4jcraft/Minecraft.World/Recipes/ArmorDyeRecipe.cpp
2026-03-22 00:10:15 -05:00

212 lines
7.2 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.animal.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.item.crafting.h"
#include "ArmorDyeRecipe.h"
bool ArmorDyeRecipe::matches(std::shared_ptr<CraftingContainer> craftSlots,
Level* level) {
std::shared_ptr<ItemInstance> target = nullptr;
std::vector<std::shared_ptr<ItemInstance> > dyes;
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++) {
std::shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == NULL) continue;
ArmorItem* armor = dynamic_cast<ArmorItem*>(item->getItem());
if (armor) {
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH &&
target == NULL) {
target = item;
} else {
return false;
}
} else if (item->id == Item::dye_powder_Id) {
dyes.push_back(item);
} else {
return false;
}
}
return target != NULL && !dyes.empty();
}
std::shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(
std::shared_ptr<CraftingContainer> craftSlots) {
std::shared_ptr<ItemInstance> target = nullptr;
int colorTotals[3] = {0, 0, 0};
int intensityTotal = 0;
int colourCounts = 0;
ArmorItem* armor = NULL;
if (craftSlots != NULL) {
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++) {
std::shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == NULL) continue;
armor = dynamic_cast<ArmorItem*>(item->getItem());
if (armor) {
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH &&
target == NULL) {
target = item->copy();
target->count = 1;
if (armor->hasCustomColor(item)) {
int color = armor->getColor(target);
float red = (float)((color >> 16) & 0xFF) / 0xFF;
float green = (float)((color >> 8) & 0xFF) / 0xFF;
float blue = (float)(color & 0xFF) / 0xFF;
intensityTotal +=
std::max(red, std::max(green, blue)) * 0xFF;
colorTotals[0] += red * 0xFF;
colorTotals[1] += green * 0xFF;
colorTotals[2] += blue * 0xFF;
colourCounts++;
}
} else {
return nullptr;
}
} else if (item->id == Item::dye_powder_Id) {
int tileData = ColoredTile::getTileDataForItemAuxValue(
item->getAuxValue());
int red = (int)(Sheep::COLOR[tileData][0] * 0xFF);
int green = (int)(Sheep::COLOR[tileData][1] * 0xFF);
int blue = (int)(Sheep::COLOR[tileData][2] * 0xFF);
intensityTotal += std::max(red, std::max(green, blue));
colorTotals[0] += red;
colorTotals[1] += green;
colorTotals[2] += blue;
colourCounts++;
} else {
return nullptr;
}
}
}
if (armor == NULL) return nullptr;
int red = (colorTotals[0] / colourCounts);
int green = (colorTotals[1] / colourCounts);
int blue = (colorTotals[2] / colourCounts);
float averageIntensity = (float)intensityTotal / colourCounts;
float resultIntensity = (float)std::max(red, std::max(green, blue));
// System.out.println(averageIntensity + ", " + resultIntensity);
red = (int)((float)red * averageIntensity / resultIntensity);
green = (int)((float)green * averageIntensity / resultIntensity);
blue = (int)((float)blue * averageIntensity / resultIntensity);
int rgb = red;
rgb = (rgb << 8) + green;
rgb = (rgb << 8) + blue;
armor->setColor(target, rgb);
return target;
}
std::shared_ptr<ItemInstance> ArmorDyeRecipe::assemble(
std::shared_ptr<CraftingContainer> craftSlots) {
return ArmorDyeRecipe::assembleDyedArmor(craftSlots);
}
int ArmorDyeRecipe::size() { return 10; }
const ItemInstance* ArmorDyeRecipe::getResultItem() { return NULL; }
const int ArmorDyeRecipe::getGroup() { return ShapedRecipy::eGroupType_Armour; }
// 4J-PB
bool ArmorDyeRecipe::requiresRecipe(int iRecipe) { return false; }
void ArmorDyeRecipe::collectRequirements(INGREDIENTS_REQUIRED* pIngReq) {
// int iCount=0;
// bool bFound;
// int j;
INGREDIENTS_REQUIRED TempIngReq;
// shapeless doesn't have the 3x3 shape, but we'll just use this to store
// the ingredients anyway
TempIngReq.iIngC = 0;
TempIngReq.iType = RECIPE_TYPE_2x2; // all the dyes can be made in a 2x2
TempIngReq.uiGridA = new unsigned int[9];
TempIngReq.iIngIDA = new int[3 * 3];
TempIngReq.iIngValA = new int[3 * 3];
TempIngReq.iIngAuxValA = new int[3 * 3];
ZeroMemory(TempIngReq.iIngIDA, sizeof(int) * 9);
ZeroMemory(TempIngReq.iIngValA, sizeof(int) * 9);
memset(TempIngReq.iIngAuxValA, Recipes::ANY_AUX_VALUE, sizeof(int) * 9);
ZeroMemory(TempIngReq.uiGridA, sizeof(unsigned int) * 9);
#if 0
AUTO_VAR(citEnd, ingredients->end());
for (std::vector<ItemInstance *>::const_iterator ingredient = ingredients->begin(); ingredient != citEnd; ingredient++)
{
ItemInstance *expected = *ingredient;
if (expected!=NULL)
{
int iAuxVal = (*ingredient)->getAuxValue();
TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;
// 4J-PB - put the ingredients in boxes 1,2,4,5 so we can see them in a 2x2 crafting screen
if(iCount==2) iCount=3;
bFound=false;
for(j=0;j<TempIngReq.iIngC;j++)
{
if((TempIngReq.iIngIDA[j]==expected->id) && (iAuxVal == Recipes::ANY_AUX_VALUE || TempIngReq.iIngAuxValA[j] == iAuxVal))
{
bFound= true;
break;
}
}
if(bFound)
{
TempIngReq.iIngValA[j]++;
}
else
{
TempIngReq.iIngIDA[TempIngReq.iIngC]=expected->id;
TempIngReq.iIngAuxValA[TempIngReq.iIngC]=iAuxVal;
TempIngReq.iIngValA[TempIngReq.iIngC++]++;
}
}
}
#endif
pIngReq->iIngIDA = new int[TempIngReq.iIngC];
pIngReq->iIngValA = new int[TempIngReq.iIngC];
pIngReq->iIngAuxValA = new int[TempIngReq.iIngC];
pIngReq->uiGridA = new unsigned int[9];
pIngReq->pRecipy = this;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
pIngReq->bCanMake[i] = false;
}
pIngReq->iIngC = TempIngReq.iIngC;
pIngReq->iType = TempIngReq.iType;
if (pIngReq->iIngC != 0) {
memcpy(pIngReq->iIngIDA, TempIngReq.iIngIDA,
sizeof(int) * TempIngReq.iIngC);
memcpy(pIngReq->iIngValA, TempIngReq.iIngValA,
sizeof(int) * TempIngReq.iIngC);
memcpy(pIngReq->iIngAuxValA, TempIngReq.iIngAuxValA,
sizeof(int) * TempIngReq.iIngC);
}
memcpy(pIngReq->uiGridA, TempIngReq.uiGridA, sizeof(unsigned int) * 9);
delete[] TempIngReq.iIngIDA;
delete[] TempIngReq.iIngValA;
delete[] TempIngReq.iIngAuxValA;
delete[] TempIngReq.uiGridA;
}