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97 lines
3 KiB
C++
97 lines
3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.entity.player.h"
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#include "../../Headers/net.minecraft.network.packet.h"
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#include "PlayerAbilitiesPacket.h"
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PlayerAbilitiesPacket::PlayerAbilitiesPacket() {
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invulnerable = false;
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_isFlying = false;
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_canFly = false;
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instabuild = false;
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flyingSpeed = 0.0f;
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walkingSpeed = 0.0f;
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}
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PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities* abilities) {
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setInvulnerable(abilities->invulnerable);
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setFlying(abilities->flying);
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setCanFly(abilities->mayfly);
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setInstabuild(abilities->instabuild);
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setFlyingSpeed(abilities->getFlyingSpeed());
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setWalkingSpeed(abilities->getWalkingSpeed());
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}
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void PlayerAbilitiesPacket::read(DataInputStream* dis) {
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uint8_t bitfield = dis->readByte();
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setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
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setFlying((bitfield & FLAG_FLYING) > 0);
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setCanFly((bitfield & FLAG_CAN_FLY) > 0);
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setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
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setFlyingSpeed(dis->readFloat());
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setWalkingSpeed(dis->readFloat());
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}
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void PlayerAbilitiesPacket::write(DataOutputStream* dos) {
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uint8_t bitfield = 0;
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if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE;
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if (isFlying()) bitfield |= FLAG_FLYING;
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if (canFly()) bitfield |= FLAG_CAN_FLY;
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if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
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dos->writeByte(bitfield);
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dos->writeFloat(flyingSpeed);
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dos->writeFloat(walkingSpeed);
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}
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void PlayerAbilitiesPacket::handle(PacketListener* listener) {
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listener->handlePlayerAbilities(shared_from_this());
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}
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int PlayerAbilitiesPacket::getEstimatedSize() { return 2; }
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// wstring getDebugInfo()
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//{
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// return String.format("invuln=%b, flying=%b, canfly=%b, instabuild=%b,
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// flyspeed=%.4f, walkspped=%.4f", isInvulnerable(), isFlying(), canFly(),
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// canInstabuild(), getFlyingSpeed(), getWalkingSpeed());
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// }
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bool PlayerAbilitiesPacket::isInvulnerable() { return invulnerable; }
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void PlayerAbilitiesPacket::setInvulnerable(bool invulnerable) {
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this->invulnerable = invulnerable;
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}
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bool PlayerAbilitiesPacket::isFlying() { return _isFlying; }
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void PlayerAbilitiesPacket::setFlying(bool flying) { _isFlying = flying; }
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bool PlayerAbilitiesPacket::canFly() { return _canFly; }
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void PlayerAbilitiesPacket::setCanFly(bool canFly) { this->_canFly = canFly; }
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bool PlayerAbilitiesPacket::canInstabuild() { return instabuild; }
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void PlayerAbilitiesPacket::setInstabuild(bool instabuild) {
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this->instabuild = instabuild;
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}
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float PlayerAbilitiesPacket::getFlyingSpeed() { return flyingSpeed; }
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void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed) {
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flyingSpeed = flySpeed;
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}
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float PlayerAbilitiesPacket::getWalkingSpeed() { return walkingSpeed; }
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void PlayerAbilitiesPacket::setWalkingSpeed(float walkingSpeed) {
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this->walkingSpeed = walkingSpeed;
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}
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bool PlayerAbilitiesPacket::canBeInvalidated() { return true; }
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bool PlayerAbilitiesPacket::isInvalidatedBy(std::shared_ptr<Packet> packet) {
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return true;
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} |