4jcraft/Minecraft.World/Stats/Achievement.cpp
2026-03-22 01:14:52 -05:00

141 lines
4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.locale.h"
#include "../Items/ItemInstance.h"
#include "Achievements.h"
#include "../Util/DescFormatter.h"
#include "Achievement.h"
/**
* @class Achievement
* @brief Represents a Minecraft achievement.
*
* Achievements are stat objects that can be unlocked by the player.
* Each achievement has a position in the achievement tree
* a description and an optional icon and prerequisite.
*
* Use postConstruct() to register the achievement globally.
*/
/**
* @brief Performs internal initialization for the achievement.
*
* Updates the global achievement grid bounds.
* These bounds are used for rendering the
* achievement UI.
*/
void Achievement::_init() {
isGoldenVar = false;
if (x < Achievements::xMin) Achievements::xMin = x;
if (y < Achievements::yMin) Achievements::yMin = y;
if (x > Achievements::xMax) Achievements::xMax = x;
if (y > Achievements::yMax) Achievements::yMax = y;
}
/**
* @brief Creates an achievement with an item icon.
*
* @param id Local achievement ID
* @param name Internal achievement name used for localization
* @param x X position in the achievement tree
* @param y Y position in the achievement tree
* @param icon Item used as the achievement icon
* @param prerequisite Achievement object that is required to unlock this one
*/
Achievement::Achievement(int id, const std::wstring& name, int x, int y,
Item* icon, Achievement* prerequisite)
: Stat(Achievements::ACHIEVEMENT_OFFSET + id,
I18n::get(std::wstring(L"achievement.").append(name))),
desc(I18n::get(
std::wstring(L"achievement.").append(name).append(L".desc"))),
icon(new ItemInstance(icon)),
x(x),
y(y),
prerequisite(prerequisite) {}
Achievement::Achievement(int id, const std::wstring& name, int x, int y,
Tile* icon, Achievement* prerequisite)
: Stat(Achievements::ACHIEVEMENT_OFFSET + id,
I18n::get(std::wstring(L"achievement.").append(name))),
desc(I18n::get(
std::wstring(L"achievement.").append(name).append(L".desc"))),
icon(new ItemInstance(icon)),
x(x),
y(y),
prerequisite(prerequisite) {}
Achievement::Achievement(int id, const std::wstring& name, int x, int y,
std::shared_ptr<ItemInstance> icon,
Achievement* prerequisite)
: Stat(Achievements::ACHIEVEMENT_OFFSET + id,
I18n::get(std::wstring(L"achievement.").append(name))),
desc(I18n::get(
std::wstring(L"achievement.").append(name).append(L".desc"))),
icon(icon),
x(x),
y(y),
prerequisite(prerequisite) {}
/**
* @brief Marks the achievement as locally awarded only.
* @return self
*/
Achievement* Achievement::setAwardLocallyOnly() {
awardLocallyOnly = true;
return this;
}
/**
* @brief Marks the achievement as a golden achievement.
*
* Golden achievements are rendered differently
* in the achievement UI.
*
* @return self
*/
Achievement* Achievement::setGolden() {
isGoldenVar = true;
return this;
}
/**
* @brief Adds the achievement to the global achievement registry.
* @return self
*/
Achievement* Achievement::postConstruct() {
Stat::postConstruct();
Achievements::achievements->push_back(this);
return this;
}
/**
* @brief Indicates that this stat represents an achievement.
*
* @return Always true
*/
bool Achievement::isAchievement() { return true; }
/**
* @brief Gets the description of an Achivement according to it's DescFormatter'
* @return wstring
**/
std::wstring Achievement::getDescription() {
if (descFormatter != NULL) {
return descFormatter->format(desc);
}
return desc;
}
Achievement* Achievement::setDescFormatter(DescFormatter* descFormatter) {
this->descFormatter = descFormatter;
return this;
}
bool Achievement::isGolden() { return isGoldenVar; }
int Achievement::getAchievementID() {
return id - Achievements::ACHIEVEMENT_OFFSET;
}