removethread();
sceKernelExitDeleteThread(NULL);
return pThread->m_exitCode;
}
#else
DWORD WINAPI C4JThread::entryPoint(LPVOID lpParam) {
C4JThread* pThread = (C4JThread*)lpParam;
SetThreadName(-1, pThread->m_threadName);
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_isRunning = false;
return pThread->m_exitCode;
}
#endif
void C4JThread::Run() {
#ifdef __PS3__
// prio specifies the priority value of the PPU thread within the
// range from 0 to 3071 where 0 is the highest.
// One of the following values is set to flags:
// 0 - non-joinable non-interrupt thread
// SYS_PPU_THREAD_CREATE_JOINABLE - Create a joinable thread
// SYS_PPU_THREAD_CREATE_INTERRUPT - Create an interrupt thread
uint64_t flags = 0;
int err =
sys_ppu_thread_create(&m_threadID, entryPoint, (uint64_t)this,
m_priority, m_stackSize, flags, m_threadName);
#elif defined __ORBIS__
scePthreadAttrSetstacksize(&m_threadAttr, m_stackSize);
scePthreadAttrSetguardsize(&m_threadAttr, 1024);
int ret = scePthreadCreate(&m_threadID, &m_threadAttr, entryPoint, this,
m_threadName);
assert(ret == SCE_OK);
scePthreadSetprio(m_threadID, m_priority);
scePthreadAttrDestroy(&m_threadAttr);
#elif defined __PSVITA__
StrArg strArg = {this};
// m_threadID = sceKernelCreateThread(m_threadName, entryPoint, m_priority,
// m_stackSize, 0, m_CPUMask, NULL);
sceKernelStartThread(m_threadID, sizeof(strArg), &strArg);
#else
ResumeThread(m_threadHandle);
#endif
m_lastSleepTime = System::currentTimeMillis();
m_isRunning = true;
m_hasStarted = true;
}
void C4JThread::SetProcessor(int proc) {
#ifdef __PS3__
// does nothing since we only have the 1 processor
#elif defined __ORBIS__
scePthreadAttrSetaffinity(&m_threadAttr, 1 << proc);
#elif defined __PSVITA__
int Proc =
proc >>
1; // convert from 360's 3 cores * 2 hardware threads to Vita's 3 cores
int Mask = SCE_KERNEL_CPU_MASK_USER_0 << Proc;
// m_CPUMask = Mask;
// int err = sceKernelChangeThreadCpuAffinityMask(m_threadID, Mask);
int Newmask = sceKernelGetThreadCpuAffinityMask(m_threadID);
app.DebugPrintf(
"***************************** set thread proc %s %d %d %d "
"**************************\n",
m_threadName, proc, Mask, Newmask);
#elif defined _DURANGO
SetThreadAffinityMask(m_threadHandle, 1 << proc);
#else
XSetThreadProcessor(m_threadHandle, proc);
#endif
}
void C4JThread::SetPriority(int priority) {
#ifdef __PS3__
switch (priority) {
case THREAD_PRIORITY_LOWEST:
m_priority = 1003;
break;
case THREAD_PRIORITY_BELOW_NORMAL:
m_priority = 1002;
break;
case THREAD_PRIORITY_NORMAL:
m_priority = 1001;
break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL:
m_priority = 1000;
break;
case THREAD_PRIORITY_HIGHEST:
m_priority = 999;
break;
}
if (m_threadID != 0) sys_ppu_thread_set_priority(m_threadID, m_priority);
// int erro = sys_ppu_thread_set_priority(m_threadID, priority);
#elif defined __ORBIS__
switch (priority) {
case THREAD_PRIORITY_LOWEST:
m_priority = SCE_KERNEL_PRIO_FIFO_LOWEST;
break;
case THREAD_PRIORITY_BELOW_NORMAL:
m_priority =
SCE_KERNEL_PRIO_FIFO_LOWEST +
((SCE_KERNEL_PRIO_FIFO_DEFAULT - SCE_KERNEL_PRIO_FIFO_LOWEST) /
2);
break;
case THREAD_PRIORITY_NORMAL:
m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL:
m_priority =
SCE_KERNEL_PRIO_FIFO_DEFAULT +
((SCE_KERNEL_PRIO_FIFO_HIGHEST - SCE_KERNEL_PRIO_FIFO_DEFAULT) /
2);
break;
case THREAD_PRIORITY_HIGHEST:
m_priority = SCE_KERNEL_PRIO_FIFO_HIGHEST;
break;
}
if (m_threadID != 0) {
scePthreadSetprio(m_threadID, m_priority);
}
#elif defined __PSVITA__
int Mid = g_DefaultPriority; //(SCE_KERNEL_LOWEST_PRIORITY_USER +
// SCE_KERNEL_HIGHEST_PRIORITY_USER) / 2;
switch (priority) {
case THREAD_PRIORITY_LOWEST:
m_priority = SCE_KERNEL_LOWEST_PRIORITY_USER;
break;
case THREAD_PRIORITY_BELOW_NORMAL:
m_priority = Mid + 1;
break;
case THREAD_PRIORITY_NORMAL:
m_priority = Mid;
break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL:
m_priority = Mid - 1;
break;
case THREAD_PRIORITY_HIGHEST:
m_priority = SCE_KERNEL_HIGHEST_PRIORITY_USER;
break;
}
// sceKernelChangeThreadPriority(m_threadID, m_priority);
app.DebugPrintf(
"***************************** set thread prio %s %d %d "
"**************************\n",
m_threadName, priority, m_priority);
#else
SetThreadPriority(m_threadHandle, priority);
#endif // __PS3__
}
std::uint32_t C4JThread::WaitForCompletion(int timeoutMs) {
#ifdef __PS3__
if (timeoutMs == INFINITE) timeoutMs = SYS_NO_TIMEOUT;
return m_completionFlag->WaitForSignal(timeoutMs);
#elif defined __ORBIS__
return m_completionFlag->WaitForSignal(timeoutMs);
#elif defined __PSVITA__
return m_completionFlag->WaitForSignal(timeoutMs);
/* SceUInt32 Timeout = timeoutMs * 1000;
SceInt32 err = sceKernelWaitThreadEnd(m_threadID, &m_exitCode,
&Timeout); if( err == 0 )
{
return m_exitCode;
}
else
{
if( err == SCE_KERNEL_ERROR_WAIT_TIMEOUT )
{
return WAIT_TIMEOUT;
}
else
{
// AP - not sure what to do here
return 0;
}
}*/
// return m_exitCode;
#else
return WaitForSingleObject(m_threadHandle, timeoutMs);
#endif // __PS3__
}
int C4JThread::GetExitCode() {
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
return m_exitCode;
#else
DWORD exitcode = 0;
GetExitCodeThread(m_threadHandle, &exitcode);
return *((int*)&exitcode);
#endif
}
void C4JThread::Sleep(int millisecs) {
#ifdef __PS3__
if (millisecs == 0) {
// https://ps3.scedev.net/forums/thread/116470/
// "sys_timer_usleep(0) does not yield the CPU."
sys_ppu_thread_yield();
} else
sys_timer_usleep(millisecs * 1000);
#elif defined __ORBIS__
sceKernelUsleep(((SceKernelUseconds)millisecs) * 1000);
#elif defined __PSVITA__
// 4J Stu - 0 is an error, so add a tiny sleep when we just want to yield
sceKernelDelayThread(millisecs * 1000 + 1);
#else
::Sleep(millisecs);
#endif // __PS3__
}
C4JThread* C4JThread::getCurrentThread() {
#ifdef __PS3__
sys_ppu_thread_t currThreadID;
sys_ppu_thread_get_id(&currThreadID);
#elif defined __ORBIS__
ScePthread currThreadID = scePthreadSelf();
#elif defined __PSVITA__
SceUID currThreadID = sceKernelGetThreadId();
#else
std::uint32_t currThreadID = GetCurrentThreadId();
#endif //__PS3__
EnterCriticalSection(&ms_threadListCS);
for (int i = 0; i < ms_threadList.size(); i++) {
if (currThreadID == ms_threadList[i]->m_threadID) {
LeaveCriticalSection(&ms_threadListCS);
return ms_threadList[i];
}
}
LeaveCriticalSection(&ms_threadListCS);
return NULL;
}
bool C4JThread::isMainThread() {
#ifdef _XBOX_ONE
return getCurrentThread() == m_mainThread;
#else
return getCurrentThread() == &m_mainThread;
#endif
}
C4JThread::Event::Event(EMode mode /* = e_modeAutoClear*/) {
m_mode = mode;
#ifdef __PS3__
sys_event_flag_attribute_t attr;
// default values taken from sys_event_flag_attribute_initialize
attr.attr_protocol = SYS_SYNC_PRIORITY;
attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
attr.key = 0;
attr.flags = 0;
attr.type = SYS_SYNC_WAITER_SINGLE;
attr.name[0] = '\0';
sys_event_flag_attribute_initialize(attr);
int err = sys_event_flag_create(&m_event, &attr, 0);
#elif defined __ORBIS__
char name[1] = {0};
sceKernelCreateEventFlag(
&m_event, name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI,
0, NULL);
#elif defined __PSVITA__
char name[1] = {0};
m_event = sceKernelCreateEventFlag(
name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#else
m_event = CreateEvent(NULL, (m_mode == e_modeManualClear), FALSE, NULL);
#endif //__PS3__
}
C4JThread::Event::~Event() {
#ifdef __PS3__
sys_event_flag_destroy(m_event);
#elif defined __ORBIS__
sceKernelDeleteEventFlag(m_event);
#elif defined __PSVITA__
sceKernelDeleteEventFlag(m_event);
#else
CloseHandle(m_event);
#endif // __PS3__
}
void C4JThread::Event::Set() {
#ifdef __PS3__
int err = sys_event_flag_set(m_event, 1);
#elif defined __ORBIS__
sceKernelSetEventFlag(m_event, 1);
#elif defined __PSVITA__
sceKernelSetEventFlag(m_event, 1);
#else
SetEvent(m_event);
#endif //__PS3__
}
void C4JThread::Event::Clear() {
#ifdef __PS3__
int err = sys_event_flag_clear(m_event, ~(1));
#elif defined __ORBIS__
sceKernelClearEventFlag(m_event, ~(1));
#elif defined __PSVITA__
sceKernelClearEventFlag(m_event, ~1);
#else
ResetEvent(m_event);
#endif //__PS3__
}
std::uint32_t C4JThread::Event::WaitForSignal(int timeoutMs) {
#ifdef __PS3__
if (timeoutMs == INFINITE) timeoutMs = SYS_NO_TIMEOUT;
int timoutMicrosecs = timeoutMs * 1000;
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if (m_mode == e_modeAutoClear) mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_event, 1, mode, 0, timoutMicrosecs);
switch (err) {
case CELL_OK:
return WAIT_OBJECT_0;
case ETIMEDOUT:
return WAIT_TIMEOUT;
case ECANCELED:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err =
sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_ETIMEDOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_ECANCELED:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err =
sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#else
return WaitForSingleObject(m_event, timeoutMs);
#endif // __PS3__
}
C4JThread::EventArray::EventArray(int size, EMode mode /* = e_modeAutoClear*/) {
assert(size < 32);
m_size = size;
m_mode = mode;
#ifdef __PS3__
sys_event_flag_attribute_t attr;
// default values taken from sys_event_flag_attribute_initialize
attr.attr_protocol = SYS_SYNC_PRIORITY;
attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
attr.key = 0;
attr.flags = 0;
attr.type = SYS_SYNC_WAITER_SINGLE;
attr.name[0] = '\0';
sys_event_flag_attribute_initialize(attr);
int err = sys_event_flag_create(&m_events, &attr, 0);
assert(err == CELL_OK);
#elif defined __ORBIS__
char name[1] = {0};
sceKernelCreateEventFlag(
&m_events, name,
SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#elif defined __PSVITA__
char name[1] = {0};
m_events = sceKernelCreateEventFlag(
name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#else
m_events = new HANDLE[size];
for (int i = 0; i < size; i++) {
m_events[i] =
CreateEvent(NULL, (m_mode == e_modeManualClear), FALSE, NULL);
}
#endif // __PS3__
}
void C4JThread::EventArray::Set(int index) {
#ifdef __PS3__
int err = sys_event_flag_set(m_events, 1 << index);
assert(err == CELL_OK);
#elif defined __ORBIS__
sceKernelSetEventFlag(m_events, 1 << index);
#elif defined __PSVITA__
sceKernelSetEventFlag(m_events, 1 << index);
#else
SetEvent(m_events[index]);
#endif //__PS3__
}
void C4JThread::EventArray::Clear(int index) {
#ifdef __PS3__
int err = sys_event_flag_clear(m_events, ~(1 << index));
assert(err == CELL_OK);
#elif defined __ORBIS__
sceKernelClearEventFlag(m_events, ~(1 << index));
#elif defined __PSVITA__
sceKernelClearEventFlag(m_events, ~(1 << index));
#else
ResetEvent(m_events[index]);
#endif //__PS3__
}
void C4JThread::EventArray::SetAll() {
for (int i = 0; i < m_size; i++) Set(i);
}
void C4JThread::EventArray::ClearAll() {
for (int i = 0; i < m_size; i++) Clear(i);
}
std::uint32_t C4JThread::EventArray::WaitForSingle(int index, int timeoutMs) {
std::uint32_t retVal;
#ifdef __PS3__
int timeoutMicrosecs;
if (timeoutMs == INFINITE)
timeoutMicrosecs = SYS_NO_TIMEOUT;
else
timeoutMicrosecs = timeoutMs * 1000;
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if (m_mode == e_modeAutoClear) mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err =
sys_event_flag_wait(m_events, 1 << index, mode, 0, timeoutMicrosecs);
switch (err) {
case CELL_OK:
retVal = WAIT_OBJECT_0;
break;
case ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
assert(0);
retVal = WAIT_FAILED;
break;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
uint64_t resultPat;
int err = sceKernelWaitEventFlag(m_events, 1 << index, waitMode, &resultPat,
pTimeoutMicrosecs);
assert(err != SCE_KERNEL_ERROR_ETIMEDOUT);
switch (err) {
case SCE_OK:
retVal = WAIT_OBJECT_0;
break;
case SCE_KERNEL_ERROR_ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case SCE_KERNEL_ERROR_ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
retVal = WAIT_FAILED;
break;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, 1 << index, waitMode, NULL,
pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#else
retVal = WaitForSingleObject(m_events[index], timeoutMs);
#endif // __PS3__
return retVal;
}
std::uint32_t C4JThread::EventArray::WaitForAll(int timeoutMs) {
std::uint32_t retVal;
#ifdef __PS3__
if (timeoutMs == INFINITE) timeoutMs = SYS_NO_TIMEOUT;
int timoutMicrosecs = timeoutMs * 1000;
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if (m_mode == e_modeAutoClear) mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
switch (err) {
case CELL_OK:
retVal = WAIT_OBJECT_0;
break;
case ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
assert(0);
retVal = WAIT_FAILED;
break;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL,
pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
retVal = WAIT_OBJECT_0;
break;
case SCE_KERNEL_ERROR_ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case SCE_KERNEL_ERROR_ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
retVal = WAIT_FAILED;
break;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL,
pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#else
retVal = WaitForMultipleObjects(m_size, m_events, true, timeoutMs);
#endif // __PS3__
return retVal;
}
std::uint32_t C4JThread::EventArray::WaitForAny(int timeoutMs) {
#ifdef __PS3__
if (timeoutMs == INFINITE) timeoutMs = SYS_NO_TIMEOUT;
int timoutMicrosecs = timeoutMs * 1000;
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t mode = SYS_EVENT_FLAG_WAIT_OR;
if (m_mode == e_modeAutoClear) mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
switch (err) {
case CELL_OK:
return WAIT_OBJECT_0;
case ETIMEDOUT:
return WAIT_TIMEOUT;
case ECANCELED:
return WAIT_ABANDONED;
default:
assert(0);
return WAIT_FAILED;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL,
pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_ETIMEDOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_ECANCELED:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32* pTimeoutMicrosecs;
if (timeoutMs == INFINITE) {
pTimeoutMicrosecs = NULL;
} else {
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for (int i = 0; i < m_size; i++) bitmask |= (1 << i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
if (m_mode == e_modeAutoClear) {
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL,
pTimeoutMicrosecs);
switch (err) {
case SCE_OK:
return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL:
return WAIT_ABANDONED;
default:
return WAIT_FAILED;
}
#else
return WaitForMultipleObjects(m_size, m_events, false, timeoutMs);
#endif // __PS3__
}
#ifdef __PS3__
void C4JThread::EventArray::Cancel() { sys_event_flag_cancel(m_events, NULL); }
#endif
C4JThread::EventQueue::EventQueue(UpdateFunc* updateFunc,
ThreadInitFunc threadInitFunc,
const char* szThreadName) {
m_updateFunc = updateFunc;
m_threadInitFunc = threadInitFunc;
strcpy(m_threadName, szThreadName);
m_thread = NULL;
m_startEvent = NULL;
m_finishedEvent = NULL;
m_processor = -1;
m_priority = THREAD_PRIORITY_HIGHEST + 1;
}
void C4JThread::EventQueue::init() {
m_startEvent = new C4JThread::EventArray(1);
m_finishedEvent = new C4JThread::Event();
InitializeCriticalSection(&m_critSect);
m_thread = new C4JThread(threadFunc, this, m_threadName);
if (m_processor >= 0) m_thread->SetProcessor(m_processor);
if (m_priority != THREAD_PRIORITY_HIGHEST + 1)
m_thread->SetPriority(m_priority);
m_thread->Run();
}
void C4JThread::EventQueue::sendEvent(Level* pLevel) {
if (m_thread == NULL) init();
EnterCriticalSection(&m_critSect);
m_queue.push(pLevel);
m_startEvent->Set(0);
m_finishedEvent->Clear();
LeaveCriticalSection(&m_critSect);
}
void C4JThread::EventQueue::waitForFinish() {
if (m_thread == NULL) init();
EnterCriticalSection(&m_critSect);
if (m_queue.empty()) {
LeaveCriticalSection((&m_critSect));
return;
}
LeaveCriticalSection((&m_critSect));
m_finishedEvent->WaitForSignal(INFINITE);
}
int C4JThread::EventQueue::threadFunc(void* lpParam) {
EventQueue* p = (EventQueue*)lpParam;
p->threadPoll();
return 0;
}
void C4JThread::EventQueue::threadPoll() {
ShutdownManager::HasStarted(ShutdownManager::eEventQueueThreads,
m_startEvent);
if (m_threadInitFunc) m_threadInitFunc();
while (ShutdownManager::ShouldRun(ShutdownManager::eEventQueueThreads)) {
std::uint32_t err = m_startEvent->WaitForAny(INFINITE);
if (err == WAIT_OBJECT_0) {
bool bListEmpty = true;
do {
EnterCriticalSection(&m_critSect);
void* updateParam = m_queue.front();
LeaveCriticalSection(&m_critSect);
m_updateFunc(updateParam);
EnterCriticalSection(&m_critSect);
m_queue.pop();
bListEmpty = m_queue.empty();
if (bListEmpty) {
m_finishedEvent->Set();
}
LeaveCriticalSection(&m_critSect);
} while (!bListEmpty);
}
};
ShutdownManager::HasFinished(ShutdownManager::eEventQueueThreads);
}
#ifdef __ORBIS__
void C4JThread::PushAffinityAllCores() {
assert(m_oldAffinityMask == 0);
int err;
ScePthread currThreadID = scePthreadSelf();
err = scePthreadGetaffinity(currThreadID, &m_oldAffinityMask);
assert(err == SCE_OK);
err = scePthreadSetaffinity(currThreadID, 63);
assert(err == SCE_OK);
}
void C4JThread::PopAffinity() {
int err;
ScePthread currThreadID = scePthreadSelf();
err = scePthreadSetaffinity(currThreadID, m_oldAffinityMask);
m_oldAffinityMask = 0;
assert(err == SCE_OK);
}
#endif // __ORBIS__