4jcraft/Minecraft.World/Recipes/Recipes.cpp

1201 lines
39 KiB
C++

#include "../Platform/stdafx.h"
#include "../Containers/Container.h"
#include "../Containers/AbstractContainerMenu.h"
#include "../Containers/CraftingContainer.h"
#include "../Items/CoalItem.h"
#include "../Items/Item.h"
#include "../Items/ItemInstance.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.item.crafting.h"
Recipes* Recipes::instance = NULL;
ArmorRecipes* Recipes::pArmorRecipes = NULL;
ClothDyeRecipes* Recipes::pClothDyeRecipes = NULL;
FoodRecipies* Recipes::pFoodRecipies = NULL;
OreRecipies* Recipes::pOreRecipies = NULL;
StructureRecipies* Recipes::pStructureRecipies = NULL;
ToolRecipies* Recipes::pToolRecipies = NULL;
WeaponRecipies* Recipes::pWeaponRecipies = NULL;
FireworksRecipe* Recipes::pFireworksRecipes = NULL;
void Recipes::staticCtor() { Recipes::instance = new Recipes(); }
void Recipes::_init() {
// 4J Jev: instance = new Recipes();
recipies = new RecipyList();
}
Recipes::Recipes() {
int iCount = 0;
_init();
pArmorRecipes = new ArmorRecipes;
pClothDyeRecipes = new ClothDyeRecipes;
pFoodRecipies = new FoodRecipies;
pOreRecipies = new OreRecipies;
pStructureRecipies = new StructureRecipies;
pToolRecipies = new ToolRecipies;
pWeaponRecipies = new WeaponRecipies;
// 4J Stu - These just don't work with our crafting menu
// recipies->push_back(new ArmorDyeRecipe());
// recipies->add(new MapCloningRecipe());
// recipies->add(new MapExtendingRecipe());
// recipies->add(new FireworksRecipe());
pFireworksRecipes = new FireworksRecipe();
addShapedRecipy(new ItemInstance(Tile::wood, 4, 0), //
L"sczg",
L"#", //
L'#', new ItemInstance(Tile::treeTrunk, 1, 0), L'S');
// TU9 - adding coloured wood
addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::BIRCH_TRUNK), //
L"sczg",
L"#", //
L'#',
new ItemInstance(Tile::treeTrunk, 1, TreeTile::BIRCH_TRUNK),
L'S');
addShapedRecipy(
new ItemInstance(Tile::wood, 4, TreeTile::DARK_TRUNK), //
L"sczg",
L"#", //
L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::DARK_TRUNK), L'S');
addShapedRecipy(
new ItemInstance(Tile::wood, 4, TreeTile::JUNGLE_TRUNK), //
L"sczg",
L"#", //
L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::JUNGLE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Item::stick, 4), //
L"ssctg",
L"#", //
L"#", //
L'#', Tile::wood, L'S');
pToolRecipies->addRecipes(this);
pFoodRecipies->addRecipes(this);
pStructureRecipies->addRecipes(this);
// 4J-PB - changing the order to the way we want to have things in the
// crafting menu bed
addShapedRecipy(new ItemInstance(Item::bed, 1), //
L"ssctctg",
L"###", //
L"XXX", //
L'#', Tile::wool, L'X', Tile::wood, L'S');
addShapedRecipy(new ItemInstance(Tile::enchantTable, 1), //
L"sssctcicig",
L" B ", //
L"D#D", //
L"###", //
L'#', Tile::obsidian, L'B', Item::book, L'D', Item::diamond,
L'S');
addShapedRecipy(new ItemInstance(Tile::anvil, 1), //
L"sssctcig",
L"III", //
L" i ", //
L"iii", //
L'I', Tile::ironBlock, L'i', Item::ironIngot, L'S');
// 4J Stu - Reordered for crafting menu
addShapedRecipy(new ItemInstance(Tile::ladder, 3), //
L"ssscig",
L"# #", //
L"###", //
L"# #", //
L'#', Item::stick, L'S');
addShapedRecipy(new ItemInstance(Tile::fenceGate, 1), //
L"sscictg",
L"#W#", //
L"#W#", //
L'#', Item::stick, L'W', Tile::wood, L'S');
addShapedRecipy(new ItemInstance(Tile::fence, 2), //
L"sscig",
L"###", //
L"###", //
L'#', Item::stick, L'S');
addShapedRecipy(new ItemInstance(Tile::netherFence, 6), //
L"ssctg",
L"###", //
L"###", //
L'#', Tile::netherBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::ironFence, 16), //
L"sscig",
L"###", //
L"###", //
L'#', Item::ironIngot, L'S');
addShapedRecipy(
new ItemInstance(Tile::cobbleWall, 6, WallTile::TYPE_NORMAL), //
L"ssctg",
L"###", //
L"###", //
L'#', Tile::cobblestone, L'S');
addShapedRecipy(
new ItemInstance(Tile::cobbleWall, 6, WallTile::TYPE_MOSSY), //
L"ssctg",
L"###", //
L"###", //
L'#', Tile::mossyCobblestone, L'S');
addShapedRecipy(new ItemInstance(Item::door_wood, 1), //
L"sssctg",
L"##", //
L"##", //
L"##", //
L'#', Tile::wood, L'S');
addShapedRecipy(new ItemInstance(Item::door_iron, 1), //
L"ssscig",
L"##", //
L"##", //
L"##", //
L'#', Item::ironIngot, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_wood, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, 0), L'S');
addShapedRecipy(new ItemInstance(Tile::trapdoor, 2), //
L"ssctg",
L"###", //
L"###", //
L'#', Tile::wood, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_stone, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::cobblestone, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_bricks, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::redBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_stoneBrickSmooth, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::cobblestone, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_netherBricks, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::netherBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_sandstone, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::sandStone, L'S');
addShapedRecipy(
new ItemInstance(Tile::woodStairsBirch, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::BIRCH_TRUNK), L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsDark, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'S');
addShapedRecipy(
new ItemInstance(Tile::woodStairsJungle, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK), L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_quartz, 4), //
L"sssctg",
L"# ", //
L"## ", //
L"###", //
L'#', Tile::quartzBlock, L'S');
pArmorRecipes->addRecipes(this);
// iCount=getRecipies()->size();
pClothDyeRecipes->addRecipes(this);
addShapedRecipy(new ItemInstance(Tile::snow, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::snowBall, L'S');
addShapedRecipy(new ItemInstance(Tile::topSnow, 6), //
L"sctg",
L"###", //
L'#', Tile::snow, L'S');
addShapedRecipy(new ItemInstance(Tile::clay, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::clay, L'S');
addShapedRecipy(new ItemInstance(Tile::redBrick, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::brick, L'S');
addShapedRecipy(new ItemInstance(Tile::wool, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::string, L'D');
addShapedRecipy(new ItemInstance(Tile::tnt, 1), //
L"ssscictg",
L"X#X", //
L"#X#", //
L"X#X", //
L'X', Item::gunpowder, //
L'#', Tile::sand, L'T');
addShapedRecipy(
new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::SAND_SLAB), //
L"sctg",
L"###", //
L'#', Tile::sandStone, L'S');
addShapedRecipy(
new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::STONE_SLAB), //
L"sctg",
L"###", //
L'#', Tile::stone, L'S');
addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6,
StoneSlabTile::COBBLESTONE_SLAB), //
L"sctg",
L"###", //
L'#', Tile::cobblestone, L'S');
addShapedRecipy(
new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::BRICK_SLAB), //
L"sctg",
L"###", //
L'#', Tile::redBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6,
StoneSlabTile::SMOOTHBRICK_SLAB), //
L"sctg",
L"###", //
L'#', Tile::stoneBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6,
StoneSlabTile::NETHERBRICK_SLAB), //
L"sctg",
L"###", //
L'#', Tile::netherBrick, L'S');
addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6,
StoneSlabTile::QUARTZ_SLAB), //
L"sctg",
L"###", //
L'#', Tile::quartzBlock, L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, 0), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, 0), L'S');
// TU9 - adding wood slabs
addShapedRecipy(
new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::BIRCH_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::BIRCH_TRUNK), L'S');
addShapedRecipy(
new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::DARK_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK), L'S');
addShapedRecipy(
new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::JUNGLE_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK), L'S');
// iCount=getRecipies()->size();
addShapedRecipy(new ItemInstance(Item::cake, 1), //
L"ssscicicicig",
L"AAA", //
L"BEB", //
L"CCC", //
L'A', Item::bucket_milk, //
L'B', Item::sugar, //
L'C', Item::wheat, L'E', Item::egg, L'F');
addShapedRecipy(new ItemInstance(Item::sugar, 1), //
L"scig",
L"#", //
L'#', Item::reeds, L'F');
addShapedRecipy(new ItemInstance(Tile::rail, 16), //
L"ssscicig",
L"X X", //
L"X#X", //
L"X X", //
L'X', Item::ironIngot, //
L'#', Item::stick, L'V');
addShapedRecipy(new ItemInstance(Tile::goldenRail, 6), //
L"ssscicicig",
L"X X", //
L"X#X", //
L"XRX", //
L'X', Item::goldIngot, //
L'R', Item::redStone, //
L'#', Item::stick, L'V');
addShapedRecipy(new ItemInstance(Tile::activatorRail, 6), //
L"ssscictcig",
L"XSX", //
L"X#X", //
L"XSX", //
L'X', Item::ironIngot, //
L'#', Tile::redstoneTorch_on, //
L'S', Item::stick, L'V');
addShapedRecipy(new ItemInstance(Tile::detectorRail, 6), //
L"ssscicictg",
L"X X", //
L"X#X", //
L"XRX", //
L'X', Item::ironIngot, //
L'R', Item::redStone, //
L'#', Tile::pressurePlate_stone, L'V');
addShapedRecipy(new ItemInstance(Item::minecart, 1), //
L"sscig",
L"# #", //
L"###", //
L'#', Item::ironIngot, L'V');
addShapedRecipy(new ItemInstance(Item::minecart_chest, 1), //
L"ssctcig",
L"A", //
L"B", //
L'A', Tile::chest, L'B', Item::minecart, L'V');
addShapedRecipy(new ItemInstance(Item::minecart_furnace, 1), //
L"ssctcig",
L"A", //
L"B", //
L'A', Tile::furnace, L'B', Item::minecart, L'V');
addShapedRecipy(new ItemInstance(Item::minecart_tnt, 1), //
L"ssctcig",
L"A", //
L"B", //
L'A', Tile::tnt, L'B', Item::minecart, L'V');
addShapedRecipy(new ItemInstance(Item::minecart_hopper, 1), //
L"ssctcig",
L"A", //
L"B", //
L'A', Tile::hopper, L'B', Item::minecart, L'V');
addShapedRecipy(new ItemInstance(Item::boat, 1), //
L"ssctg",
L"# #", //
L"###", //
L'#', Tile::wood, L'V');
addShapedRecipy(new ItemInstance((Item*)Item::fishingRod, 1), //
L"ssscicig",
L" #", //
L" #X", //
L"# X", //
L'#', Item::stick, L'X', Item::string, L'T');
addShapedRecipy(new ItemInstance(Item::carrotOnAStick, 1), //
L"sscicig",
L"# ", //
L" X", //
L'#', Item::fishingRod, L'X', Item::carrots, L'T')
->keepTag();
addShapedRecipy(new ItemInstance(Item::flintAndSteel, 1), //
L"sscicig",
L"A ", //
L" B", //
L'A', Item::ironIngot, L'B', Item::flint, L'T');
addShapedRecipy(new ItemInstance(Item::bread, 1), //
L"scig",
L"###", //
L'#', Item::wheat, L'F');
// Moved bow and arrow in from weapons to avoid stacking on the group name
// display
addShapedRecipy(new ItemInstance((Item*)Item::bow, 1), //
L"ssscicig",
L" #X", //
L"# X", //
L" #X", //
L'X', Item::string, //
L'#', Item::stick, L'T');
addShapedRecipy(new ItemInstance(Item::arrow, 4), //
L"ssscicicig",
L"X", //
L"#", //
L"Y", //
L'Y', Item::feather, //
L'X', Item::flint, //
L'#', Item::stick, L'T');
pWeaponRecipies->addRecipes(this);
addShapedRecipy(new ItemInstance(Item::bucket_empty, 1), //
L"sscig",
L"# #", //
L" # ", //
L'#', Item::ironIngot, L'T');
addShapedRecipy(new ItemInstance(Item::bowl, 4), //
L"ssctg",
L"# #", //
L" # ", //
L'#', Tile::wood, L'T');
addShapedRecipy(new ItemInstance(Item::glassBottle, 3), //
L"ssctg",
L"# #", //
L" # ", //
L'#', Tile::glass, L'T');
addShapedRecipy(new ItemInstance(Item::flowerPot, 1), //
L"sscig",
L"# #", //
L" # ", //
L'#', Item::brick, L'D');
// torch made of charcoal - moved to be the default due to the tutorial
// using it
addShapedRecipy(new ItemInstance(Tile::torch, 4), //
L"ssczcig",
L"X", //
L"#", //
L'X',
new ItemInstance(Item::coal, 1, CoalItem::CHAR_COAL), //
L'#', Item::stick, L'T');
addShapedRecipy(new ItemInstance(Tile::torch, 4), //
L"ssczcig",
L"X", //
L"#", //
L'X',
new ItemInstance(Item::coal, 1, CoalItem::STONE_COAL), //
L'#', Item::stick, L'T');
addShapedRecipy(new ItemInstance(Tile::glowstone, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::yellowDust, L'T');
addShapedRecipy(new ItemInstance(Tile::quartzBlock, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::netherQuartz, L'S');
addShapedRecipy(new ItemInstance(Tile::lever, 1), //
L"ssctcig",
L"X", //
L"#", //
L'#', Tile::cobblestone, L'X', Item::stick, L'M');
addShapedRecipy(new ItemInstance(Tile::tripWireSource, 2), //
L"sssctcicig",
L"I", //
L"S", //
L"#", //
L'#', Tile::wood, L'S', Item::stick, L'I', Item::ironIngot,
L'M');
addShapedRecipy(new ItemInstance(Tile::redstoneTorch_on, 1), //
L"sscicig",
L"X", //
L"#", //
L'#', Item::stick, L'X', Item::redStone, L'M');
addShapedRecipy(new ItemInstance(Item::repeater, 1), //
L"ssctcictg",
L"#X#", //
L"III", //
L'#', Tile::redstoneTorch_on, L'X', Item::redStone, L'I',
Tile::stone, L'M');
addShapedRecipy(new ItemInstance(Item::comparator, 1), //
L"sssctcictg",
L" # ", //
L"#X#", //
L"III", //
L'#', Tile::redstoneTorch_on, L'X', Item::netherQuartz,
L'I', Tile::stone, L'M');
addShapedRecipy(new ItemInstance(Tile::daylightDetector), L"sssctcictg",
L"GGG", L"QQQ", L"WWW",
L'G', Tile::glass, L'Q', Item::netherQuartz, L'W',
Tile::woodSlabHalf, L'M');
addShapedRecipy(new ItemInstance(Tile::hopper), L"ssscictg",
L"I I", //
L"ICI", //
L" I ", //
L'I', Item::ironIngot, L'C', Tile::chest, L'M');
addShapedRecipy(new ItemInstance(Item::clock, 1), //
L"ssscicig",
L" # ", //
L"#X#", //
L" # ", //
L'#', Item::goldIngot, L'X', Item::redStone, L'T');
addShapelessRecipy(new ItemInstance(Item::eyeOfEnder, 1), //
L"iig", Item::enderPearl, Item::blazePowder, L'T');
addShapelessRecipy(new ItemInstance(Item::fireball, 3), //
L"iiig", Item::gunpowder, Item::blazePowder, Item::coal,
L'T');
addShapelessRecipy(new ItemInstance(Item::fireball, 3), //
L"iizg", Item::gunpowder, Item::blazePowder,
new ItemInstance(Item::coal, 1, CoalItem::CHAR_COAL),
L'T');
addShapedRecipy(new ItemInstance(Item::lead, 2), //
L"ssscicig",
L"~~ ", //
L"~O ", //
L" ~", //
L'~', Item::string, L'O', Item::slimeBall, L'T');
addShapedRecipy(new ItemInstance(Item::compass, 1), //
L"ssscicig",
L" # ", //
L"#X#", //
L" # ", //
L'#', Item::ironIngot, L'X', Item::redStone, L'T');
addShapedRecipy(new ItemInstance(Item::map, 1), //
L"ssscicig",
L"###", //
L"#X#", //
L"###", //
L'#', Item::paper, L'X', Item::compass, L'T');
addShapedRecipy(new ItemInstance(Tile::button, 1), //
L"sctg",
L"#", //
L'#', Tile::stone, L'M');
addShapedRecipy(new ItemInstance(Tile::button_wood, 1), //
L"sctg",
L"#", //
L'#', Tile::wood, L'M');
addShapedRecipy(new ItemInstance(Tile::pressurePlate_wood, 1), //
L"sctg",
L"##", //
L'#', Tile::wood, L'M');
addShapedRecipy(new ItemInstance(Tile::pressurePlate_stone, 1), //
L"sctg",
L"##", //
L'#', Tile::stone, L'M');
addShapedRecipy(new ItemInstance(Tile::weightedPlate_heavy, 1), //
L"scig",
L"##", //
L'#', Item::ironIngot, L'M');
addShapedRecipy(new ItemInstance(Tile::weightedPlate_light, 1), //
L"scig",
L"##", //
L'#', Item::goldIngot, L'M');
addShapedRecipy(new ItemInstance(Tile::dispenser, 1), //
L"sssctcicig",
L"###", //
L"#X#", //
L"#R#", //
L'#', Tile::cobblestone, L'X', Item::bow, L'R',
Item::redStone, L'M');
addShapedRecipy(new ItemInstance(Tile::dropper, 1), //
L"sssctcig",
L"###", //
L"# #", //
L"#R#", //
L'#', Tile::cobblestone, L'R', Item::redStone, L'M');
addShapedRecipy(new ItemInstance(Item::cauldron, 1), //
L"ssscig",
L"# #", //
L"# #", //
L"###", //
L'#', Item::ironIngot, L'T');
addShapedRecipy(new ItemInstance(Item::brewingStand, 1), //
L"ssctcig",
L" B ", //
L"###", //
L'#', Tile::cobblestone, L'B', Item::blazeRod, L'S');
addShapedRecipy(new ItemInstance(Tile::litPumpkin, 1), //
L"ssctctg",
L"A", //
L"B", //
L'A', Tile::pumpkin, L'B', Tile::torch, L'T');
addShapedRecipy(new ItemInstance(Tile::jukebox, 1), //
L"sssctcig",
L"###", //
L"#X#", //
L"###", //
L'#', Tile::wood, L'X', Item::diamond, 'D');
addShapedRecipy(new ItemInstance(Item::paper, 3), //
L"scig",
L"###", //
L'#', Item::reeds, L'D');
addShapelessRecipy(new ItemInstance(Item::book, 1), L"iiiig", Item::paper,
Item::paper, Item::paper, Item::leather, L'D');
// addShapelessRecipy(new ItemInstance(Item.writingBook, 1), //
// Item.book, new ItemInstance(Item.dye_powder, 1,
// DyePowderItem.BLACK), Item.feather);
addShapedRecipy(new ItemInstance(Tile::noteblock, 1), //
L"sssctcig",
L"###", //
L"#X#", //
L"###", //
L'#', Tile::wood, L'X', Item::redStone, L'M');
addShapedRecipy(new ItemInstance(Tile::bookshelf, 1), //
L"sssctcig",
L"###", //
L"XXX", //
L"###", //
L'#', Tile::wood, L'X', Item::book, L'D');
addShapedRecipy(new ItemInstance(Item::painting, 1), //
L"ssscictg",
L"###", //
L"#X#", //
L"###", //
L'#', Item::stick, L'X', Tile::wool, L'D');
addShapedRecipy(new ItemInstance(Item::frame, 1), //
L"ssscicig",
L"###", //
L"#X#", //
L"###", //
L'#', Item::stick, L'X', Item::leather, L'D');
pOreRecipies->addRecipes(this);
addShapedRecipy(new ItemInstance(Item::goldIngot), //
L"ssscig",
L"###", //
L"###", //
L"###", //
L'#', Item::goldNugget, L'D');
addShapedRecipy(new ItemInstance(Item::goldNugget, 9), //
L"scig",
L"#", //
L'#', Item::goldIngot, L'D');
// 4J-PB - moving into decorations to make the structures list smaller
addShapedRecipy(new ItemInstance(Item::sign, 3), //
L"sssctcig",
L"###", //
L"###", //
L" X ", //
L'#', Tile::wood, L'X', Item::stick, L'D');
// 4J - TODO - put these new 1.7.3 items in required place within recipes
addShapedRecipy(new ItemInstance((Tile*)Tile::pistonBase, 1), //
L"sssctcicictg",
L"TTT", //
L"#X#", //
L"#R#", //
L'#', Tile::cobblestone, L'X', Item::ironIngot, L'R',
Item::redStone, L'T', Tile::wood, L'M');
addShapedRecipy(new ItemInstance((Tile*)Tile::pistonStickyBase, 1), //
L"sscictg",
L"S", //
L"P", //
L'S', Item::slimeBall, L'P', Tile::pistonBase, L'M');
// 4J Stu - Added some dummy firework recipes to allow us to navigate
// forward to the fireworks scene
addShapedRecipy(new ItemInstance(Item::fireworks, 1), //
L"sscicig",
L" P ", //
L" G ", //
L'P', Item::paper, L'G', Item::gunpowder, L'D');
addShapedRecipy(new ItemInstance(Item::fireworksCharge, 1), //
L"sscicig",
L" D ", //
L" G ", //
L'D', Item::dye_powder, L'G', Item::gunpowder, L'D');
addShapedRecipy(new ItemInstance(Item::fireworksCharge, 1), //
L"sscicig",
L" D ", //
L" C ", //
L'D', Item::dye_powder, L'C', Item::fireworksCharge, L'D');
// Sort so the largest recipes get checked first!
/* 4J-PB - TODO
Collections.sort(recipies, new Comparator<Recipy>()
{
public: int compare(Recipy r0, Recipy r1)
{
// shapeless recipes are put in the back of the list
if (r0 instanceof ShapelessRecipy && r1 instanceof
ShapedRecipy)
{
return 1;
}
if (r1 instanceof ShapelessRecipy && r0 instanceof
ShapedRecipy)
{
return -1;
}
if (r1.size() < r0.size()) return -1;
if (r1.size() > r0.size()) return 1;
return 0;
}
});
*/
// 4J-PB removed System.out.println(recipies->size() + L" recipes");
// 4J-PB - build the array of ingredients required per recipe
buildRecipeIngredientsArray();
}
// 4J-PB - this function has been substantially changed due to the differences
// with a va_list of classes in C++ and Java
ShapedRecipy* Recipes::addShapedRecipy(ItemInstance* result, ...) {
std::wstring map = L"";
int p = 0;
int width = 0;
int height = 0;
int group = ShapedRecipy::eGroupType_Decoration;
va_list vl;
wchar_t* wchTypes;
wchar_t* pwchString;
std::wstring wString;
std::wstring* wStringA;
ItemInstance* pItemInstance;
Tile* pTile;
Item* pItem;
wchar_t wchFrom;
int iCount;
ItemInstance** ids = NULL;
myMap* mappings = new std::unordered_map<wchar_t, ItemInstance*>();
va_start(vl, result);
// 4J-PB - second argument is a list of the types
// s - string
// w - string array
// a - char *
// c - char
// z - ItemInstance *
// i - Item *
// t - Tile *
// g - group [wt] - which group does the item created by the recipe belong
// in. Set a default until all recipes have a group
wchTypes = va_arg(vl, wchar_t*);
for (int i = 0; wchTypes[i] != L'\0'; ++i) {
if (wchTypes[i + 1] == L'\0' && wchTypes[i] != L'g') {
app.DebugPrintf("Missing group type\n");
}
switch (wchTypes[i]) {
case L'a':
pwchString = va_arg(vl, wchar_t*);
wString = pwchString;
height++;
width = (int)wString.length();
map += wString;
break;
case L's':
pwchString = va_arg(vl, wchar_t*);
wString = pwchString;
height++;
width = (int)wString.length();
map += wString;
break;
case L'w':
wStringA = va_arg(vl, std::wstring*);
iCount = 0;
do {
wString = wStringA[iCount++];
if (!wString.empty()) {
height++;
width = (int)wString.length();
map += wString;
}
} while (!wString.empty());
break;
case L'c':
wchFrom = (wchar_t)va_arg(vl, int);
break;
case L'z':
pItemInstance = va_arg(vl, ItemInstance*);
mappings->insert(myMap::value_type(wchFrom, pItemInstance));
break;
case L'i':
pItem = va_arg(vl, Item*);
pItemInstance = new ItemInstance(pItem, 1, ANY_AUX_VALUE);
mappings->insert(myMap::value_type(wchFrom, pItemInstance));
break;
case L't':
pTile = va_arg(vl, Tile*);
pItemInstance = new ItemInstance(pTile, 1, ANY_AUX_VALUE);
mappings->insert(myMap::value_type(wchFrom, pItemInstance));
break;
case L'g':
wchFrom = (wchar_t)va_arg(vl, int);
switch (wchFrom) {
// case L'W':
// group=ShapedRecipy::eGroupType_Weapon;
// break;
case L'T':
group = ShapedRecipy::eGroupType_Tool;
break;
case L'A':
group = ShapedRecipy::eGroupType_Armour;
break;
case L'S':
group = ShapedRecipy::eGroupType_Structure;
break;
case L'V':
group = ShapedRecipy::eGroupType_Transport;
break;
case L'M':
group = ShapedRecipy::eGroupType_Mechanism;
break;
case L'F':
group = ShapedRecipy::eGroupType_Food;
break;
case L'D':
default:
group = ShapedRecipy::eGroupType_Decoration;
break;
}
break;
}
ids = new ItemInstance*[width * height];
for (int j = 0; j < width * height; j++) {
wchar_t ch = map[j];
myMap::iterator it = mappings->find(ch);
if (it != mappings->end()) {
ids[j] = it->second;
} else {
ids[j] = NULL;
}
}
}
va_end(vl);
ShapedRecipy* recipe = new ShapedRecipy(width, height, ids, result, group);
recipies->push_back(recipe);
return recipe;
}
void Recipes::addShapelessRecipy(ItemInstance* result, ...) {
va_list vl;
wchar_t* szTypes;
std::wstring String;
ItemInstance* pItemInstance;
Tile* pTile;
Item* pItem;
Recipy::_eGroupType group = Recipy::eGroupType_Decoration;
wchar_t wchFrom;
std::vector<ItemInstance*>* ingredients = new std::vector<ItemInstance*>();
va_start(vl, result);
// 4J-PB - second argument is a list of the types
// z - ItemInstance *
// i - Item *
// t - Tile *
szTypes = va_arg(vl, wchar_t*);
for (int i = 0; szTypes[i] != L'\0'; ++i) {
switch (szTypes[i]) {
case L'z':
pItemInstance = va_arg(vl, ItemInstance*);
// 4J-PB - original code copies the item instance, copy the
// pointer isnt the same...
// TODO
ingredients->push_back(pItemInstance->copy_not_shared());
break;
case L'i':
pItem = va_arg(vl, Item*);
pItemInstance = new ItemInstance(pItem);
ingredients->push_back(pItemInstance);
break;
case L't':
pTile = va_arg(vl, Tile*);
ingredients->push_back(new ItemInstance(pTile));
break;
case L'g':
wchFrom = (wchar_t)va_arg(vl, int);
switch (wchFrom) {
case L'T':
group = Recipy::eGroupType_Tool;
break;
case L'A':
group = Recipy::eGroupType_Armour;
break;
case L'S':
group = Recipy::eGroupType_Structure;
break;
case L'V':
group = Recipy::eGroupType_Transport;
break;
case L'M':
group = Recipy::eGroupType_Mechanism;
break;
case L'F':
group = Recipy::eGroupType_Food;
break;
case L'D':
default:
group = Recipy::eGroupType_Decoration;
break;
}
break;
}
}
recipies->push_back(new ShapelessRecipy(result, ingredients, group));
}
std::shared_ptr<ItemInstance> Recipes::getItemFor(
std::shared_ptr<CraftingContainer> craftSlots, Level* level,
Recipy* recipesClass /*= NULL*/) {
int count = 0;
std::shared_ptr<ItemInstance> first = nullptr;
std::shared_ptr<ItemInstance> second = nullptr;
for (int i = 0; i < craftSlots->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> item = craftSlots->getItem(i);
if (item != NULL) {
if (count == 0) first = item;
if (count == 1) second = item;
count++;
}
}
if (count == 2 && first->id == second->id && first->count == 1 &&
second->count == 1 && Item::items[first->id]->canBeDepleted()) {
Item* item = Item::items[first->id];
int remaining1 = item->getMaxDamage() - first->getDamageValue();
int remaining2 = item->getMaxDamage() - second->getDamageValue();
int remaining =
(remaining1 + remaining2) + item->getMaxDamage() * 5 / 100;
int resultDamage = item->getMaxDamage() - remaining;
if (resultDamage < 0) resultDamage = 0;
return std::shared_ptr<ItemInstance>(
new ItemInstance(first->id, 1, resultDamage));
}
if (recipesClass != NULL) {
if (recipesClass->matches(craftSlots, level))
return recipesClass->assemble(craftSlots);
} else {
AUTO_VAR(itEnd, recipies->end());
for (AUTO_VAR(it, recipies->begin()); it != itEnd; it++) {
Recipy* r = *it; // recipies->at(i);
if (r->matches(craftSlots, level)) return r->assemble(craftSlots);
}
}
return nullptr;
}
std::vector<Recipy*>* Recipes::getRecipies() { return recipies; }
// 4J-PB - added to deal with Xb0x 'crafting'
std::shared_ptr<ItemInstance> Recipes::getItemForRecipe(Recipy* r) {
return r->assemble(nullptr);
}
// 4J-PB - build the required ingredients for recipes
void Recipes::buildRecipeIngredientsArray(void) {
// RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
int iRecipeC = (int)recipies->size();
m_pRecipeIngredientsRequired = new Recipy::INGREDIENTS_REQUIRED[iRecipeC];
int iCount = 0;
AUTO_VAR(itEndRec, recipies->end());
for (AUTO_VAR(it, recipies->begin()); it != itEndRec; it++) {
Recipy* recipe = *it;
// wprintf(L"RECIPE - [%d] is
// %w\n",iCount,recipe->getResultItem()->getItem()->getName());
recipe->collectRequirements(&m_pRecipeIngredientsRequired[iCount++]);
}
// printf("Total recipes in buildRecipeIngredientsArray - %d",iCount);
}
Recipy::INGREDIENTS_REQUIRED* Recipes::getRecipeIngredientsArray(void) {
return m_pRecipeIngredientsRequired;
}