4jcraft/Minecraft.World/Network/Packets/AddPlayerPacket.cpp

142 lines
4.3 KiB
C++

#include "../../Platform/stdafx.h"
#include <iostream>
#include "../../IO/Streams/InputOutputStream.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "PacketListener.h"
#include "AddPlayerPacket.h"
AddPlayerPacket::AddPlayerPacket() {
id = -1;
name = L"";
x = 0;
y = 0;
z = 0;
yRot = 0;
xRot = 0;
carriedItem = 0;
xuid = INVALID_XUID;
m_playerIndex = 0;
m_skinId = 0;
m_capeId = 0;
m_uiGamePrivileges = 0;
entityData = nullptr;
unpack = NULL;
}
AddPlayerPacket::~AddPlayerPacket() {
if (unpack != NULL) delete unpack;
}
AddPlayerPacket::AddPlayerPacket(std::shared_ptr<Player> player, PlayerUID xuid,
PlayerUID OnlineXuid, int xp, int yp, int zp,
int yRotp, int xRotp, int yHeadRotp) {
id = player->entityId;
name = player->getName();
// 4J Stu - Send "previously sent" value of position as well so that we stay
// in sync
x = xp; // Mth::floor(player->x * 32);
y = yp; // Mth::floor(player->y * 32);
z = zp; // Mth::floor(player->z * 32);
// 4J - changed - send current "previously sent" value of rotations to put
// this in sync with other clients
yRot = yRotp;
xRot = xRotp;
yHeadRot = yHeadRotp; // 4J Added
// yRot = (byte) (player->yRot * 256 / 360);
// xRot = (byte) (player->xRot * 256 / 360);
// printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot
// %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
std::shared_ptr<ItemInstance> itemInstance =
player->inventory->getSelected();
carriedItem = itemInstance == NULL ? 0 : itemInstance->id;
this->xuid = xuid;
this->OnlineXuid = OnlineXuid;
m_playerIndex = (BYTE)player->getPlayerIndex();
m_skinId = player->getCustomSkin();
m_capeId = player->getCustomCape();
m_uiGamePrivileges = player->getAllPlayerGamePrivileges();
entityData = player->getEntityData();
unpack = NULL;
}
void AddPlayerPacket::read(DataInputStream* dis) // throws IOException
{
id = dis->readInt();
name = readUtf(dis, Player::MAX_NAME_LENGTH);
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
yRot = dis->readByte();
xRot = dis->readByte();
yHeadRot = dis->readByte(); // 4J Added
carriedItem = dis->readShort();
xuid = dis->readPlayerUID();
OnlineXuid = dis->readPlayerUID();
m_playerIndex = dis->readByte();
INT skinId = dis->readInt();
m_skinId = *(DWORD*)&skinId;
INT capeId = dis->readInt();
m_capeId = *(DWORD*)&capeId;
INT privileges = dis->readInt();
m_uiGamePrivileges = *(unsigned int*)&privileges;
MemSect(1);
unpack = SynchedEntityData::unpack(dis);
MemSect(0);
}
void AddPlayerPacket::write(DataOutputStream* dos) // throws IOException
{
dos->writeInt(id);
writeUtf(name, dos);
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
dos->writeByte(static_cast<std::uint8_t>(yRot));
dos->writeByte(static_cast<std::uint8_t>(xRot));
dos->writeByte(static_cast<std::uint8_t>(yHeadRot)); // 4J Added
dos->writeShort(carriedItem);
dos->writePlayerUID(xuid);
dos->writePlayerUID(OnlineXuid);
dos->writeByte(static_cast<std::uint8_t>(m_playerIndex));
dos->writeInt(m_skinId);
dos->writeInt(m_capeId);
dos->writeInt(m_uiGamePrivileges);
entityData->packAll(dos);
}
void AddPlayerPacket::handle(PacketListener* listener) {
listener->handleAddPlayer(shared_from_this());
}
int AddPlayerPacket::getEstimatedSize() {
int iSize = sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) +
sizeof(int) + sizeof(int) + sizeof(BYTE) + sizeof(BYTE) +
sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) +
sizeof(int) + sizeof(BYTE) + sizeof(unsigned int) +
sizeof(uint8_t);
if (entityData != NULL) {
iSize += entityData->getSizeInBytes();
} else if (unpack != NULL) {
// 4J Stu - This is an incoming value which we aren't currently
// analysing
// iSize += unpack->get
}
return iSize;
}
std::vector<std::shared_ptr<SynchedEntityData::DataItem> >*
AddPlayerPacket::getUnpackedData() {
if (unpack == NULL) {
unpack = entityData->getAll();
}
return unpack;
}