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34 lines
890 B
C++
34 lines
890 B
C++
#pragma once
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#include "Packet.h"
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class Level;
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// 4J Added this packet so that when a player initially joins the game we just
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// need to send them the area of chunks around them rather than one packet for
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// each chunk
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class ChunkVisibilityAreaPacket
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: public Packet,
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public std::enable_shared_from_this<ChunkVisibilityAreaPacket> {
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public:
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int m_minX, m_maxX, m_minZ, m_maxZ;
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private:
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// int size;
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public:
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ChunkVisibilityAreaPacket();
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ChunkVisibilityAreaPacket(int minX, int maxX, int minZ, int maxZ);
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virtual void read(DataInputStream* dis);
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virtual void write(DataOutputStream* dos);
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virtual void handle(PacketListener* listener);
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virtual int getEstimatedSize();
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public:
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static std::shared_ptr<Packet> create() {
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return std::shared_ptr<Packet>(new ChunkVisibilityAreaPacket());
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}
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virtual int getId() { return 155; }
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};
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